
Dice&Fighter is a console game with elements such as RPG, AVG, SLG, CCG, etc. In accordance with it's turn-based battle mode, 1v1 dicing is the only thing you need to do. There is no complicated plots, no mandatory novice guidance or even no network required. All you have to do is to explore.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏是款很好的骰子游戏,从更新进度上看,作者已经一年没更新了.希望作者多多更新
游戏设计的不均衡,纯粹运气游戏。
roll点太扯淡,明明我最大最小值都比npc高,就是roll不过 多个复活的道具还不叠加,一个50%复活的道具,一个每场战斗复活一次的道具,直接被灭霸劈死了,啥玩意儿
消磨时间的小游戏,不过很好玩
47小时的档直接炸了???
不错的单机
其实反伤BOSS就那个黑甲女骑士,其他BOSS除了那个每回合自动回复100%当前血量的女神需要DOT伤害慢慢拖死外,其他BOSS都可以靠叠骰子数压制打,不过越到后面,怪物和BOSS的基础骰数就越高,靠骰数压制越来越难,换句话说,叠骰数和攻击数据就是前面几关刷钻石用的套路。 因为关乎你能否通关的最重要的属性其实是血量和每回合的回血能力,就是生存和续航能力,因为后期BOSS都是血牛,你还很难快速秒杀BOSS,导致游戏最稳的套路就是叠甲叠盾叠闪避吸血回血死不了,然后DOT伤害耗死BOSS,直接无视骰子这个不稳定因素。
确实太看脸了,非酋的想通关第一个角色能玩得死去活来,有点儿恶心
还不错,休闲玩的还可以的也不算贵
这款游戏我个人认为是不错的,就是刚开始不知道咋玩有点难受,如果这游戏可以全屏的话就更好了,boss战的话我只打过一次,如果开局的装备比较好完全可以平推,如果装备不是很好,只能靠运气了,比较刺激,力推
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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