
A bullet hell of your own making! Play the game where strategy and creativity meet - duel rival wizards in real time battle arenas with custom shot crafting to win the League of Crafters!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1-The presentation is overally incredibly bland, the game is filled with recycled assets with minor changes, almost all of them being a variation of a small boy with blue hair; this also applies to the opponents you fight, so it'll always be that same kid. the main song is pretty good but the rest are forgettable, the moment you turn off the game they stop existing. The map textures also look like they were bought on an unity store at a discounted price, it doesn't really help the game look better 2-Looking at the trailer, the game you'd think that the ballistic craft aspect would be expansive and allow creative patterns that work well in game, but the bullet maker in itself is pretty underdeveloped. for appearance you can only change the color of the bullet the size, and assign one of 4 predetermined effects. nothing else. you don't get to use lasers, you don't get to use bigger bullets than 150cm or smaller bullets than 50cm, you don't get to change the shapes. mechanically speaking you're also really limited with things like laying traps, since you can only place 20 bullets at a time from what i've seen. but hey, at least you have a lot of mechanical variety and balanced gameplay right? 3-No. though you have many ways of homing in, in the end your character just has too much mobility, and stages have cover too.for the most part it's better to stick to simple and fast spells, like a spreader or a rapid fire straight spell, because i assure you that anything too complex is probably going to take too long and you'll be able to easily move out of the way, or it's going to get eaten by the arena walls. and even when you do get hit, the game is rather unbalanced about it. as long as you're not casting a spell and you're holding the opposite direction that the bullet is hitting you, you're absolutely fine, so essentially there's not really too much to fear if you get hit. one thing worth mentioning is the fact that bullets have hitpause, so if i were to use a spreader with a cheap cost the moment you're stuck with any kind of landing lag, i can pile the hitpause along with the landing lag, and obliterated their defenses. so in a nutshell you either don't hit them because they move too fast, you hit them but it doesn't do anything, or you use a strategy which wasn't balanced and obliterate anyone in your path instead of being creative with bullet patterns and problem solving 4-The singleplayer content is depressive. the writing is comparable to the 2010 free flash game writing, where they constantly attempt to be self aware, and the way they approach it is just grating and immersion breaking; if anything the whole dialogue is so generic that you feel completely disconnected. this is probably due to translation issues, but the source doesn't really help. just like i mentioned previously you always fight the same opponent, and mechanically speaking most of the bullets are the same or have irrelevant differences; the difficulty curve is as steep as a ramp for disabled people, you do have the zen spellbook but it's honestly artificial difficulty, where they tweaked numbers instead of actually making the AI smarter or have more patterns, though i suppose the latter is hard to work with because of the base game. 5-The Multiplayer community is dead. i checked the discord and no one is alive in the english channel. the last message has been a week ago, and the matchmaking channel is completely empty. to say that the community is completely dead in the west is an understatement, and considering that the singleplayer content is already compromised, this just completely kills the game I can only hope that people come in with this information, since i made the mistake of assuming this game would be more than it is.
