
Prepare to take off, soldier! The galaxy needs your strategy! Prove your RTS expertise, explore an entire galaxy and defend it from a threatening invasion.
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About
Discover and conquer countless worlds across deep space. Unravel a story full of challenges and threats that will lead you across the galaxy on an extraordinary voyage.
Nothing lasts long in deep space, and peace is not an exception!
Enjoy unique stage missions and special operations in exciting new worlds, each one with its own particular terrain, style, enemies, and conditions. Learn how to beat them one by one!
Command the Federation’s troops across the galaxy, with the aid of Heroes & Units that will allow you to boost your RTS game skills to the limit.
Battle extraordinary enemies and ferocious alien creatures in fun and electrifying missions. Plan your strategy to defend the peace in the galaxy!
The invasion is at our gates!
Now you can combine your squad and take advantage of each Unit’s unique fighting skills: from ranger to snipers, mechas, missile launchers, or fearsome alien warrior clans.
Train jaw-dropping heroes and their useful abilities: from boosting up your army’s morale and firepower to increase their stamina and reach, or detecting upcoming enemies before they attack you. Help them join the fight to keep peace among the worlds!"
Become an expert on the galaxy’s biggest mysteries!
An entire galaxy to be discovered.
25+ campaign missions that will take you to the most incredible worlds. Tons of planets for you to explore and defend by planning a tight strategic game plan!
70 special operations for you to upgrade your Marine abilities to the peak level.
10 Unit groups for a total of 30 different troops. You can even combine your backup depending on the mission and strategy you’re planning to deploy.
9 powerful heroes with strong skills for you to train. Help them become the Galaxy’s finest!
8 Special Weapons to boost your army tactics to the stars! Set your game plan and take advantage of instant weapons like bouncers, toxic bombs, or even drone factories.
40 Upgrades to improve your strategy and empower your units with defense drones, napalm rockets, ricocheting blasts and much more.
30+ Achievements to show how much of a real-time strategy expert you’ve become!
Choose your difficulty mode for the best rts games experience: Casual, Normal, or Veteran. And if you think you’ve seen it all across the galaxy… the impossible mode - only for the elite players!
Prove yourself in daily challenges and collect amazing rewards.
Use an in-game Encyclopedia to understand the worlds you explore or identify the enemies you face. Take advantage of the tactical info available to configure your strategic game plan.
Iron Marines Invasion will give you hours of colorful, fun gameplay in this epic real-time strategy space odyssey.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Продолжение Iron Marines. Что тут можно сказать...? Ironhide(разработчик) решил попробовать себе в новом жанре по мимо ТД(Tower Defense). И у них получается Iron Marines стратегия\экшнRTS. Тут у нас минимум строительства и максимум сражений + битвы с боссами. С первой частью я не подружился, задушила всем чем только можно. Ну как говориться "первый блин комом". К тому же доверие к Ironhide всё таки высокое и зная что каждый ихний проект становиться наголову качественней предыдущего. Iron Marines Invasion Играется гораздо комфортней и поражает количеством новых уникальных и интересных юнитов. С балансом юнитов тоже все более-менее нормально. Интерфейс и навигация по глобальной карте стал гораздо удобней. Прошел на лайте с удовольствием. Из личных недовольств отмечу что Iron Marines это пародия на некоторые кинофраншизы, но выглядит это как сборная солянка. Сюжет и диалоги максимально простые, даже по сравнению с их флагманской Kingdom Rush. Нет, я не требую Тарантиновских диалогов) просто вникать и читать описания тех же миссий и сюжета желания нету от слова совсем. В этом плане скучновато. Хотелось бы конечно продолжения но как я понял у разработчика на данный момент идет упор на развитие по Kingdom Rush всего и вся. Приобретать ли? если вам нравятся RTS то почему бы и нет? для коллекции и личного экспириенса пойдет. На этом всё. Добра вам.
两部钢铁战队感觉都是食之无味,弃之可惜,铁皮还是老老实实去做塔防吧。
买这个算是为童年补票吧,但我玩完还是准备好了退款的打算,笑。铁皮这几年挣钱太多已经傻了,不要再想着收割我的金币了。 ——首先算是跟一代一起评价吧,只能说是个小游戏。然后铁皮没有一点野心,从很多设计的地方都能看出来,铁皮这辈子只能是个小工作室了,我下面慢慢吐槽 1是rts,但又不想抄全。为什么不想抄全呢,因为铁皮也要发展手机端的客户。真的是纯rts的话,恐怕手机上是不好操作的,这点说实话我还是可以理解的。但是你都搬到电脑上了,还是这个鸟样,就很贱了。一点针对电脑的优化都没有,什么编队没ui显示,点单位也没ui,无语了只能。我相信他们肯定也想过,rts毕竟和塔防不一样,双端的操作差别是很大的,但我相信他们也绝对是不愿意做的。 2小游戏的设计感,完全没有大气感。其实就是游戏中可使用的小道具。在手机端是需要氪金购买的,在pc端上不能这么搞,因为是买断制。所以就粗暴的做成了游戏中可通过游戏进程购买并使用的局外机制。其实跟上面吐槽的不做pc端优化一样,但无视了其实也不影响游戏。但是但是!到2代了,铁皮甚至变本加厉,把这个抽象小道具的获取,变成了每日任务。你太抽象了铁皮,单机游戏搞每日任务。也可见铁皮,完全没有做游戏的心思,只想当非洲米哈游,企图做非洲的原神,乱学二游网游的设计却学不到根本。这里在嘴碎吐槽一下,铁皮确实是做了一个他们自己的塔防网游,名字原谅我忘了。我只记得非常的抽象,♥♥。硬抄皇室战争的模式,氪金,ui,卡片要升级什么的完全原封不动。只有玩家对战是铁皮的 原创 。但甚至还是伪pvp,两个人就在这比塔防,比防守,玩法跟王国保卫战一样,就是看谁先不行了谁输。 最后就没什么好说的了,我相信如果是在手机上,并且是在我10岁的时候玩这个游戏,大概是会很喜欢的。现在只想退款拜拜了,苦笑。这篇测评对游戏性没有太多的详细,更多是骂铁皮恨铁不成钢。但就铁皮的这份态度,游戏是不会好玩到哪去的
有一说一,比红警差远了,不是铁皮这个ip都不会玩的,s不能停止,滚屏速度即使调到最大也很慢,双击部队的时候镜头不能转到编好队的部队上,偶尔屏幕会卡住不能移动,必须按空格调英雄,我寻思英雄都可以镜头居中,编好快捷键的部队不能吗......剧情也非常小儿科......而且刚出的时候我是第一时间购入的ios版通关全成就的,不知道为什么电脑上操作这么别扭:(
Не понимаю негативных отзывов. Как всегда, разрабы Kingdom Rush сделали что-то иное от башенок и "фанаты" порвались, с Legends of Kingdom Rush то же самое случилось, игра нормальная, отзывы смешанные.
