
Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You like big numbers? Sure, got you covered.

Dice A Million is a roguelike deckbuilder about rolling dice to try and get to a million points. That's the whole point. (get it?!)
You're trapped in this dice rolling facility, so let's get rolling and try to escape. Combine the effects of more than 120 different dice and discover powerful synergies. Get through ever-increasing debts and challenging bosses that will require perfect symbiosis in your bag in order to be beaten.
Will you be able to push luck to your side?

The game is called "Dice A Million" but dice alone won't get you anywhere far. Gear up your hand with more than 80 unique rings with that will act as your passive items. They're always active and trigger wacky effects in your dice. Get a bunch of them and you'll be hitting those dopamine receptors sooner than later!
And most importantly...
Break the game (It is one of those)
Genres
Sums Steam + Google Play only; Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 1.1Kreviews | 90% | — | $439.4K |
| $4.99 | 44ratings | 97% | #15 | $4.1K | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sadly there are way too many bad dice that doesn't make any sense in this game which makes the game sounds like it punishes you way too often as a rookie, it's more that if you didn't find the right dice from the start ( which is all the time ) your run is doomed from face 1 and that sucks that there is no room to improve anything you need to start over. and bosses on the other hand are the most unbalanced ♥♥♥♥ i've ever seen in any game too hard even with a good build, it's like the devs saw what balatro is good at and they said hell let's do the exact opposite. but when you win it feels real good and rewarding ( at least in my perspective ) that's why i didn't give it a thumbs down
During my time with Dice A Million, I found myself making progressively less and less progress as the shop became increasingly cluttered with niche dice that require a ton of increasingly difficult to find synergy on top of absurdly lucky rolls to match the power of a single die I found in my first run. While this is one of many games that attempt to adapt the formula popularized by Balatro that combines strategy with luck, it weighs far more heavily toward the latter while also ramping up quickly and containing some questionable design decisions. The thing that stands out the most are the stamps. These seem like they're meant to be analogous to Balatro's system where you can upgrade the value of a specific type of hand. Here they add a multiplier to every roll that lands on a specific number. However, every stamp is worth a fraction of a single digit increase. Adding 0.3x multiplier to 1 only brings the value up to 2 since the game always rounds up, and adding 2 more copies still won't reach 3. There's also the issue where getting a fat stack of multipliers on 3 won't do any good when all your dice roll 1s, 2s, and 10s. The system works in Balatro as there are many methods to make specific hands more likely to appear, but Dice a Million offers significantly less agency. There are at least a few ways to add points to the value of a die, but adding 10 to a 2 and multiplying by 2.1 is a lot of effort to earn a fraction of what you can earn with a single d666, and it won't put a dent in the thousands of points needed for stages leading to the second boss. There is at least a stamp that works on all rolls over 6, so that d666 could be that much more powerful, but stamps come in packs in which you pick 1 from a selection of 3, so you're never guaranteed to find that. Between the low impact and random aspects of the stamps, it's kind of baffling that they would appear in the shop's limited premium slots. The stamps aren't the only things in the game that feel underpowered. The progress I was able to make in each of my runs was largely determined by the legendary dice I was able to find, or the lack thereof. I never actually saw one in my shop, but there are uncommon and rare dice that eventually replace themselves with legendaries. As I unlocked more dice legendaries became harder to come by, and the power I was able to squeeze out of the new arrivals paled in comparison. One neat aspect of the game is that the option to remove dice is always available in every shop. The price of doing so increases every time you use it which shows the developers are aware that having a smaller pool to draw from increases the chances of finding your best dice. Used dice will cycle back into your hand, so a small collection will always increase the frequency with which you can use your best dice. Dice A Million is a game in which RNG determines whether or not combo pieces appear in the shop, then RNG determines whether or not those pieces appear in your hand, and finally RNG determines whether or not they do the thing they are meant to do, all the while you may be asking yourself "why bother with this when the d666 exists?" It also suffers from unlock bloat causing the scant useful items to become increasingly hard to find over time. If you like the Balatro formula and want something brutally difficult with a greater focus on luck, this game offers exactly that. If not, I'd recommend staying away.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, German, Portuguese - Brazil, Russian, French, Japanese, Turkish, Korean
| $12.99 |
| 384ratings |
| 70% |
| — |
| not modelled |
| $4.99 | 1ratings | 100% | #13 | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not too sure this game is fun. It feels like there are way too many layers of RNG that it's basically impossible to tame it. Drawing your hand is RNG. The rolls of the faces of the dice are RNG. The positioning of the dice on the board once they're rolled is RNG. The mechanics the game gives you don't really feel like they're allowing me to make anything better than a somewhat inconsistent strategy. There's strategy in the deck building and hand selection, but the level of efficiency you seem to need is pretty high and I don't feel like the game is teaching me very well about potential synergies or combinations. Ultimately it ends up feeling like I have very limited agency in the outcome of the game, and so the big wins or losses don't feel earned and therefore are unsatisfying.
