
Roguelite Pseudo-3D Dungeon Crawler. It's King's Field but procedurally generated, and with Hexen-style graphics!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Devil Spire is a fantastic rogue-like with sandbox approach, that combines RNG with skill for an infinitely enjoyable loop.[/i] [h1]Flows[/h1] [list][*]First-Person hack&slash, always a +. [*]Very smooth gameplay. Think Daggerfall but without the junk. [*]Huge variety of enemies, properly balanced. [*]Multiple game modes. [*]A fantastic variety of builds, strategies and combinations to discover. I unironically kept a notebook near me where I wrote down the results of different ingredient combinations. [*]The rules that apply for you apply for your enemies as well. They have no friendly fire, they can trigger and get hit by traps, stagger as their wide attacks hit the walls, and even run out of mana. [*]Nice environment design, with plenty of variety for the biomes.[/list] [h1]Flaws[/h1] [list][*]The game does lack content. Gold is objectively useless past your initial purchases, and there are no permanent bonuses for you to gradually unlock. The "souls" you collect in each run are useless after the first 2 hours (you use them to unlock other game modes, but that's not much of a hurdle). [*]Devil Spire reminds you of Daggerfall in its gameplay, not so much in the later's fantastic portrait arts and spriteworks. The character portraits in Devil Spire are ugly as sin, and the NPCs aren't much to write home about either. Truly a shame. [*]Regardless of skill, some runs are objectively doomed due to RNG. A bit of control through permanent upgrades would fix that in an instant. [*]Stealth ring is just god mode turned on. It made my descend run (100floor challenge) simply tedious. [*]You will need wikipedia to figure out what some stuff actually does.[/list] [b]Thumbs up for purchase. Despite the distinct lack of spritework titties and some RNG nonsense, the game is highly replayable and very enjoyable.[/b]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate that I can't recommend this. It's got style (that I don't like, but style nevertheless), and tons of great spells (I played one run, which ended when I got shrunk by a disembodied head and crushed by my own equipment), and a variety of environments, and it's clearly a small project that does exactly what the dev was going for, and I could easily enjoy playing this for hours by just playing one run every now and then. But it looks like mud, the gameplay wasn't quite deep enough to stay engaging for the length of the run (the trailer shows all of it), and other games do pretty much the same things but more, better. Also, can't pitch the screen more than a few degrees. Some features are better left to history.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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