I'm sorry Ironhide, but I just cannot in good faith recommend it. It looks great and plays well but it's just so flawed. I could not care less about the story, though maybe that's just me. The Spec Ops are total arse; just total nothing burgers that are a chore to play. Fortunately, they're optional. You spend so many levels just walking from A to B to C and doing basically nothing in between. You're units are usually completely capable of handling themselves without any input from you. Which sounds good on paper, but what ends up happening is you - the player - doing ♥♥♥♥♥♥♥♥♥. In game tips are often just incorrect. One says it's "dangerous to move all of your units at once", which is might have been true for the highest difficulty but it almost never made a difference. Another mentions being able to auto-skip cutscenes in the options; also not a thing, or it's hidden away for some reason. The boss fights are so ♥♥♥♥♥♥♥ boring. They usually take away mechanics like base building so you're just stuck with a couple dudes that are bound to die with extremely slow replacements. They're such a slog. The first major boss fight was good though, I wish they all more like it. I lot of the player units are somewhat interesting but it's very easy to just stick to the same few units because you aren't compelled to change your line up. I used the starting infantry - entirely the Specialists and Apocritas - throughout the entire campaign because they were always good. For a very long time I also used the starting vehicles, like the Gale and Sentinel. I was never incentivised to change them because every unit is capable against every enemy. Specific counters don't exist nor were they needed. Not all players would see this as a bad thing but it would have been good to at least slightly promote changing your units. All in all, it's not a BAD game. I don't hate it. It's just not really a good game, it could have been so much better. The ending teased a sequel like every Ironhide game so if they commit to that, hopefully the third is better.
越做越垃圾无敌了
你是怎么做到 小细节还不如上代的呢 上代十几个集换式卡牌 你这带就剩6个了 上代成就有70几个还全是中文的 这代全成就就剩34个了还全是英文的 你是怎么越做越回去了 不如原来的。
钢铁战队:入侵的全成就已取得,并打了20关的骨灰难度,特此对此游戏进行评价以供后续玩家参考。 作为钢铁战队的续作,钢铁战队:入侵(后简称入侵)相较于前作的诸多痛点进行了优化,包括增加了兵种部队的种类,显著增加了可玩性,同时各兵种平衡也比前作好了很多(虽然还是有些兵种不太平衡),敌人的刷新逻辑也有了优化,虽然也有固定场景或节点下的场外凭空刷新,但是较前作已经有了大幅的改善,即使在最高难度这种刷新也是可以应对的,而不是像前作一样最高难度刷出来一堆完全无法应对的精英怪。另外英雄平衡也较前作有了明显改善,虽然英雄升级慢以及部分几个英雄仍然偏弱的问题仍存在,但是不像前作那么离谱了。基于以上方面的优化游戏体验比前作好了很多,达到了可以一试的程度(而不是前作的几乎可以说是臭不可闻的水平)。 关于本作的缺点和可以优化的方向:目前的操作逻辑和前作相似,几乎没有太大改动,新增的shift移动遇敌自动攻击还是很实用的,但是对于单位间距离过近导致卡模型无法单击选取的问题仍然存在,这种情况只好框选,虽然不是影响游戏的恶性bug,但是也会对游玩体验有明显的影响。另外值得一提的是本作非常慢的英雄升级系统,基本是打完两关才能升一级,低等级的英雄很多核心技能效果都点不出来,随着后续关卡难度上升玩家也不太会选择一个低等级且自己不熟悉的英雄来挑战关卡,变相的压制了玩家尝试不同英雄的欲望。 最后就是成就党关心的本作的成就系统,入侵的成就完成后可以在游戏内领取对应奖励,且完成难度普遍不高,想要尝试的成就党这点可以不必担心。以上就是个人对于入侵的一些看法,个人打分5/10,铁皮的粉丝感兴趣可以一试。
单位美术很一般,走路就左右两个正面的动画,但是开火瞄准的时候倒是有8个方向,非常奇怪的美术,游戏没有按数字编队快捷切屏的功能,也没有移动攻击的功能,最不能忍的是,作为一款rts游戏,竟然没有AI遭遇战!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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