
DigDigDrill is an underground mining and resource collecting game. Dig freely for minerals and treasures. Use the items you collect to forge your original drills in a hack-and-slash style equipment system.
Modeled estimate, not a reported figure. How we estimate →
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About
Mining game meets hack-and-slash.
Mining for minerals without enemies or time limits.
Forge drills with puzzle-like smithing system.
Equipment with special effects that create synergies.
Additional stages for strong miners.

Dig into the ground to collect ores and treasure chests.
Aim for the 999th floor!
When your bag is full, return to the surface.

Use the collected minerals to create new drills.
You might create the ultimate drill if you fit the ores into the blueprint smartly.

Your drill might gain special effects.
Combine them effectively to strengthen your power!
* Focusing on movement speed for carrying resources quickly?
* Enhancing explosions for massive destruction?
The choice is yours!

Challenging stages await after reaching 999th floor.
The treasures awaiting you are equally powerful!

20% chance of piercing attack

Sight area +5 after brightening up blocks 200 times
Those who enjoy grinding game.
Those who want to collect many items.
Those who enjoy creating builds in hack-and-slash games.
Those who seek a relaxing game.
The game can be streamed or have videos posted without prior permission, whether you are an individual or a company.
There are no restrictions on monetization or which parts of the game you can showcase.
Tap the "Get Demo Data" button at the top right of the title screen to continue from the demo.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
私の家族はほりほりドリルで分裂しました 父親は仕事に行かず、弟は学校に行かなくなりました これもすべて私が家族にほりほりどりるを紹介したせいです
Si. carino come gioco , però secondo me per chi vuole platinarlo arrivati a 20 ore di gioco diventa un pò noioso , ci vogliono intorno alle 40-50 ore per platinarlo. Comunque per 3 euro lo consiglio è un gioco abbastanza rilassante.
ひたすらシンプルに掘り進めつつ、装備を強化してさらに下を目指そう 近年のインフレインクリメンタルゲームに比べるとやや硬派気味 その分バランスはしっかりしていて壁を超えるにはある程度強化が必要になる ひたすらに時間を溶かしたい人にオススメ
Very addicting. Many synergies possible from equipment, lots of good QOL features, a block puzzle for crafting equipment which adds extra variety, and most importantly the mining is very fun. I did the main content without ascensions, which I heard were grindy, but I plan to do eventually anyways. Still have tons of stuff undiscovered also. With this price you really can't go wrong.
200階に壁みたいのがあって何をやっても進めない 辺りを探しても鉱石も設計図もなんも見つからず突破口がないのでもうアンインストールします 多分300、400とずっとこの繰り返しなんだろうから、もうやろうとも思わない なんか良ゲーみたいな雰囲気作りだけは上手いと思う
無限に掘れる
一見シンプルなシステムながらついつい長くやってしまう要素がたくさん!
시원시원하게 광질하는 느낌은 아니다. 더 좋은 장비가 나와봤자 더 단단한 지하로 가서 채광해야 하므로, 결과적으로 게임의 템포는 전혀 변하지 않는다. 아니, 오히려 더 막히는 느낌도 든다. 후반으로 갈수록 100M 단위를 뚫기 위한 스펙 요구량에 비해 성장 수단이 적기 때문에. 인내심을 가져야 하는 게임이다... 좀만 더 스펙을 팍팍 올릴 수 있게 해주면 안되었던 걸까?
おもろい。 ただし、後半ステージの発破採掘弱体化は残念。 ギミックはおもしろいけど、そこはむしろ爽快感を上乗せする形で進化してほしかった。 発破採掘が強化されていくのがとにかく楽しいのでGOODにしてます。 発破採掘の爽快感だけでも、値段の価値はある。
このゲームで採掘ジャンルの楽しさを知りました。 クリアまでひたすら気持ちよく掘れるゲームです。 お値段以上に遊べて、とても満足しました。おすすめです。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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