
Dice Tavern is a roguelike deckbuilding game built around the classic rules of Farkle. Collect 35 unique dice, combine 43 Synergies and put your luck to the test in a candlelit medieval tavern. Use dice as your weapon and luck as your wager. This time, will you Roll Again or Take the Win?
Modeled estimate, not a reported figure. How we estimate →
About

There’s an old saying in the kingdom: “When you’re lost, go to the nearest Dice Tavern.”
It all started with Elena, a girl from the North who made a name for herself among the ruins of a tavern. She turned the humble game of Farkle into a challenge that swept across the kingdom.
Six taverns, from the village to the throne. Thirty opponents, from humble challengers to legendary rivals.
With just six dice, that girl rewrote her own destiny.
And now, I can almost hear her calling:
“Fancy a round?”

Farkle is a classic dice game that has been played for centuries. Roll the dice and lock in your points, or keep pushing your luck. But Farkle, and you lose all your points for the round.
Dice Tavern expands on these classic rules with roguelike deckbuilding mechanics. When dice gain unique abilities and probabilities can be reshaped, a simple game of luck becomes an adventure driven by risk, strategy, and clever combinations.

35 Unique Dice
Every beautifully crafted die has its own ability and playstyle. They are more than tools. They can change the rules of the game.
43 Synergies
Combine specific dice to activate powerful Synergies. Underdog lets cheap dice rewrite the rules for straights, while Holy Empire and Demon Dynasty let the three dice at the heart of your build decide whether you walk in the light or descend into the abyss. Every Synergy has its own story and logic.
Deep Modding System
Use lead weights to shift the odds. Apply copper, silver, or gold stickers to revive weak faces or stack powerful multipliers. Pair them with cheating tools to turn every die into a finely tuned machine.

Gambler, Alchemist, Joker, and more. Each character puts their own spin on the rules.
Some let you take bigger risks with fewer turns. Others make coatings cheaper while driving up the price of dice. One turns every scoring roll into a high-stakes gamble: a 65% chance to double your score, or a 35% chance to reduce it to 1 point.
Different characters do more than change your starting conditions. They can make the same set of dice evolve into completely different strategies. Every choice is the beginning of a new fate.


6 taverns. 30 opponents. Target scores rising from 3,500 to 500,000.
Every opponent brings a unique challenge modifier. They might seal away your strongest scoring numbers, restrict your favorite core combinations, punish Farkles with extra penalties, or drain your total score every turn.
The shops are random. Gold is limited. Routes change every run. Every coin is a choice. Every roll is a risk. Every step takes you closer to the throne.

After clearing all six taverns for the first time, Elena will open the door to a whole new challenge.
Decrees: Stacking Challenges
15 Decree levels, each adding a new restriction to your journey.
And it only gets tougher: the effects stack with each level. Previous restrictions remain in place as new ones are added. How far can your build and your luck take you?
Endgame: Take Someone Else's Dice
Every Endgame run is a puzzle left behind by the player who came before you.
The dice, resources, and objectives are all set. Find the best solution within the given limitations. Every Endgame challenge is different. Take them on and find your way to victory.
Fate never reveals its answer until the dice come to rest.
Push open the tavern door and begin your journey.🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ファークルというゲームのルールが分かりやすいのでこれ系のローグライクにありがちな元のゲームのルールが複雑で理解するのがめんどくさいってことがなくサクッと楽しめました。 序盤の敵が弱い ゴールドが簡単に稼げる ショップのリロールにかかるお金が回数で増えず一律 上記の3つにより毎回理想ビルドが組めてしまうため、色んなビルドを試そうと思わなかったらリプレイ性は低めかなと思います。
游戏感觉是AI开发的,特效很廉价,商品种类少,玩法单一,被无效的点数翻面后依然无效化,直接导致卡关
酒馆加骰子的氛围很对味,玩起来有种真的坐在桌前赌两把的感觉。尤其最后几个骰子要不要继续摇,属于是很很玩弄人性了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入手前:不就个扔骰子吗,还能玩出花来? 入手后:你想咋滴,我是不给你脸了,小臂栽子,你等我把筛子和参数调好的,我让你知道知道什么叫黑手!
ゲーム自体は面白いんだけど、酒場の見た目はちょっとシンプルすぎるかも。もう少し細かいところまで作り込まれてたら嬉しい。
ダイスによっては効果の説明がちょっと分かりにくい。実際に使ってみないと分からないものもある。
游戏性还行吧但是尼玛一堆羁绊都有bug,严重影响爽感,只能给你差评了,火大
是一款容易沉浸的游戏,投个几把时间就不见了(?各种效果搭配组合能延伸出很多不同玩法,可以随时放下的设计感觉也适合上班玩
虚假的农夫:初始金币+200 真正的农夫:老国王,开局给天堂骰卖了1400
节奏挺舒服,一局不会拖特别久,失败了也很容易马上重开。就是越玩天越亮,感觉太奶在招手叫我吃饭
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 162 | 85% | $10.99 | |
| $2.6K | 15 | 93% | $8.99 | |
| — | 0 | — | — | |
| $863 | 5 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.1K | 747 | 96% | $4.99 | |
| $53.1K | 110 | 95% | $19.99 | |
| $53.1K | 175 | 86% | $12.99 | |
| $53.1K | 280 | 73% | $7.99 | |
| $53.1K | 59 | 81% | $29.99 | |
| $53.2K | 981 | 59% | $2.99 |