
Dice 'n Goblins is a turn-based RPG that blends luck and strategy as you battle using dice rolls. Master your skills, chain powerful combos, and overcome the whims of fortune.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Dice 'n Goblins is a dungeon-crawler RPG that lets you discover 10 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs, and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your wits will lead you to victory.
Change the result of dice throws by re-rolling. Transform dice during combat using skills. Unleash unstoppable combos to defeat monsters.
Crack open chests and discover powerful new dice to add to your arsenal. Find rare items as you go deeper in the dungeon to upgrade your equipment. Obtain gold from defeated monsters and use it to purchase new gear at the dungeon merchant.
Build yourself a unique dice pool and unlock devastating skills!
Classic Dungeon-Crawler: Explore the dungeon using first-person grid-based movement that will remind you of old-school RPGs.
Dice-Based Combat: The dice define how you can attack and defend against monsters. Not everything is luck! You can re-roll and change the outcome using skills.
Vertical Maps: Each of the 10 maps of the game includes multiple levels. Climb stairs, take elevators, or drop between them to explore.
Dangerous Monsters: Defeat over 50 different types of monsters and epic bosses who roam in the dungeon.
Infinite Builds: Use more than 60 unique dice and 22 powerful skills to customize your fighting style.
Charming Characters: Meet the cast of strange but cute characters as you progress on your quest to find your place in the dungeon.
Two Endings: Will you manage to get to the true ending? Your choices determine your fate.
Paper Graphics: Fall in love with the hand-painted paper figures that live in a 3D world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rolling dice and fighting monsters. the game is pretty repetitive, but I like exploring all the paths and opening the whole map and finding chests. i think my progress is halfway to the end, need to explore the whole map carefully and in more detail so as not to miss anything.
I've been playing dungeon crawlers since the Gold Box games, and this is a wonderful example. It's cute, sure, but it also has a lot of really interesting ideas for the combat system and traversal of the dungeons. The battle system is turn-based and involves triggering dice combos while trying to avoid enemy dice combos - sort of like a hybrid between D&D's various polyhedronal probabilities and something like Yahtzee or Mahjong. Your equipment is the main determination of your combos/dice, but you can also get permanent upgrade skills that allow you to change things without filling an equipment slot, so there's both flexible and more concrete build options. Death is not a grueling punishment, you're just sent back to the last bonfire with all your XP/Gear/Map progress intact to try again. The level design is also great, with a lot of focus on verticality, looking around for clever places to jump, and shortcuts back to bonfires. They're interconnected to an extent as well, allowing you to enter areas from different directions, and because the combat system is so focused on doing interesting stuff with new gear - unlocking new combos/dice - every treasure chest that has a bit of gear or money towards buying new equipment is meaningful and satisfying, making the exploration excellent. The only downside I've found so far is that the game lacks traditional dungeon crawler secret doors, so I'm not pawing at the walls like a maniac (this may not be a downside to most people), and the design of the levels doesn't really lend itself to filling out each area with 100% completion, as there's a few places that are inaccessible but still technically walkable. It is a bit on the easier side for most of the game, as long as your luck isn't awful and you understand probability/push your luck mechanics, but the late game really makes you get thoughtful about your build and flexible about changing it to suit conditions. The difficulty curve is defnitely there, I went from not dying except for falling into a very deep pit to dying quite a lot until I figured out where my build was going wrong against the tougher enemies. I also really like the music and aesthetics, but you can figure out if that's for you from the trailer. There are a couple of minor irritations - no game is perfect. The dice seem to be less of a behind-the-scenes RNG generator and something closer to a physical object that bounces off walls and into other dice, which can cause the game to slow down for a while as it waits for a janky spinning dice to settle itself on to an actual face; also, the start of the game where you're mostly working with d4s has them reroll to exactly the same number way more often than they should because of the shape of the dice and their interaction with the physics of the rolling. Combat animations are very simple, basically just jiggling papercrafts around... until you hit a boss, which is a fully animated 3D model while your character is still a little cartoon on a bit of paper. It's a little incongruous. The map is generally pretty good but you can run into trouble of not really knowing where to go next, and there's no quest log/next objective reminder. This is overall a really satisfying dungeon crawl, it's got a fun, cute story, it seems to draw inspiration from Blame! (Dyson Goblins!?) and Girls Last Tour for some of its worldbuilding, and I had a thoroughly good time the whole way through. Full disclosure: I liked it so much I bought additional copies for my friends. I really hope this is successful enough to get a sequel, I loved it.
In the 4th area currently and loving this so far. Very unique and interesting combat system, with a very cosy atmosphere.
Super fun and interesting first person dungeon crawler with a dark, yet fun world to explore.
Really fun game that mixes dungeon crawling with "dice building". Art direction is super cute and works very well with the theme. The game mechanics start off really simple but gain complexity as you progress since you are really fast confronted to limit of the size of the hand and the balancing of the dices/skills you choose. Really cool and rather short which means it's "parent" friendly :)
Ce donjon semble vaste :) ça promet quelques heures de découvertes et de combats. prise en main facile reste à trouver la voie et les bonnes combi de dés. ^_^ j'aime bien
A very competent dungeon crawler with a unique math twist. I think the dice system is interesting and well explored in the run time of the game. I cannot figure out how to get to the true end, but the time was enjoyable anyway.
I love this game so far its got just the right balance of fun combat and luck based dice mechanics. I wish we had more games that were like this. I havent beat the game yet but im already itching for a part two. Great job Dev hope to see more work from you!
i liked this game a lot! experimenting with builds is fun, the exploration is solid and the story and characters are really charming and earnest it can be a little bit rough around the edges at time (mostly minor ui bugs here and there) but it more than makes up for it with everything else it has going on.
Petit jeu très sympa, avec des méchaniques simples mais poussés pour ceux qui veulent de l'optimisation. L'histoire est intrigante, et touchante. La musique cependant est trèèèèèèèèèèèèèès répétitive lorsque vous arrivés à la fin de votre partie. Elle est bien, mais j'avais hâte qu'elle s'arrête. Les combats contre les mobs de bas étage ne peuvent malheureusement pas être fuit... Ce qui ne pose pas de problème dans les premières zones où vous pouvez les one-shoter si vous avez oublié quelque chose, mais c'est lassant sur les dernières. Elles sont grandes et quelque peu labyrinthique, et les ennemis, même s'ils ne sont pas forcément difficile avec le bon build (que vous changerez plusieurs fois), prennent leur temps à mourir. Si vous voulez passer un bon moment, je vous le recommande!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, French, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, German, Portuguese - Portugal
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rugby League Team Manager 2015 | $37.8K | 53 | 70% | $19.99 |
| Wooden Battles | $37.8K | 532 | 79% | $2.49 |
| Tropicalia: a Brazilian Game | $37.8K | 81 | 90% | $14.99 |
| Idle Gumball Machine | $37.8K | 219 | 92% | $4.99 |
| RIN: The Last Child | $37.8K | 82 | 61% | $19.99 |
| Fall of Porcupine | $37.7K | 720 | 77% | $3.99 |