
Diary of Lucie is action-roguelite game made with RPG Maker. In addition to simply avoiding the enemy's barrage, strategically use the enemy's bullet to make the battle situation advantageous!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
쯔꾸르의 한계를 넘은 갓겜
피했는데.. 분명 피했는데.. 왜... 닳아있지..?
어린 소녀의 일기장을 마구마구 모험...으흐흐
예쁜 수녀눈나가 평가 남기라고 협박해요 ㅠㅠㅠ
나 슬퍼 ㅠㅠ
어려운 듯 하면서도 은근 할만한 게임. 무기 내구도가 생각보다 빨리 닳아서 보스전 때 무기 깨지면 정신 나갈 것 같다....
中文本地化不完全,看得云里雾里的 Bug过多,在商店如果买到某些物品游戏会崩溃,Normal难度通关后送了一个物品,在背包内查看后游戏也会崩溃
Fun game, but some details are less clear than they need to be, such as specifics for what different stats do. Most likely a translation issue, as occasionally you'll see parts that are either worded strangely or which are not translated at all. That problem is rare enough that it doesn't interfere with an english speakers ability to understand the story, and honestly - kind of fits in a weird way IMO considering the occasional meta aspect to the game
재밌어요
Diary of Lucie is a pleasant rogue-like I enjoyed quite a bit. While it has some issues, it is overall a pretty fun game. Especially for something that’s been made by a single developer in RPG Maker, which makes it only more impressive. Pros: - fun battle system with a unique dodging mechanic, allowing to use bullet hell to one’s advantage, - responsive controls, - interesting story and characters, - nice sound effects and music - fourth wall breaking done in style. Cons: - getting VERY few resources for upgrades per run (Credits), the more you play, the less you get, - few tutorials and some aren’t very clear f.e. activating earned Titles can’t be done on a gamepad, but requires using a mouse, changing a lamp’s color in the hub changes the difficulty which impacts resources gained, - the UI is at the bottom of the screen and often hides enemies from the player’s eyes, especially when the player is entering a location from the north, - runs are pretty long, a bit over 1 hour from start to finish, and quitting mid-run resets it (at least you keep the resources gained until that point), - can see story cutscenes only once (common issue in rogue-likes), - only one save slot, - some controls can be changed, but some can’t, including attack and dodge buttons (but controls are easy to get used to), - translation errors, untranslated Korean lines and some inadequate text formatting in some places (minor issue). Diary of Lucie could use some quality of life changes, the most important one being gaining more Credits. In my opinion it would decrease the amount of time played, but improve the overall experience. But even as it is now, I can recommend Diary of Lucie to anyone who likes a good action rogue-like.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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