
Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재미있네요. 난이도도 적당하고
재밌어요
드디어 깻다... 재밌네요 막스테이지에서 렉이 너무걸리고 멈추고 껏다켜야할떄 심장떨려요
Somewhat fun roguelike game, but it didn't last long due to various bugs and issues. [h2]Story[/h2] To be honest, I didn't see the whole story. Based on hidden achievements, I never see the true/actual ending despite having cleared both Easy (green) and Normal (yellow) difficulty. But from what I've seen, the story feels barebone where I don't feel invested. [h2]Gameplay[/h2] [b]What I like[/b] + The core gameplay is simple to learn and difficult to master. + All 3 weapon types (sword, bow and wand) have mostly good balance, where each has its strengths and weaknesses. + The RNG is good enough to prevent me feel screwed over. + Control feels good, despite I'm playing on VM. [b]What I don't really like[/b] - On easy and normal difficulty, the amount of dropped credit (required to unlock upgrades/mechanics) is very low. I didn't want to grind for tens of hours, so I edited "globalSaveData.rpgsave" to have tons of credit I have. - Crafting isn't really rewarding, as it ends in failure or doesn't produce good items. Half of recipes I learned come from tips on the loading screen. - Tutorial could be better. [h2]Bugs[/h2] Here are list of bugs and issues that I encountered and remembered, - Nothing happens when using certain items (e.g. cards that randomly give major buff or minor debuff). - Item "Dice" isn't gone after being used. It means you have a cheat item that gives either HP, MP, gold or certain items. - In the shop, sometimes it doesn't mention name or type of the item. - In the shop, you get different item from what you purchase. - In the shop, you get nothing when you purchase something. - Explanation for few equipments or buffs contain text "undefined". - Some texts got cropped. - Some texts either not translated or feels too formal. - Some stats (e.g. LUC) isn't shown. [h2]Other[/h2] This game doesn't run on my Linux device, even after trying various versions of Proton and installing some library/dlls. So I decided to play this game on a Windows VM. [hr][/hr] I don't recommend Diary of Lucie, especially for those who aren't familiar with roguelike genre. You should look for polished and finished titles, such as Hades instead.
Diary of Lucie is a pleasant rogue-like I enjoyed quite a bit. While it has some issues, it is overall a pretty fun game. Especially for something that’s been made by a single developer in RPG Maker, which makes it only more impressive. Pros: - fun battle system with a unique dodging mechanic, allowing to use bullet hell to one’s advantage, - responsive controls, - interesting story and characters, - nice sound effects and music - fourth wall breaking done in style. Cons: - getting VERY few resources for upgrades per run (Credits), the more you play, the less you get, - few tutorials and some aren’t very clear f.e. activating earned Titles can’t be done on a gamepad, but requires using a mouse, changing a lamp’s color in the hub changes the difficulty which impacts resources gained, - the UI is at the bottom of the screen and often hides enemies from the player’s eyes, especially when the player is entering a location from the north, - runs are pretty long, a bit over 1 hour from start to finish, and quitting mid-run resets it (at least you keep the resources gained until that point), - can see story cutscenes only once (common issue in rogue-likes), - only one save slot, - some controls can be changed, but some can’t, including attack and dodge buttons (but controls are easy to get used to), - translation errors, untranslated Korean lines and some inadequate text formatting in some places (minor issue). Diary of Lucie could use some quality of life changes, the most important one being gaining more Credits. In my opinion it would decrease the amount of time played, but improve the overall experience. But even as it is now, I can recommend Diary of Lucie to anyone who likes a good action rogue-like.
Fun game, but some details are less clear than they need to be, such as specifics for what different stats do. Most likely a translation issue, as occasionally you'll see parts that are either worded strangely or which are not translated at all. That problem is rare enough that it doesn't interfere with an english speakers ability to understand the story, and honestly - kind of fits in a weird way IMO considering the occasional meta aspect to the game
BGM 고트 맛집이다. 게임도 재미있다.
로그라이크
Diary of Lucie is a game following Lucie in what appears to a dream world. Story: It revolves around Lucie, the temple, and what transpired with god many years before. Lucie slowly regains her memories over time, and as it comes along, more suspicion is drawn to the temple. It appears that Lucie is someone special in this sense. Her goal being to climb the temple, but not because of its restrictions, the temple's goal which she does not seem to care about. Though, to meet a friend at the top. It is quite an interesting story, and connects quite well. Gameplay: It revolves around a semi-rouge system. Where if you die, you restart from the beginning. However, you unlock more powers up to help you along the way. The game has weapon durability, so this has to be kept an eye on. It also combines bullet hell in a clever way that works with melee. After every 3 floors, there are bosses. To cut it short, power up a lot before challenging the bosses. There are various types of magic, skills, enhancers, and weapons. Each depending on the situation can be valuable. However, the major flaw in the game is how you are required to beat it all in one go. This is a terrible design choice, and the game isn't well built to handle this. I had to edit the save file just to beat the game. It requires far too many precise inputs for far too long, it is not feasible. Things to Expect: Since it is a Bullet Hell, expect to be required to make precise dodges. There are different difficulties, the game recommends green, but I believe it has to be beaten on normal to complete it. Overall: It is a fun game, but it does take some time. I should also mention, it does have some slight translation issues, and you'll need to configure the right analog stick if you use a controller. I'd recommend giving the game a shot. Though, I'd recommend to just edit the save to get through it. It is a good game, but is held back by its poor balance.
Decently fun game. Seemingly buggy in some areas though, especially with skills. Picking up certain skills seem to crash the game, and opening the skills tab in the encyclopedia also just crashes the game. This caused some frustration. I also wish the game saved where you left off if you exit to the title screen, instead of going back to before the start of the run. I also was completely unable to locate many relics or weapons, a lot of relics and weapons are seemingly impossible to acquire, but I may have just not played enough to find them. Enjoyed how the game felt, but a little rough around the edges and somewhat buggy too.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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