I am writing this review after months from playing this game, so please do not think I am larping with what I am saying if you stalk my page lol (I am revisiting this after I get max rank in THE FINALS). I played this demo of this game for 5 hours straight and the full version near release for nearly 20 hours straight in one session. This Roguelike is one of the more challenging ones but learning it fully is probably one of the best feeling ones by far. I have hundreds of hours on ETG, TBOI, and Balatro with all either being nearly complete or are 100%; none of these games felt like this one. If you want my opinions for this game, read below. But TL;DR, This game is really good! I recommend buying it even when it is not on sale! The price is worth it! What is great and what I loved with this game (WARNING OPINIONS): The gameplay loop doesn't feel too repetitive; I always have something new to look for and achieve! Mechanics feel great; the ring system is brilliant and genius! All of the hands in this game feel challenging and great in all their own unique ways or just straight up really fun! (except even-odd balance hand, screw you) Beating this game feels like the biggest dopamine hit in any video game ever (Nightreign can't compete) I love the game's music (the boss rush + final boss music is the best in the game) What I didn't like about this game (these aren't negative, just heads up for people thinking about the completionist side of this game, aswell as some gripes I had while trying for completionist): Difficulty spike in later difficulties. Holy crap it gets hard quick. On higher difficulties, I usually am resorting to the same strategy (Gear-box with Magnet dice and mirror dice). It is cheesy, but I am having issues where fun strategies are just punished and I have to pivot very quickly or I can't get to difficulty 4 and beyond. Certain bosses just completely counter your whole deck (even-odd balance hand is probably the most abused by this). The enhanced version can just ruin your entire run and you can't do anything about it (unless I suck and I don't know some strategies). Dice deletion and shop reroll scaling being exponential. I don't know of a better option for these, I just find them annoying on certain hands. Peanut. Some unlocks require you to do the HARDEST stuff known to man (and some of them aren't even great). I got Tboi trauma from this with how difficult they were. They were still really fun to achieve though. (Biggest glaring issue Devs please read this!) The demo of this game felt vastly different in ways that make me somewhat miss some of the mechanics from the demo. I don't really mind it; but if you played the demo version of this game and bought the full version, you are getting a somewhat