
Gridfall is a fantasy deckbuilder where synergy on the grid is key. Feed, train and grow your army on this turn-based conquest!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Plan your assault. Place your army. Breach the castle.
Gridfall is a tactical roguelike where every unit placement is a battlefield decision. Build deadly synergies using medieval troops and storm a grid-based frontline to conquer the enemy.
Place your Units strategically to create unique combos on the battlefield. Deploy your Knights on the frontlines for extra power, hide Archers in the rear for maximum range, or unleash powerful combos by aligning formations and triggering tactical bonuses.
Place units on an expanding grid, where row multipliers and positioning can make or break your siege.
Build your "army pool" by recruiting new units, unlocking synergies, and drafting powerful loot after each round.
100 Battle Tactics, for you to transform the rules of war, buffing specific unit types or altering how formations behave.
5 Armies, each with their own Units and playstyles.
20 Fortune Cards, so you can fuse your Units with Arcane powers.
20 Training Regimes, to improve your army with raw power.
10 Tile Types, for your battle field to be unique and fit your playstyle.
Whether you're a combo-crafter or a grid-optimizer, Gridfall is easy to learn, devilishly deep, and endlessly replayable. How will you storm the walls?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
总体来说是爬塔玩法,不过战斗不是用卡牌,而是用各种兵种排兵布阵产生特殊加成效果,算是比较新奇的玩法,最关键的是现在更新了中文,没有游玩障碍了
Great roguelike matching Balatro and Slay the Spire elements while creating its own identity throught the grid system. Even at this early state of the game there is a variety of strategies to use, many effects and game elements have been added between the demo and the release with even more to come. Dev is really discussing with the community, signaled bug are often patch within 24 hours, feedback on player experience and balance is taken very seriously. The overall art is very pretty but the UI part of it is still at a basic state that doesn't match the rest of the artistical direction. Sounds is also lacking with a lack of sounds effect relatives to a kind of unit and more variety in the game soundtrack. They're the two main point to improve on with my experience in the game so far
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Portuguese - Portugal*, Simplified Chinese**languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
Solid, focused roguelike, something like a fantasy battle version of Cobalt Core. Interesting use of army formations on the grid to help create synergies.
Great game, tons of different builds, competitive and a great experience overall
感觉是一款玩起来非常的有意思的肉鸽卡牌自走棋游戏,最近更新中文,玩的很爽。
[h1] 《战阵自走棋Gridfall》简评[/h1] 类爬塔肉鸽+自走棋玩法+类小丑牌数值的三合一策略游戏,《战阵自走棋Gridfall》还真做到了这一点,哪怕这款游戏确实是一款卖相一般(不算精致的像素美术卖相确实较为一般)、价格不贵(定价不超过三十元)的独立小游戏,但是其机制设计方面,也确实将上述的三项各有不同的元素全部整合到一款策略游戏之中,并且融合得还挺不错的,有模有样,玩得也很爽,游戏或许有些不足之处,但是也绝对不是第一印象中的那般差劲。 类爬塔肉鸽:闯关地图的形式,采用了很经典的爬塔模式,玩家战斗之后,也将获得“(自走棋)单位”、“战术”、“(格子)加成”等随机奖励元素,通过这些元素之间的构筑,来实现整体战力的加成。 自走棋玩法:玩家每个回合从卡组中随机抽取自走棋单位到手牌,将手牌中的自走棋单位布置于战场上即可,每个回合结束后,战场上的自走棋单位全部消失,新的自走棋单位从卡组中随机抽取并由玩家随机放置于战场上。 类小丑牌数值:每个回合玩家对敌人输出的伤害计算公式——“基础伤害x倍率=最终伤害”,玩家每个关卡只有3个回合的机会(刷新次数也有限),如何在三个回合之内,通过排兵布阵的策略,以最简单的加减乘除数值算法,打出最高的伤害。 很明显,玩家想要在爬塔过程中击杀血量越来越多的敌人(以及各种地形Debuff影响),在“类爬塔肉鸽+自走棋玩法+类小丑牌数值”这三种策略要素之下,想尽办法提升“基础伤害x倍率=最终伤害”中的“基础伤害”和“倍率”这两个最基础的数值,即游戏最根本的构筑策略。 这里面就包括了以下的内容——自走棋单位(自走棋单位的加成、羁绊、等级、附魔等)、战场场地加成(战场格子的解锁和战场格子的加成)、自走棋摆放(根据战场格子额外加成、自走棋单位加成词条等)、战术(类似于圣物、遗物)等等。总之,在这一套元素相当丰富的构筑体系之下,玩家构筑策略是非常丰富的,而且构筑成型之后单次输出数值能够达到很爆炸、很变态的效果。当然,这个前提还是看玩家的构筑策略以及一点点运气了,其实构筑不成型的话,玩着也是比较头大的。 游戏的不足之处其实也有一些,主要还是在于细节。例如,“神圣护佑”这个附魔,具有“附魔单位无法被击杀”的效果,但是实战过程中该单位依旧被击杀;还有具有“治愈”效果的战场格子,“治愈”的作用在哪里不明不白,反正回合结束该格子上的棋子依旧会被带走等等。再例如,金钱数量最高只有999,但是到了最后的格子花钱解锁的话金钱价格超过1000了(也有其它形式解锁格子,这里列举的极端例子)。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
game good
挺有意思的肉鸽卡牌,也是融合了小丑牌的计分算法,不同格子放不同单位产生不同的效果,最终打出一个超高的伤害,构筑成型之后确实很爽。
Definitely liked this concept! I'm really looking forward to where this game is headed so I hope they add more features.
