
Chipmatic is an incremental factory building game where you control a mining robot on a mission to reach Earth’s core. Explore underground, find buried blueprints, research technologies and upgrade yourself to create the best (and only) factory on Earth!
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Chipmatic is a factory building game where you control a mining robot on a mission to reach Earth’s core. Explore deep underground, research new tech and create the best (and only) factory on Earth! Can you discover what mysteries lie beneath the surface in this ruined planet some used to call home?

Go underground for coal, iron, and other useful minerals.
Refill your fuel manually, or by using your resources to create energy automatically.
Discover what happened to the beings who used to live here.

Power your base with coal, solar, or high-tech alternatives.
Smelt your ores into ingots, and refine them into complex and useful items.
Automate production chains to keep your systems running while you explore.

Improve your batteries, drill, jet-pack, and much more!
Build a laboratory and research all kinds of game-changing upgrades.
Turn yourself into the most advanced machine Earth has ever seen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Korean*, Japanese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall pretty enjoyable, especially if you're not trying to rush through it. It does lack some QoL features that leads to tedium and it can use a bit of polish on gameplay and pacing,
Oh my god, no. This game starts off okay, it's like a combination between Motherlode and a really really REALLY dumbed down satisfactory. But then you have to manage things like power and build all of the most expensive items on repeat, for hours. This game limits how much you can automate things to 5 items per machine. Which really is not enough. There's a drill to automatically mine ores, again, 5 types at a time and it does not automatically collect, even at max upgrades. You have to do that yourself. The icons for the different parts are sometimes basically the same. You have round disk thing and round disk thing with lights. You have a kettle and a slightly smaller kettle. You have silver gear and blue gear, but they're incomprehensible when greyed out. Another huge issue I have with this game, is you have to hold down the mouse cursor a lot. Holding to craft, holding to refuel, hold hold hold. WHY NOT JUST CLICK ONCE? It's bad for disabled people, it's bad for people who like their hands not being sore. It's bad game design. You can still have it take a while to make if you want, but don't make it click and hold. And on the point of taking a while to make. It does.... unless you let go of click then click and hold again. It goes about double the speed. This is probably a bug, this game has quite a lot of those. Like sometimes when you're digging down you'll just get stuck... so you have to teleport out then back in, only to then be inside the terrain you were stuck in, so you have to fly upward out of it and then dig around it because you cannot dig that bit of terrain, you just have to hope that you have unlocked the ability to dig adjacent tiles. Absolute pain in the arse every time and it happens a LOT. I like to get achievements, but this games achievements are really trying my patience. I could've been done with this game 4 hours ago. I foresee I'll still have another few hours to get these last two achievements. Please, for the love of god, end me. It gets worse... there's an achievement you get when you start the game... If you're lucky. I did not get that achievement. -_- I hate this game, I'll be blocking the developer from showing up in my search results. I recommend people avoid this. Thank you for reading, or skipping to the end. Whether or not you agree with me, have a lovely day. <3