弾を好きに作って撃って避けて弾を作る3D対戦アクションSTG 良い点: ・ストーリーやCPUモードがあるのでオンに人がいなくてもそれなりにできる ・GPUは結構なミドルスペックを要求してくるが、CPUの方は見た目相応に軽い ・幾らエディットしようが点での攻撃のみで範囲攻撃が無いので理不尽な弾があっても一発は気合で避けれる。 悪い点: ・対人に人がいない ・画面比率と解像度の種類が少ない ・グラフィック設定が普通→軽い→すごく軽いの三種類しかない ・ボタン配置を変更しようとすると全ボタン一括でないと変更できない。デフォルトに戻すがない。ボタンの説明がない。 ・steamのデフォルトのパッド操作が何故か強制キーボード+マウス入力になっており配置を変更不可能なのでsteam側を手動で変更必須。 〇パッドがマウス+キーボード操作になる不具合の対策法: パッドを挿してsteamライブラリを開いて「コントローラ設定」を選択かアプリを右クリックし「管理」→「コントローラ設定」を選択。 下部にある「設定を閲覧」を選択、「個人設定」にこのアプリの設定があるなら削除。「テンプレート」→「ゲームパッド」を選択。 下部にある「設定を使用」を選択、下部にある「決定」を選択。ゲームを起動しゲーム内の「オプション」→「キーコンフィグ」を選択。 パッド操作でパッド入力しパッドのボタン変更ができることを確認し好きな配置に変更して決定。 総評: 細かい部分に荒が目立つが値段相応のアクションゲーム。 初期設定のUIの操作性がクソゴミなのはsteam側のコントローラ設定を変更して目を瞑ろう。 ゴッドイーターほどのカスタム性はないし、カスタムロボほどの競技性はない。 でもアプデも頻繁にされてるし未来を期待して投資として買おう。私も買ったんだからさ。
沼の底に沈んだ者ですが、 PvP対戦からが本番です。 ストーリーで使っていた弾はもうあまり使えないです。 ダッシュショットとガード精度を上げ、 相手の弾の着弾タイミングと射程を読み、 カウンターを狙い、弾の出だしを着弾早い弾で潰し、 着弾タイミングの遅い誘導弾で逃げ場を無くして、 速い弾で削っていく。 弾のステージ相性を見て、 相手の避けやすい弾と避けにくい弾を使い分ける。 勝てなかったら弾を作りに行く、 プレイヤースキルを上げていく。 プレイヤースキルで勝てなくても弾作りで勝つ。 弾作りで勝てなくてもプレイヤースキルで勝つ。 対戦するお互いの力量が高いほど、 動きがスタイリッシュになるゲームです。 これって格闘ゲームでしたっけ? ストーリーで満足できなかった人は対人で満足できるでしょう。 レビューで書かれた作れないと言われているガン、 スナイパーガン、スタンガン等も作り方次第で作れます。 慣れてきた人でも得意な弾が違うので、 近接特化の人、中距離特化の人、遠距離特化の人、 全域カバーの人。と作ってきた弾も使い方が変わります。 個性で対戦できるゲームです。楽しいですよ。 悪い所。 とりあえず対戦に人が居ません。 本当に居ません。 なので公式ディスコードで対戦者募集しています。 雑談チャットで弾作りのヒントもあるかも。 Ballistic Craft: 弾導のアルケミスト公式ディスコード https://discord.gg/3yjdM6c
An extremely fun Bullet-Hell PvP. The default controls are a bit iffy, but they can be changed. The basics of the gameplay is that you play as a wizard and you get to equip 3 shots(spells) and one tome. The tome adjust the player's attributes and other things set to your character, like faster ground movement, invisibility when air dashing or faster shield recovery when health is low. Unlike most bullet-hells, this game is on a 3D plane, which effects combat quite a bit and is important when considering how you approach combat, utilize the platforms and what shots you use since some shots take advantage of the air. Something that's particularly interesting about this game is how health works due to the combat heavily involving a shield (guard) meter. The shield is more or less automatic, although it's strength improves based on if you move in the opposite direction of enemy fire. You still lose health while the guard is up, just not as much as you do when the guard breaks, in which case, you're a sitting duck for a few seconds The guard meter definitely adds a very interesting element to the gameplay. -Story In the story mode, the basics are that you're a mage from a poor village that won the lottery and got the chance to compete in the royal knights tournament, which involves a few gauntlets where you have to beat 10 opponents in a row, and if you lose, you have to fight those ten in order again. You can also duel various knights around the castle, which you will be able to access more of as you when the gauntlets I mentioned. You unlock shots and tomes as you win against various opponents that have them equipped, however, in order to unlock shots, you have to win the match with a certain rank that's determined by how you did in the match. If you lose the match, you get 0 points. Most shots seem to unlock at either A rank or S rank. This can get a bit annoying when going through gauntlets, because you can only fight an opponent once each time you go through, and if you don't get the minimum rank in the match, you won't unlock the shot, but others that you can fight without the gauntlet will have the shot, so you can get it from them if you miss it. Right now, I just beat the Veterans Cup and did a few battle is the training area, so I don't know much beyond that point. Beyond that, the game is just about what it advertises itself as, a game that allows you to make your own ballistics
