
Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
Modeled estimate, not a reported figure. How we estimate →
About
You like big numbers? Sure, got you covered.

Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!)
You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten.
Will you be able to push luck to your side?

The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later!
And most importantly...
Break the game (It is one of those)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, German, Portuguese - Brazil, Russian, French, Japanese, Turkish, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
During my time with Dice A Million, I found myself making progressively less and less progress as the shop became increasingly cluttered with niche dice that require a ton of increasingly difficult to find synergy on top of absurdly lucky rolls to match the power of a single die I found in my first run. While this is one of many games that attempt to adapt the formula popularized by Balatro that combines strategy with luck, it weighs far more heavily toward the latter while also ramping up quickly and containing some questionable design decisions. The thing that stands out the most are the stamps. These seem like they're meant to be analogous to Balatro's system where you can upgrade the value of a specific type of hand. Here they add a multiplier to every roll that lands on a specific number. However, every stamp is worth a fraction of a single digit increase. Adding 0.3x multiplier to 1 only brings the value up to 2 since the game always rounds up, and adding 2 more copies still won't reach 3. There's also the issue where getting a fat stack of multipliers on 3 won't do any good when all your dice roll 1s, 2s, and 10s. The system works in Balatro as there are many methods to make specific hands more likely to appear, but Dice a Million offers significantly less agency. There are at least a few ways to add points to the value of a die, but adding 10 to a 2 and multiplying by 2.1 is a lot of effort to earn a fraction of what you can earn with a single d666, and it won't put a dent in the thousands of points needed for stages leading to the second boss. There is at least a stamp that works on all rolls over 6, so that d666 could be that much more powerful, but stamps come in packs in which you pick 1 from a selection of 3, so you're never guaranteed to find that. Between the low impact and random aspects of the stamps, it's kind of baffling that they would appear in the shop's limited premium slots. The stamps aren't the only things in the game that feel underpowered. The progress I was able to make in each of my runs was largely determined by the legendary dice I was able to find, or the lack thereof. I never actually saw one in my shop, but there are uncommon and rare dice that eventually replace themselves with legendaries. As I unlocked more dice legendaries became harder to come by, and the power I was able to squeeze out of the new arrivals paled in comparison. One neat aspect of the game is that the option to remove dice is always available in every shop. The price of doing so increases every time you use it which shows the developers are aware that having a smaller pool to draw from increases the chances of finding your best dice. Used dice will cycle back into your hand, so a small collection will always increase the frequency with which you can use your best dice. Dice A Million is a game in which RNG determines whether or not combo pieces appear in the shop, then RNG determines whether or not those pieces appear in your hand, and finally RNG determines whether or not they do the thing they are meant to do, all the while you may be asking yourself "why bother with this when the d666 exists?" It also suffers from unlock bloat causing the scant useful items to become increasingly hard to find over time. If you like the Balatro formula and want something brutally difficult with a greater focus on luck, this game offers exactly that. If not, I'd recommend staying away.