Sí, muy bonito pixelart... Entrentenido durante un rato, 11 horas me ha llevado pasarlo entero, pensando que habría más cuando construyes la nave y sales del planeta, pero no, ahí se acaba.. Si su precio estuviera a la mitad, lo recomendaría, pero por ese precio, no, no lo recomiendo.
升级所需数值设计的极其不合理,我期望点出来帮助我开采材料的科技等我材料都不缺了的时候都没点出来 自动化更是根本不靠谱,本质还是要手搓
说实话,我玩过类似的挖矿游戏,比如墙世界,穹顶守护者,也玩过类似的流水线游戏。但是这个结合两类游戏特点的游戏,让我感觉有明显的割裂感。 首先,按照正常情况下,我挖矿,点科技树和设计自动进程三件事应该是相辅相成的。我挖矿提供的资源提供给科技树后,科技树应该返回给我更爽的挖矿体验,或者更多的便利的自动进程。但是,举个例子,我在中期需要大量金矿,并且科技树里有增加金矿获取的科技。但是直到我摆脱金矿需求了,这个科技都没点出来,因为它所需的材料太多了。 并且,科技树设计也不合理,比如有挖掘5x1泥土的科技,我挖穿泥土层了都没点出来,不是不想点,而是所需资源太多了,并且科技位置还靠后。 除此之外,材料需求大,能源转型困难,自动进程位置有限速度慢,根本形不成它所宣传的流水线。每个建筑最高等级只有5个自动进程,而且自动化还需要大量能源,升级能源又需要大量升级材料,发电又需要大量发电材料,而这些大量材料又得依靠自动进程加工,完全是死循环,根本转不动。我到后期完全依赖手动加工,因为粗加工材料耗电低生产快,精加工耗电高生产慢,导致流水线上一大堆粗加工材料,而精加工材料没电产不出来。 总的来说,这玩意吃屎能力和墙世界有的一拼。
Could be much better if there wasn't such an energy bottleneck. Too much downtime waiting for energy to pile up.
[h1] 《地心工业线 Chipmatic》简评[/h1] [h3] 就这样挖穿地心吧! [/h3] 《地心工业线 Chipmatic》是一款像素平面2d风格的挖矿自动化模拟游戏。我们在游戏中将作为被人类抛弃的小机器人奇普,在这个荒凉的星球之上不断的挖掘,从最普通的煤矿铁矿开始,逐渐挖掘出更多的稀有金属,建立起一座座自动化的工程,并可以消耗各种资源对我们自身的各种装备进行升级,更好的进行采掘,并逐渐向地心前进,直到最后找到游戏里埋藏的秘密。 [h3] 核心玩法及亮点 [/h3] 作为一款休闲向小游戏,本作的整体体验还是不错的,说真的一开始让我联想到童年玩过的《挖地小子》,可以说确实是自带一层怀旧滤镜,一开始对它还是会带有一种期待的。整体的美术风格是属于比较清新简约的像素风,虽然没有华丽的特效堆砌,但是视觉上十分舒适,还是十分舒服的。 在最开始还是比较难以马上达成自动化的,挖矿过程离不开手动操作,尤其是挖矿的能源供应环节,需要手动发电维持运转,还是比较烦的。这时候就需要我们优先挖取煤矿和铁矿,搭建燃煤发电,依靠消耗煤矿实现能源的持续供应,这样每次每次挖矿上来都能够及时的补充能源。除此之外,钻头的升级也至关重要,随着我们的进度不断地提升,挖掘高等级的矿产会特别慢,因此我们需要消耗材料来升级我们的钻头,更好的进行挖掘。 体验下来的话,游戏流程整体感受上是线性的,在前期有比较细致的引导教程,可以说上手难度还是非常低的。虽然初期手动操作较多,但是到后面可以说也算是可以逐步的解锁自动化,还是可以的,玩起来甚至有了增量的感觉。 值得一提的是,本作的体量其实真的体验下来还是比较多的。不仅涉及到的地上建筑数量是多的,甚至同时对于人物的升级项目也很丰富,常规的升级项目就是钻头、背包容量、能源容量等等等等。同时建造各种建筑到后面需要各种蓝图,一般来说宝箱有概率出,当然有时候也会出一些笔记什么的。 那么到最后,我们的核心目标自然就是建立起完全的自动化工业帝国了,玩到后期其实有点像一款小增量游戏了,也就是前期需要手动操作的较为繁琐,而且也比较肝,但是到了后期倒是可以做到解放双手了,还挺不错的。 [h3] 闲谈 [/h3] 游戏还是比较肝的,玩着有点疲惫。 挖矿手感有点差,而且有时候空中漂浮的时候一碰到旁边的土块直接开挖。 [h3] 总结 [/h3] 总的来说,这还是一款不错的挖矿模拟游戏,有点像小时候玩过的挖地小子,整体上的体验还不错,虽然肝度略大,但是后面自动化起来之后,整体上还是不错的,小游戏嘛,还是值得推荐的,玩起来其实不刻意的话也是比较轻松的。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1]Chipmatic — Casser des trucs pour faire des trucs avec les trucs[/h1] Chipmatic s'inscrit dans cette famille de jeux de minage de blocs que tout le monde adapte à sa sauce — Dome Keeper, Wall World... Ici, pas de phase de défense : on est sur du craft et de l'usine, mais à un niveau accessible et détendu, loin de la complexité d'un Satisfactory. [h3]Simple, propre et agréable[/h3] C'est clairement le point fort du jeu : une expérience hyper relax qui ne cherche pas à vous noyer sous les mécaniques. On mine, on craft, on automatise progressivement — et c'est suffisamment bien dosé pour rester agréable tout au long des 10 heures que j'y ai passées. Il y a un peu de lore dans le coin, que j'ai personnellement survolé, mais qui plaira aux curieux. [h3]Encore un poil de maturation nécessaire[/h3] La progression manque encore un peu d'équilibre par endroits — on sent que le jeu est jeune. Mais le dev suit de près : pendant ma partie, une accélération de la vitesse de la fonderie a été déployée, et franchement c'était fort fort appréciable. C'est le genre de détail qui montre qu'on est entre de bonnes mains. [hr][/hr] [b]Vous aimez casser des trucs ? Vous aimez faire des trucs avec les trucs que vous avez cassés pour en faire d'autres trucs ? Ce jeu est fait pour vous.[/b]
不推荐 钻头没法自动收菜要你四分钟收一次,建筑物只有五个插槽没法全覆盖 敷衍到我认为是ai写的
Fun time waster- Just 100%ed the game, i'd say the late game grind is not great, steel pipes and smelter slots were a big issue. I feel like another smelter slot is absolutely necessary, 2 would be perfect, as is i had to constantly babysit various parts of my line because i didnt have enough smelter production to have everything running automatically (and that was before cobalt). otherwise good game, but going for that 100% added 3 hours of painful playtime.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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