[h1]这款超爽的肉鸽放置卡牌游戏终于更新中文了! [/h1] 《战阵自走棋》是一款带有肉鸽元素的放置卡牌游戏,玩家可以从兵种、战术、道具、地块这几个方向入手,不断冲击更高的伤害,争取在最短的回合击败敌人,获得最后的胜利。 游戏玩法核心类似“小丑牌”的算法,是通过“伤害X倍率”来获得最终的输出伤害。在限定的回合数以内如果这个累加的数值大于敌人的血量,就可以直接获得胜利,剩余的回合数也能获得额外的金币奖励。如果没有到达敌人的血量,那么就会失败。 每个职业都会有一套自己的规则,比如骑士位于顶排,伤害会增加50,这个在前期是很强力的加成,如果再搭配战术“冲锋”,骑士面前每有一个空位,倍率就会加5,那么最后的数值会很高。同样如果搭配两个骑士,虽然倍率会少5,但是两个骑士是分别计算的,这个数值还是会提升不少。其余的职业也同理,或者要求相邻,或者要求空位,总之我们的职责就是发挥头脑,将每回合抽到的职业按照一定方位排列好,让收益最大化。 还有一些道具可以改变既定的规则,最明显的就是增加地块,既然我们原先的3X3的地块不够伤害的标准,那么直接外扩,变成3X4甚至3X5不也挺好吗,随着游玩的深入,总会有把地块扩到非常大的时候。此外,除了动地块,我们还可与动单位上限,让每回合抽到更多的单位,就不怕有太多用不到的地块了。 这两个地方都动了,地块也不能不动。通关后或者在军营里有几率抽到更改地块属性的道具。增加伤害就是比较直观的,比如原先+10伤害的地块变成+40、+50,那么最后的结果肯定会增加不少。当然更稀有的就是加倍率了,有加的,也有乘的,总之倍率的同步提升是要比单独增加前者伤害管用许多的,玩过类小丑牌的玩家应该都很熟悉这类计算公式。 当然关卡的设计并不会这么简单,敌人越来越高的血量肯定是阻碍之一。但同样令人头疼的还有机制,比如直接禁掉你某一类兵种的伤害,所以兵种不能太单一,虽然有不同流派可以发展,但太过单一是会被克制的。此外,敌人也会释放技能,比如每回合随机降落滚石,会对我方单位造成伤害,更严重的情况是回直接减员的。不过为了让自己这套流派能快速循环起来,争取第一回合就能抽到所有的构筑,那么有些人是那个必要的牺牲。 《战阵自走棋》目前更新中文了,而且翻译得都很准确,不用担心看不懂描述的问题,甚至单位预计造成的伤害还有一定的提示,当然计算过的不会提示出来,这部分还是需要玩家自己记住的,有一个大概的预估值,总不会离结果偏差太远。不得不说,这游戏还能活跃一下好久没用的数学大脑。 总体来说,《战阵自走棋》的玩法简单易上手,虽然是放置卡牌玩法,但游戏的核心有着类小丑牌的有趣构筑,是会让人想要挑战越来越高的难度。对这类肉鸽构筑玩法感兴趣的玩家可以尝试一下。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Maptroid: Worlds | $3.5K | 90 | 93% | $2.99 |
| The Great Art Race | $3.5K | 187 | 75% | $4.99 |
| Arrow Tourney | $3.5K | 128 | 70% | $1.11 |
| Starsphere | $3.5K | 52 | 85% | $3.99 |
| Sherlock Holmes Consulting Detective: The Case of the Tin Soldier | $3.5K | 52 | 69% | $3.99 |
| Cross Set | $3.5K | 210 | 81% | $0.99 |