
Struggling is a physics-based co-op platformer with a twisted spin on teamwork. Control the arms of a squishy abomination and lead it through a deranged world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 702reviews | 87% | — | $49.9K |
| $14.99 | 73ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe teamwork isn't about trust—maybe it's just about not cursing each other out. 오른손과 왼손, 너의 손과 나의 손.
Its the name of the game. A limp appendage paired with a convulsive one guiding a blind con-jointed heads named Troy and Hector that both can scream and yell for various reasons but seems to be their primary source of communication. Additionally, both have individual styles of apparel. During this journey they fight in the modern Left vs Right showdown in order to inch & crawl towards some middle ground. A frustrating hilarious masterpiece. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $14.99 |
| 55ratings |
| 83% |
| — |
| not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this originally on another platform and found it really fun! The art style, presentation and music of Struggling questions "What if Dr. Dimento, Aaahh!!! Real Monsters, Troma, and Tiny Tim did a game collab?" If you have to Google search who or what those entities are, then this game may not be for you. If you do know then you will more than likely have a good laugh with it. In terms of gameplay however... I'm a glutton for punishment, and this is not a pick-up and play game. There is a bit a learning curve. I do find myself mouthing "left-right-left-right" to keep track of arm movements. It's a *struggle* for sure, but not so much as frustrating as something like Manual Samuel. The gameplay is enough that if you don't like or appreciate it within the first few minutes, you'll probably never come back to it. Furthermore, you will FAIL over and over and over again. Save points are actually plentiful enough, but getting to them.. Careful, Icarus.
Got this in a humble bundle? I feel like this game would have done great on Newgrounds in the early 2000s. I get what it's trying to do but the controls are too frustrating / inconsistent and the checkpoints too badly placed to want to continue with this one.
"Hilariously Frustrating Fun" Struggling is chaotic, gross, and absolutely brilliant. The awkward, physics-based controls are the whole point — making every small victory feel huge. Playing in co-op is especially fun (and funny), and the art and humor are unforgettable. If you like weird, challenging games, this one’s a gem.
This game is alright, as a co-op game it's a fun test of endurance and teamwork, I'd say that it's not very difficult as a rage game, the controls are hard to use but after a few hours you figure out the limitations of what you can do. In terms of presentation I think this game does a pretty solid job, the artstyle is fun and cartoony, the music is pretty good, there really is no story in here, more just a series of locations woven together that serve to challenge you with varying obstacles, although I will say the final area of the game feels like the devs ran out of steam and just threw random ideas together just to finish it (but that's just a theory). I'm not a fan of the collectible hats all things considered, hidden nooks and crannies are fun to find in games but in a game where traversing is tedious, slow and downright annoying I genuinely didn't want to spend even more brainpower trying to reach them as I think they just don't work in a game like this. Overall a 6/10, if you have a friend it could be a fun challenge, also Amadeus is literally the best part of the whole game I'm serious he's absolutely amazing
Okay, I like the idea of this game, the voluntarily awkward controls, the grotesque artstyle, the humor ... but why oh why does this game need to have sequences where you have to hurry? The weird controls are difficult at the best of times but when you have to escape a swarm of rats while trying to remember how to control the arms, it just becomes impossible. The janky physics don't help, more often than not I've had an arm get stuck, losing me a few precious seconds while death came. And crawling along tight spaces is a nightmare, you can jerk the joysticks all you want but you're lucky if you can get half an inch forward. sorry, I've played games with weird controls before, I enjoyed Octodad in the past. But Octodad didn't put me in a position where I had to hurry up while fighting with the controls. Not worth the five bucks I wasted on this. Edit: To the guy calling me a clown with the Jester award: screw you, I'm right, the game sucks.
太带派了家人们
Man I love struggling
Абсурдный кооперативный платформер, где вы управляете... парой рук, прикреплённых к бесформенному слизкому телу. Цель: выбраться из лаборатории, преодолевая препятствия в дуэте (локально или онлайн), при этом постоянно мешая друг другу. Плюсы: ✔ Уникальный геймплей — Физика «дёргающихся конечностей» создаёт хардкорный хохот сквозь слёзы. ✔ Кооп-хаос — 90% времени вы боретесь не с уровнями, а с напарником (в хорошем смысле). ✔ Сюрреалистичный юмор — От психоделических локаций до криков вашего существа, когда его жарят на гриле. ✔ Креативные испытания — Прыжки через пропасти, побег от гигантской мухи и даже полёт на воздушном шаре из пукающих газов. Минусы: ✖ Физика-мучитель — Иногда руки отказываются слушаться, что раздражает в сложных секциях. ✖ Очень короткая — 3-4 часа, и контент заканчивается. ✖ Только для коопа — В одиночку управлять двумя руками скучно. Для кого? Пар, которые ищут повод поорать друг на друга. Фанатов Gang Beasts и Human: Fall Flat. Итог: Struggling — это симулятор разрушения дружбы через совместные страдания. Гениально глупая игра, после которой вы или полюбите напарника ещё больше, или удалите его из жизни. Оценки и время: Steam: 90%, Metacritic: 75/100. Прохождение: 4 часа, 100%: 6 часов (если выживете). Совет: Включите режим «Бесконечные жизни» в настройках — сохраните нервы. И держите под рукой второй геймпад — клавиатура + мышь = ад.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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