
Dice Tavern is a roguelike deckbuilding game built around the classic rules of Farkle. Collect 35 unique dice, combine 43 Synergies and put your luck to the test in a candlelit medieval tavern. Use dice as your weapon and luck as your wager. This time, will you Roll Again or Take the Win?
Modeled estimate, not a reported figure. How we estimate →
About

There’s an old saying in the kingdom: “When you’re lost, go to the nearest Dice Tavern.”
It all started with Elena, a girl from the North who made a name for herself among the ruins of a tavern. She turned the humble game of Farkle into a challenge that swept across the kingdom.
Six taverns, from the village to the throne. Thirty opponents, from humble challengers to legendary rivals.
With just six dice, that girl rewrote her own destiny.
And now, I can almost hear her calling:
“Fancy a round?”

Farkle is a classic dice game that has been played for centuries. Roll the dice and lock in your points, or keep pushing your luck. But Farkle, and you lose all your points for the round.
Dice Tavern expands on these classic rules with roguelike deckbuilding mechanics. When dice gain unique abilities and probabilities can be reshaped, a simple game of luck becomes an adventure driven by risk, strategy, and clever combinations.

35 Unique Dice
Every beautifully crafted die has its own ability and playstyle. They are more than tools. They can change the rules of the game.
43 Synergies
Combine specific dice to activate powerful Synergies. Underdog lets cheap dice rewrite the rules for straights, while Holy Empire and Demon Dynasty let the three dice at the heart of your build decide whether you walk in the light or descend into the abyss. Every Synergy has its own story and logic.
Deep Modding System
Use lead weights to shift the odds. Apply copper, silver, or gold stickers to revive weak faces or stack powerful multipliers. Pair them with cheating tools to turn every die into a finely tuned machine.

Gambler, Alchemist, Joker, and more. Each character puts their own spin on the rules.
Some let you take bigger risks with fewer turns. Others make coatings cheaper while driving up the price of dice. One turns every scoring roll into a high-stakes gamble: a 65% chance to double your score, or a 35% chance to reduce it to 1 point.
Different characters do more than change your starting conditions. They can make the same set of dice evolve into completely different strategies. Every choice is the beginning of a new fate.


6 taverns. 30 opponents. Target scores rising from 3,500 to 500,000.
Every opponent brings a unique challenge modifier. They might seal away your strongest scoring numbers, restrict your favorite core combinations, punish Farkles with extra penalties, or drain your total score every turn.
The shops are random. Gold is limited. Routes change every run. Every coin is a choice. Every roll is a risk. Every step takes you closer to the throne.

After clearing all six taverns for the first time, Elena will open the door to a whole new challenge.
Decrees: Stacking Challenges
15 Decree levels, each adding a new restriction to your journey.
And it only gets tougher: the effects stack with each level. Previous restrictions remain in place as new ones are added. How far can your build and your luck take you?
Endgame: Take Someone Else's Dice
Every Endgame run is a puzzle left behind by the player who came before you.
The dice, resources, and objectives are all set. Find the best solution within the given limitations. Every Endgame challenge is different. Take them on and find your way to victory.
Fate never reveals its answer until the dice come to rest.
Push open the tavern door and begin your journey.🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Steam Workshop, please! I want to see all sorts of crazy dice!
相较测试版内容还是多了很多的,现在入手的话肯定不亏,目前有些机制还有些bug,期待后续完善
ファークルというゲームのルールが分かりやすいのでこれ系のローグライクにありがちな元のゲームのルールが複雑で理解するのがめんどくさいってことがなくサクッと楽しめました。 序盤の敵が弱い ゴールドが簡単に稼げる ショップのリロールにかかるお金が回数で増えず一律 上記の3つにより毎回理想ビルドが組めてしまうため、色んなビルドを試そうと思わなかったらリプレイ性は低めかなと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哪有赌狗一直输,哪有小孩一直哭! 落袋为安,开! 资本家,开! 反叛者徽记,开! 三连翻倍,开! 吸金磁铁,开! 你说你把1和5禁用了,搞笑 当我手握三三骰和安提阿,我问你现在谁才是挑战者 老国王,你觉得皇冠会自己戴到我头上来吗?
Great take on Farkle. You will want to keep playing over and over again because you think you will be able to beat it.
What I really like is how much the different characters actually change the way you play. They’re not just different portraits with slightly different starting stats. Switching characters changes how willing you are to take risks and how you approach your build. Some are better for playing it safe, while others practically beg you to go all-in for massive multipliers. Even with the same set of dice, the whole strategy can feel completely different depending on the character.
游戏里的这个概率和显示的一样?制作者的老母是批发的?
每次存分前想想,“你甘心吗”。
Richtig cooles Spiel. Ich hoffe allerdings das dass was optisch mit AI gemacht wurde, durch etwas menschliches ersetzt (Als Beispiel das Bild im Menü) wird. Das Design, das Artwork usw. wirkt leider sehr lieblos.
优点: 有趣的创意,中期不错的构筑体验 差评: 排行榜都什么玩意啊,刚自己说了排行榜清理,这都啥? 最后国王那个词条,全程不SL能赢?天堂一回合最大30万分,都要连续3把6连。不能说构筑设计不好,只能说数值计算你要不自己体验体验呢,有那个SL时间我去玩点什么不行
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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