
Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: This is an excellent, challenging, and unique dungeon-crawl roguelike with seriously impactful meta progression, satisfying combat, and phenomenal artwork (for everything, not just the heroines). Detailed Review: I think I rage-quit this game like 5 times the week after buying it, each time intending to write it off. After a few hours of trying, it just felt like enemies hit too hard, didn't always telegraph that well, and like none of the upgrades available to me were going to make things easier. But something about this game made me keep coming back. Between the fantastic art, and just the idea of this kind of combat in a dungeon-crawl roguelike, the thought that this game just wasn't for me didn't sit right. And I was absolutely correct, this game is great! Although the initial character and level upgrades were lackluster, the upgrades locked behind them were unexpectedly powerful. Unique character skills, easier key/gold management, adding absurdly powerful relics to the pool; once the meta progression was underway, the difficulty of the game finally made sense. I know that may sound ridiculously obvious, but the reason this didn't click with me earlier is because meta progression in this game is actually rather slow. But with time and practice, the core gameplay became satisfying enough that I didn't mind the grind. It did take a while though. My other main critique (besides the slow grind) is enemy telegraphing. Most enemies telegraph fine, but there are enough that don't that it stood out to me as an issue. Some attacks come out unfairly fast, with little to no warning, and some unblockable attacks don't display the warning symbol until the second before they strike, unlike most which display the symbol as soon as the attack starts. But, just like the grind, this friction eased enough with time and practice that I've come to terms with it by now. All in all, this has been an incredibly fun game, which I'm now working on 100%ing. Definitely deserves to be more than a "hidden" gem for the amount of effort and care that was clearly put into it. Really looking forward the sequel.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩的2D魂游,配乐和画面也很优秀
Немного скучная но неплохая игра которую можно пройти за полтора часа (но реиграбельность присутствует)
Super fun roguelike that I come back to every so often
战斗做的不错,剧情再加点就好了。不知道是不是色调的问题,玩久了眼睛有点累,我玩其他游戏还好。
I’ve never been one to play or like top down games but this game is somehow different I love this game the combat is so unbelievably fun and the art style mixes anime and realism in an honestly beautiful way on top of that I got the game on sale all I can say is I strongly recommend you play this
Gutes Game. Ich mag die Ansicht von oben !!
Неплохо, мало душ дают, нужно много траев даже удачных для прокачки, так у каждого героя она своя. Геймплей хорош.
+REP
Fun rpg game where you get stronger on each play through with upgrades.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $969.3K | 2.5K | 74% | $19.99 | |
| $103.6K | 614 | 89% | $7.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $36.3M | 183.5K | 97% | $12.49 | |
| $85.7K | 508 | 87% | $7.99 | |
| $21.3K | 501 | 73% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $854.1K | 1.3K | 58% | $19.99 | |
| $854.4K | 1.7K | 76% | $24.99 | |
| $854.6K | 3.9K | 40% | $9.99 | |
| $854.8K | 1K | 94% | $19.99 | |
| $854.9K | 4.8K | 93% | $9.99 | |
| $853.4K | 2.9K | 93% | $14.99 |