[h1]Personalizing shots[/h1] [b]Overview[/b] Ballistic Craft is a bullet hell game where players are wizards fighting 1v1 encounters in small arenas. During fights, the player can use three different spells (abilities, shots) to damage the enemy opponent, with the possibility of changing the ones equipped at the start of the fight. The big twist, though, is that Ballistic Craft features the possibility to create your own shots, defining the trajectory, number of bullets, dimension, speed and, why not, even the colour. [b]It's a kind of magic[/b] In Ballistic Craft battles are fought using bullets, which are gathered in a form of spells that define their shape, speed, trajectory and so on. While this seems pretty straightforward, understanding which spell to use in which moment isn't easy and, without the proper experience, the quite frenetic fights of the game can become a button smash very similar to that of fighting games. Considering that you can only bring three spells out of the many you have accumulated in the Quest Mode and/or created, choosing a balanced setup can be though, especially if you have more than one favourite spell. Usually there's the need to bring at least one front shooting spell (the "Simple Shot", in my case) and one upward shooting spell, useful when trying to damage very defensive opponents that tend to stay a lot behind walls. On paper the rules are pretty simple, you can jump, dash, shoot and eventually combine these three action for different effects. If you are hit, you can guard by moving the analog stick in the opposite direction (perfect guard, makes you lose less Guard Points). If don't guard, you lose a little bit of life as well as guard point: when these reach zero, you basically get stunned and are vulnerable to enemy shots. Also, you can't guard while shooting! [b]Spell forgers[/b] The main feature of the game relies in its editor, which lets the player create his own shots. Like I said before, there are multiple parameters that can be changed when developing a new shot, allowing for great freedom and leaving a lot of space to ideas. The balance in all this is kept by Mana Points (MP): these are consumed every time a shot is cast or the player dashes, leaving him very vulnerable if he runs out of them. Obviously, the more powerful the shot, the more it costs, thus things like speed and number of bullets make the shot more MP hungry. Overall, the shot creation process works fairly well, both in terms of usability and in terms of balance. This aspect could've easily been broken under the balance aspect, but the developers did a good job in working it out. [b]Quest mode[/b] Besides multiplayer, Ballistic Craft offers a singleplayer mode called "Quest Mode". In here you'll fight AI opponent of three different tiers in the corresponding three different tournaments. This mode doesn't really feature a story and most of the dialogues in it are tutorial or something just a little bit more than placeholders. The real utility of the Quest Mode is that it is a tutorial after the tutorial, making the player accustomed with the game's mechanics and giving him new shots every time an opponent gets beaten (with a sufficiently high score). [b]Verdict[/b] Ballistic Craft is a good action game, especially if you're looking for fast-paced action in multiplayer matches. Just don't expect the complex shooting schemes of other bullet hell games, because that is not what Ballistic Craft is about. If you feel particularly creative, you'll have a lot of fun in developing and trying your own shots, whereas if you're only interested in fighting, the game has a lot of built-in shot that are ready to use, that is if you can acquire them via Quest Mode, of course! [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