similar but different experience in a way. I still think that the full version is better, don't get me wrong. But I feel they need to update the demo version so that people don't complain that this game is "misleading", and then they write a negative review. All in all, this game is relatively a hard game to master. I was able to do most of the unlocks in under 10 hours but I eventually got stuck for another 10 hours trying to get the more difficult unlocks. I suck at this game so honestly I can't complain if I say that this game is too difficult. But that doesn't mean this roguelike shouldn't be recognized more. The artists + musicians behind this game hands down did really great on this masterpiece! If you like balatro or inscryption, I highly recommend this game! **Also devs, PLEASE let me buy the soundtrack to your game! I would love to listen to it! I can't tell you how much I love it! It sounds like background music to a video essay I would fall asleep to! In other words, catchy. :P
[h3]«А разве рогалики не бесконечны?»[/h3] Я почти триста часов кидала, мать его, [b]КУБИКИ[/b], и всё, чтобы закрыть игру на 100%. Пришло время высказаться. Честно, я ничего не скажу о том, что тут по сюжету, музыке и визуалу, - я знаю лишь о кубиках. А ещё теперь знаю, что я лудоман. Рогалик затягивает наглухо. Не знаю, о чём тут пишут люди в отзывах, - рандом сильно роляет только в начале, а после открытия новых кубов и колец решают прямые руки и правильные билды. С хорошей сборкой вы превращаете рандом в контролируемый хаос. Тут нет резких скачков сложности, но и скучать не приходится. Если на одних руках билды собираются элементарно, то с другими (привет, двухцветная) вам придётся извращаться как кубиковому мазохисту. Вероятно, вы никогда до конца не поймёте, как именно вы выбиваете эти огромные числа, но вы продолжите кидать кубики. [b]Минусы:[/b] потратила почти 300 часов на кубики. [b]Плюсы:[/b] потратила почти 300 часов на кубики. ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⠤⠴⣤⠤⢴⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⢠⢿⡇⠈⣭⣝⠛⠲⠦⢤⣄⣀⠀⠀⠀⠀⠀⠀⣠⠞⣡⡜⢋⣠⠜⣩⠖⠋⠀⢻⡀ ⠀⠀⠀⠀⠀⠀⢠⠃⢀⡇⠀⠉⠋⢀⣀⠀⢶⣄⠈⣷⠀⠀⣀⡴⠋⠴⠆⠀⠴⢆⡴⠚⠁⠀⢰⣷⠀⢡ ⠀⠀⠀⠀⠀⣠⠏⡀⠘⡇⠀⣴⣤⠈⠛⠃⠀⠀⠀⣻⠀⠐⡟⠛⠉⠉⠉⠉⠉⢻⡀⠀⣿⡆⠀⠁⠀⠘⣇ ⠀⠀⠀⠀⢀⡏⠰⠃⣠⠿⠶⠬⣭⣀⡀⠀⠿⡦⠀⢸⠀⠀⠹⡀⠀⣴⣄⠀⠀⠈⢧⡀⠉⠀⠀⠀⣾⡆⢸⡄ ⠀⠀⠀⠀⠸⡇⠀⣰⠏⠀⠀⠀⠀⠀⠉⠙⠓⠲⢦⣿⠀⠀⠀⢳⠀⠈⠉⠀⢀⠀⠘⣇⠀⢰⣶⠀⠈⢁⡴⠃ ⠀⠀⠀⠀⠀⡇⡰⠃⠀⠀⠀⣠⣤⡄⠰⠿⠗⠀⣼⠃⠀⠀⠀⠈⢧⠀⠀⠀⠸⣿⠀⢹⡄⠈⠁⣠⠞⠉ ⠀⠀⠀⠀⠀⣿⠃⠐⠿⠿⠀⠈⠉⠁⠀⠀⠀⣼⠃⠀⠀⠀⠀⠀⠘⣧⣀⣀⣀⣀⣀⣀⣿⡴⠋⠁ ⠀⠀⠀⠀⠀⠈⠙⠓⠲⠦⣤⣄⣀⠀⠀⠀⡼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠁
В отличие от плоских карточных игр, где ты просто собираешь колоду и пошагово сражаешься, здесь главным фактором становится бросок кубиков. В этой игре твои изначальные заготовки не работают в лоб — рандом постоянно заставляет тебя на ходу пересматривать планы и адаптироваться к результату здесь и сейчас. -Обзор переведён нейросетью, возможны неточности.