[h3]«А разве рогалики не бесконечны?»[/h3] Я почти триста часов кидала, мать его, [b]КУБИКИ[/b], и всё, чтобы закрыть игру на 100%. Пришло время высказаться. Честно, я ничего не скажу о том, что тут по сюжету, музыке и визуалу, - я знаю лишь о кубиках. А ещё теперь знаю, что я лудоман. Рогалик затягивает наглухо. Не знаю, о чём тут пишут люди в отзывах, - рандом сильно роляет только в начале, а после открытия новых кубов и колец решают прямые руки и правильные билды. С хорошей сборкой вы превращаете рандом в контролируемый хаос. Тут нет резких скачков сложности, но и скучать не приходится. Если на одних руках билды собираются элементарно, то с другими (привет, двухцветная) вам придётся извращаться как кубиковому мазохисту. Вероятно, вы никогда до конца не поймёте, как именно вы выбиваете эти огромные числа, но вы продолжите кидать кубики. [b]Минусы:[/b] потратила почти 300 часов на кубики. [b]Плюсы:[/b] потратила почти 300 часов на кубики. ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⠤⠴⣤⠤⢴⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⢠⢿⡇⠈⣭⣝⠛⠲⠦⢤⣄⣀⠀⠀⠀⠀⠀⠀⣠⠞⣡⡜⢋⣠⠜⣩⠖⠋⠀⢻⡀ ⠀⠀⠀⠀⠀⠀⢠⠃⢀⡇⠀⠉⠋⢀⣀⠀⢶⣄⠈⣷⠀⠀⣀⡴⠋⠴⠆⠀⠴⢆⡴⠚⠁⠀⢰⣷⠀⢡ ⠀⠀⠀⠀⠀⣠⠏⡀⠘⡇⠀⣴⣤⠈⠛⠃⠀⠀⠀⣻⠀⠐⡟⠛⠉⠉⠉⠉⠉⢻⡀⠀⣿⡆⠀⠁⠀⠘⣇ ⠀⠀⠀⠀⢀⡏⠰⠃⣠⠿⠶⠬⣭⣀⡀⠀⠿⡦⠀⢸⠀⠀⠹⡀⠀⣴⣄⠀⠀⠈⢧⡀⠉⠀⠀⠀⣾⡆⢸⡄ ⠀⠀⠀⠀⠸⡇⠀⣰⠏⠀⠀⠀⠀⠀⠉⠙⠓⠲⢦⣿⠀⠀⠀⢳⠀⠈⠉⠀⢀⠀⠘⣇⠀⢰⣶⠀⠈⢁⡴⠃ ⠀⠀⠀⠀⠀⡇⡰⠃⠀⠀⠀⣠⣤⡄⠰⠿⠗⠀⣼⠃⠀⠀⠀⠈⢧⠀⠀⠀⠸⣿⠀⢹⡄⠈⠁⣠⠞⠉ ⠀⠀⠀⠀⠀⣿⠃⠐⠿⠿⠀⠈⠉⠁⠀⠀⠀⣼⠃⠀⠀⠀⠀⠀⠘⣧⣀⣀⣀⣀⣀⣀⣿⡴⠋⠁ ⠀⠀⠀⠀⠀⠈⠙⠓⠲⠦⣤⣄⣀⠀⠀⠀⡼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠁
В отличие от плоских карточных игр, где ты просто собираешь колоду и пошагово сражаешься, здесь главным фактором становится бросок кубиков. В этой игре твои изначальные заготовки не работают в лоб — рандом постоянно заставляет тебя на ходу пересматривать планы и адаптироваться к результату здесь и сейчас. -Обзор переведён нейросетью, возможны неточности.
Лучше чем балатро
I liked some of the game, but not the way it does it. If that makes sense. More punishing than fun.
Если честно, я не ожидал, что игра про броски кубиков сможет настолько затянуть. Сначала всё кажется до смешного простым: бросаешь кубики, собираешь комбинации, покупаешь улучшения. Но проходит пара забегов, и ты внезапно сидишь, просчитывая каждый реролл так, будто от этого зависит судьба человечества. Именно в этот момент Dice a Million раскрывается. Каждый забег ощущается по-своему. Иногда игра буквально дарит тебе идеальный билд, и ты смотришь, как цифры улетают куда-то за пределы здравого смысла. А иногда она с улыбкой говорит: «Сегодня страдать будешь», — и приходится выкручиваться из того, что есть. И почему-то именно такие забеги запоминаются сильнее всего. Больше всего цепляет то чувство, когда какая-то, казалось бы, бесполезная синергия внезапно начинает работать. Всё складывается в один большой механизм, и ты буквально наблюдаешь, как хаос превращается в идеально рассчитанную машину, которая разносит всё на своём пути. Это одна из тех игр, где проигрыш не вызывает раздражения. Наоборот. Хочется сразу нажать «Новый забег» с мыслью: «А что, если в этот раз получится ещё безумнее?» Наверное, именно за это я и люблю подобные рогалики. Они не обещают победу. Они обещают историю, которую ты создашь сам. Иногда гениальную. Иногда абсолютно абсурдную. Но почти всегда такую, которую хочется пережить ещё раз. 10 счастливых бросков из 10.
лучший ларп на балатро
how is this game so good. seriously, I'm laughing like a maniac, getting 100sp pips or so and I don't wanna stop, this is Balatro but different, but at the same time not, just buy the ♥♥♥♥♥♥♥ game instead of going through what people have to say about it
Love this game, completed the collection - the more you unlock, it gets even better and more well-balanced. Number go brrrrrrrrrrrrr
A fine dice-based roguelike that is held back by abolutely punishing bosses that you can only beat by... a roll of the die
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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