[quote] Ballistic Craft(魔弹术师)是由Palladium Soft制作的一款3D弹幕动作射击游戏,其中游戏划分为了单人模式和多人模式,在单人模式中玩家需要和NPC进行车轮战,可以体验极致的3D动作弹幕射击玩法,而在多人模式中,更多的则需要玩家共同娱乐,研究和开发自己的弹幕与作战技巧。 https://steamcommunity.com/sharedfiles/filedetails/?id=2009369546 [quote] [h1]游戏的考据&感悟:[/h1] Palladium Soft(帕拉丁软件)似乎是日本的一位名为八橋的人独立运用的一个游戏制作组。其实说实话我一开始不太能确定是不是日本的制作组,Palladium好像在英语里是名为“钯”的元素,元素符号Pd,也就是钢铁侠2里托尼史塔克用它做的反应炉原料,但是在法语里好像有个服饰的品牌就叫这个,译为“帕拉丁”或者“守护者”,不过似乎查了制作官网和Steam的语言设定似乎可以定性是日本的制作组。 首先我想把本作定性为实验性游戏,即游戏本身可能做的不是很完善或者很完美,但是游戏本身提供的创意和意义大过了游戏目前阶段的可玩性,简而言之换成一句比较熟悉的话来说就是非常有潜力。一般来想说道弹幕的要素,正常人都会想到东方系列(TouHou Project)的弹幕游戏,以其华丽的弹幕内容和游戏难度而比较有名,而本作在弹幕的方面却另辟蹊径,确实是非常有创意,也可以说算得上是弹幕射击方面的盲点吧。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2009369755 [quote] [h1]游戏的体验&分析:[/h1] 本作的主打玩法是3D弹幕动作设计,其实说道的3D弹幕,让我首先想到的是几款东方系列(TouHou Project)的3D弹幕游戏,因为“弹幕”这个名词对于东方系列的游戏来说所产生的刻板印象实在是太深刻了,不过那几款东方的3D弹幕游戏做的其实不怎么样,无法在游戏体验性与弹幕的华丽内容上去得一个兼容的平衡,导致整个游戏实际上弹幕花里胡哨,结果体验下来整体的操作感明显不如2D版本,华而不实。而本作在3D弹幕动作射击这几个元素上理解的可以说算是比较透彻,弹幕虽然设计的并不是特别华丽,而是把更多的精力放在了角色的机动性的移动方面,让整个游戏变成了一个半动作、半弹幕射击的快节奏游戏,对于这个创意方面来说确实非常有意思,很能打动人心。 在玩法方面要分成三个方面来看,分别是单人模式、多人模式和弹幕编辑模式。弹幕模式即传统的剧情模式,不过就目前阶段体验来,就是比较简单的道馆车轮战,学完教程后进入挑战关卡与NPC不断战斗刷分就行,对战胜利后NPC会奖励一个弹幕,所以只要不断战斗不断收集就行,有兴趣和强迫症的玩家可以统统刷到S级,一共收集下来好像60多个不同的弹幕,但每次能携带的只有三种,可以根据玩家喜好随机搭配,不过目前来看内容较少,地图好像一共也只有六张,角色的建模基除了主角基本上长得都一样,就是一些饰品和配件有所不同,3D建模方面说实话还是比较粗糙,2D表现方面说实话量少并且质量也不算很高。而多人模式方面则能更多的体现出游玩的乐趣,可以说本作基本上又能算得上是一款合家欢游戏,非常适合与朋友一起乱斗,互相算计战斗,这样算下来其实单人模式就要逊色很多了。然而本作的重中之重却是在弹幕编辑模式里,我是一个进入游戏后喜欢先随便点点,最后再进入游戏的玩家,因此我一开始就发现了这个东西,不过确实一开始没能理解这部分到底想干什么,不过体验完之后发现了,这个弹幕编辑模式,除了你在单人模式里收集的弹幕以外,还可以让你自主编辑弹幕,包括弹幕扩散的形式、轨迹、速度、密度等等,结合上多人模式的玩法,再加上还开放了创意工坊,把整个游戏的潜在可能性全部开发了出来,非常积极的调动了玩家的主观能动性,可以说非常有意思,在创意价值方面高于现阶段实质可玩性。 不过就目前阶段来看,实质可玩性确实低的可怜,首先是剧情模式的单一内容,与NPC战斗的最大的简单点就在于不要搞花里胡哨的,平A就是最大的攻击手段,因为左键的普通攻击是一次释放好几发,同时由于防护罩被攻击后就会僵直一下,因此被连续攻击就会不断的僵直,因此只要不停地平A就行,因为弹幕会自动追击,但是由于AI躲避又确实不太行,因此命中率还挺高的,基本上四五下就能把AI打爆,说实话单人模式战斗模式玩多了还挺枯燥无味的。其次是多人模式其实还是挺难找到一起玩的人的,同时在画面、建模、地图、音乐,乃至在语言支持上还有很多的细节没有缝合,可以说就目前阶段体验内容还是比较少的,但是不容否定的是就创意性上比较客观,非常期待后续的更新发展。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2009371165 [quote] [h1]最终总结:[/h1] Ballistic Craft(魔弹术师)就3D弹幕射击游戏方面来看可以说开创了一种新的可能性,不过就目前阶段来分析,很多细节方面的内容都没有很好的完善,实际上的可体验的内容还是少得可怜,因此只能说是创意内容大于目前游戏玩法与体验,只能期待后续的更新发展,可以说游戏潜力比较大,同时也让玩家实打实的看到了这部分潜力内容。本作推荐给喜欢3D弹幕射击的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
プレイ感想、面白かった。 オリジナルショットを作れて創作性があるのが今までのゲームと違ってよかった。 敵味方に固有スキルなども【魔導書くらいで】特に無く、ショット以外はほぼ対等。【固有スキル付与出来る装備など増やしてもいいと思った。例;ジャンプ力やダッシュなど。】 立ち回りも意識しないと高得点がとれなかったり個人的にはクリアするまでに試行錯誤する場面も有り、やりがいのあるゲームでした。 上で述べた魔導書は、戦いをアシストしてくれる物で戦況を大きく左右するものでは無かった気がする。 そこも良いところだと個人的には思いました。
10/10 An amazing game. Creating your own shots is fun and there's endless possibilities. Making your own shot kit has been very fun. The league mode offers a nice challenge. This is certainly a hidden gem on Steam, especially for the low price.
実績解除全て解除後、ちょっとネット対戦をやった感想ですが面白すぎます! もう既にレビューに書かれていますが、弾エディットで時間が溶けますw ネット対戦を始めると色々な方の弾丸が見れて 「こういうのもあるのか!」→「エディット」の無限ループですw ※今日、長くお相手して頂いた「ビ」から始まる名前の方ありがとうございました! 楽しかったです!色んな弾幕も参考になりました!
[h1] 用意されてる武器のほうがつよいんだが??? [/h1] [h2] ◆悪い/どうにかして❤ [/h2] 対戦相手を多くのライフを残して迅速に倒すと、高いスコアを得られ、 そのスコアによるランクによって相手の持ち武器を入手できるのですが、 相手が[b]壁隠れ・ガン逃げ・カウンター戦法[/b]を取るので、勝つこと自体は出来るのですが、 高いランクを得られるのがかなり難しいです。 そのため逃げる相手を絡め取って倒す武器が必要ですが、作れるかな? [h2] ◆良い/ここがすき [/h2] 一番の目玉となる、攻撃の弾道の編集ができること これがかなりいいですね 被弾したら吹き飛ぶ方向を指定できるとか、相手の動きを停止させることが出来るとか、そこまでの自由度はないのですが、最低限の動きの編集はでき、 また、ゲーム内にある攻撃を編集して改造することが出来るため、思っている以上に簡単に自分好みの弾道を作ることが出来ます
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