
Dice People is an incremental game about rolling dice, creating a mass of units, smashing enemies, and gathering resources to get upgrades in a big skilltree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roll dice to smash enemies and gain resources. The more enemies you defeat, the more money you make. The numbers you get in your dice rolls are converted to XP, which can be used to unlock upgrades.
The dice you roll will turn into units that can attack enemies and help you to gain resources.
Use the money you got from defeating enemies to buy upgrades in a big skill tree that can provide you abilities like more money, more damage, better luck in your dice rolls, and much more.
Buy more dice in the shop to create a mass of units
Roll loads of dice and get enough upgrades to become extremely powerful in this incremental game!
Made by Mateusk2m- Manodeix
Soundtrack by Lesion X
Production - K2M
Genres
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🕹️ Gameplay: ⭐⭐⭐ 📖 Story: ⭐ 🎨 Visuals: ⭐⭐⭐ 🎵 Music: ⭐⭐ 🔄 Replayability: ⭐ ❤️ Enjoyment: ⭐⭐⭐ Dice People is a decent little incremental auto battler, but there isn't much that makes it stand out from other games in the genre. The gameplay is straightforward and works well enough, but I didn't find anything particularly special about the mechanics. It's the kind of game that is enjoyable for a short while without becoming something I would keep coming back to. There is essentially no story, which isn't necessarily a problem for this type of game, but it does mean there is nothing to rate there beyond its absence. The visuals are standard pixel graphics and are perfectly functional, but nothing really stood out to me. I also can't remember the music, which says quite a lot about how much of an impression the soundtrack made. I enjoyed Dice People while I was playing it, but once I finished it, I had no real reason to return. It's a short, simple experience that is fun for a little while, but ultimately nothing particularly memorable within the incremental genre. I would recommend it if you're into these types of games tho. It's not that long and easy to 100% complete. ⭐ Overall Rating: 2/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
completed this game in just over an hour.. very disappointing as i found it quite addictive. there can be so much more added like new worlds to move on to, maybe adding D20 dice, new skill trees, more bosses. i truly hope there are many updates to come as i want some more gameplay. but as it stands, super disappointed
An interesting idea of a game, In general it feels okay but it needs a balance of the multiple currencies. Money has virtually no use unless to prestige (which also feels almost useless other than locking you out of upgrades and using resources) The other currencies you get feel forcefully held back with how little you get, Experience which is used for the upgrades and you get very little of it throughout the entire game. You can get to the boss before finishing the entire upgrade path (which the boss round makes all other currency but experience and the boss currency useless and unable to get more if you needed it. Overall for 2$ not terrible but could use a rebalance and that would fix most issues. Beat it within hours on record. 6/10 for the imbalance.
[h1]Dice People: 2.9h | 100% Completed | Achievements (10/10) | Not Recommended[/h1] [h1]Achievement Breakdown[/h1] [b]Grindy Achievements:[/b] No. [b]Missable Achievements:[/b] No. [b]Difficult Achievements:[/b] No, but it's boring to max-out your skill tree. [h1]About The Game[/h1] [b]Dice People[/b] is a short incremental game where you throw up different dice on the stage to beat up enemies and collect resources. Instead of having a level-based progression, you will get more and more resources by upgrading your skill tree and prestiging, as in a classic incremental game. [b]Pros:[/b] [list] [*] Arcade-Style Pixel-Art [/list] [b]Cons:[/b] [list] [*] Poor Optimization [*] Core Mechanics Are Bugged [*] Confusing Skill-Tree Path [/list] [h1]Should You Buy This Game?[/h1] [b]No.[/b] I really tried to like this game but apart from the first 30 minutes that were a bit fun, the game got progressively sluggish and boring the more time I played it. Apart from that, the game ran extremely bad on my computer even though it should've run fine. I had to play the whole game with 30 to 50FPS oscillating a lot. [h1]In-Depth Review[/h1] [h3]Visuals[/h3] I think arcade-style pixel-art for this game was a good choice. It reminds you of casinos, chips, dice and such. I really enjoyed it. [h3]Soundtrack[/h3] The game uses royalty-free music. It's not memorable and I muted the game close to the end when I was farming because I got tired of it. [h3]The Game[/h3] The game is alright if you don't care about 100%-ing your games. In my case I wanted to max-out my skill tree and it made my journey progressively boring. It also suffers from core bugs: constant FPS drops, the drag-dice skill bugging out and preventing selection, the game continuing to run in the background while paused, and skills auto-buying themselves on the tree without input. Those are the ones I ran into. I'm sure there's much more. By the endgame I unlocked the skill to get as many dice as you want as long as you have the resources to pay for it, and I deleted the final boss without upgrading the last section of the skill tree. Since I wanted to max out that part just for completionism's sake, I had to avoid killing the boss to farm resources because every single time the credits would show up and they are unskippable. After beating the boss once, the developer should've implemented something to just farm the level without having to either quit before the boss dies or watch the whole credits again and again. [h1]Conclusion[/h1] The game had the potential to be a simple and short incremental. But the amount of bugs and the stretched-out late-game experience that makes it boring to farm and collect resources made it lose its shine for me.
IDK THIS IS SOME WEIRD MIX OF INCREMENTAL AND AUTOBATTLER THAT HAS SOME UNIQUE IDEAS THAT I RESPECT BUT PROGRESSION IS DEFINITELY POORLY BALANCED AND THE GAMEPLAY THAT IS INTERESTING IN THE BEGINNING FOR ITS QUIRKINESS BECOMES RATHER REPETITIVE BY THE END
Fun smol game!
Really fun, really chill game! I rarely ever put reviews out on games but there was stuff I had to share about how I found it; first, and most importantly of all being that there needs to be more! It was honestly kinda disappointing that it just ended after it was done, I was hoping for more content - more bosses, perhaps - more achievements for 100% replayability value, or at least to continue endlessly! I BEG that they update this game and add at least one of those options! The second thing, and so much more inconsequentially, is that there were some visual bugs that I encountered, the most memorable being the "Go!" button sticking around after starting the round, but that's far from a game-breaking bug! All in all, this was an incredibly fun game and I really recommend people try it out for themselves! A clean ol' 7 outta 10!
Largely an uninspired auto battler that misses the mark on most of the fun gameplay loop elements typical of the genre, leaving no room for experimentation or meaningful decision-making. 4.5/10
I paid like $1 for this. I played for 2 hours. My value/time ratio is $0.50c/hr. That's pretty good. I was pretty bored though. It was a stat-walled autobattler strategy game, and I used to play Flash games. Probably at least 20 in that one genre. If you've ever played one of these Flash games: Feudalism, Swords and Souls, Necronator, Sonny, Last Stand, Thing Thing, or AdventureQuest... ...Then you've probably seen this same game's concept done a million times. Probably by Nerdook. Otherwise, it's a good value game.
firstly this game is really addictive so well done on that front,great game and i hope more updates come this game
Players by region
Where this game's players are, estimated from review languages.
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