If you like math rocks and gambling and watching numbers go up this game is stupid addicting
– Ёбаный рот этого казино, ♥♥♥♥♥! Ты кто такой, ♥♥♥♥, чтоб это делать? – Я всегда это делал, когда... – Вы чё, дебилы? Вы чё, ♥♥♥♥♥♥♥♥, что ли? Действи... вы в натуре ♥♥♥♥♥♥♥♥? Эта сидит там, чешет колоду, ♥♥♥♥♥. Этот стоит, грит: "Я те щас тут тоже раздам"... – Ну посмотрите... – Ёб твою мать! У вас дилер есть, чтобы это делать на моих глазах, мудак ёбаный! – Хорошо, будет делать дилер. Раньше это делал всегда я... – Дегенерат ♥♥♥♥♥♥! Вот пока ты это делал, дебил, ёбаная ♥♥♥♥, ♥♥♥♥♥, так все и происходило! – В ВИПе? – В ХУИПе! ... ♥♥♥♥♥, вы чё, действительно идиоты, что ли, а? ♥♥♥♥♥, дифиченты какие-то, ёбаный ваш рот, а. ... А ты-то чё делаешь? – Они разложены просто в другом порядке. – Ёбаный твой рот! Какого ♥♥♥ они в другом порядке разложены? Ты распечатала колоду на моих глазах, ♥♥♥♥♥! Как они могут быть там разложены в другом порядке?! – Да в другом! Вот смотрите... – Ёбаный твой рот, ♥♥♥♥♥! Вы чё, в киосках их заряжаете?! ♥♥♥♥ ёбаная, падла блядская! – Производители карт... – Ты, мудила гороховая! Как заряжен... Как запечатанная колода может быть в другом порядке ээ... разложена?! Ты, долбоёб ёбаный! – Докажу! Докажу! – Ты, мудила ебучая, вы во что играете, ♥♥♥♥ ёбаная, падла?! – Вот смотрите... – Я рот твой ♥♥♥♥! Так вы зззаря.. вы, бляди, покупайте карты не в киосках! Вы чё, ♥♥♥♥♥♥♥♥, ♥♥♥♥?! – Фабрика в таком их виде... – Ты - мудила! Как может в казино быть колода зааа... разложена в другом порядке?! Ты чё, бредишь, что ли?! Ёбаный твой рот, а?!.. – Так вот и раскладываем... – Ты чё, бредишь, ♥♥♥♥?! – Успокойтесь... Вот, посмотрите, как они разложены... – ♥♥♥♥♥, дегенеративное хуйло, ты бредишь, что ли?! Ты чё, бредишь, ♥♥♥♥♥?! Как в казино карты могут быть по-другому разложены?! Ты чё, дурак, ♥♥♥♥♥? – Вот посмотри, если я разложу вот так вот, да?.. – Ёбаный козел! Ай фак ё булшит! ЩИТ! – Вы специально это деаете?.. – Я специально! Я щас им расскажу, что вы тут исполняете! Вы чё, дебилы, ♥♥♥♥♥?! – Как вы хотите?.. – Вы чё, дебилы, ♥♥♥♥?! Как в казино в запечатанной пачке может быть разложены по-другому карты?! Вы чё?! – Посмотрите... – Ты, мудило гороховое! Вы их где берете, бляди?! – Покупаем у официальных... – Вы - мыдилы!!! Вы чё, е... ♥♥♥♥♥... Ёб твою мать, казино, ♥♥♥♥, карты разложены по-другому... Ты чё, дурак, ёбаный твой рот, а?! Ты чё, кретин, что ли? – Как вы хотите, скажите мне? Как вы хотите? – Ты, дегенеративный кретин, ты хоть понимаешь, что ты говоришь вообще?! – Что есть, то и говорю. – Ты говоришь, что в казино в запечатанных колодах карты разложены по-другому?! – Да, смотрите! Туз не на месте!.. – Ёп!..
прикольно поиграть когда хочеться раслабиться и потом понять что тебя выграл кубик
Man. Dice. Tresspass the locksmith - i'm locked in and I don't want out. Balatro but dice, and apparently dice tickle my brain more than cards. Fantastic and addictive game. I do a run at least once a day - would be wicked if there were daily runs with a leaderboard! But love this game a lot and tell everyone I know about it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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