
Devil Slayer - Raksasi is a top-down action game with procedurally generated dungeons, profound roguelike elements, and intuitive soul-like fighting. It's a fair and challenging game, dodging, timing, striking, you need to master them all to fight your way out of this cursed world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
手残党路过,以后尽量不买动作游戏了。
Damn. This is good. Probably a bit on the grindy side to unlock everything, but if you like 2D top-down action games you'll hardly find something comparable on the market.
好玩,角色好看
Интересный рогалик с неплохим разнообразием персонажей.
有种以前玩4399小游戏的感觉 但意外的还挺不错 8.5/10 可以一试
少有的玩下去的游戏
TLDR: This is an excellent, challenging, and unique dungeon-crawl roguelike with seriously impactful meta progression, satisfying combat, and phenomenal artwork (for everything, not just the heroines). Detailed Review: I think I rage-quit this game like 5 times the week after buying it, each time intending to write it off. After a few hours of trying, it just felt like enemies hit too hard, didn't always telegraph that well, and like none of the upgrades available to me were going to make things easier. But something about this game made me keep coming back. Between the fantastic art, and just the idea of this kind of combat in a dungeon-crawl roguelike, the thought that this game just wasn't for me didn't sit right. And I was absolutely correct, this game is great! Although the initial character and level upgrades were lackluster, the upgrades locked behind them were unexpectedly powerful. Unique character skills, easier key/gold management, adding absurdly powerful relics to the pool; once the meta progression was underway, the difficulty of the game finally made sense. I know that may sound ridiculously obvious, but the reason this didn't click with me earlier is because meta progression in this game is actually rather slow. But with time and practice, the core gameplay became satisfying enough that I didn't mind the grind. It did take a while though. My other main critique (besides the slow grind) is enemy telegraphing. Most enemies telegraph fine, but there are enough that don't that it stood out to me as an issue. Some attacks come out unfairly fast, with little to no warning, and some unblockable attacks don't display the warning symbol until the second before they strike, unlike most which display the symbol as soon as the attack starts. But, just like the grind, this friction eased enough with time and practice that I've come to terms with it by now. All in all, this has been an incredibly fun game, which I'm now working on 100%ing. Definitely deserves to be more than a "hidden" gem for the amount of effort and care that was clearly put into it. Really looking forward the sequel.
olha cara é um jogo peculiar e eu joguei principalmente quando eu tinha a internet lixo da claro kkkkkkkkkkkkkk e caia, e eu me divertia, porque tinha vários jogos para jogar e jogava logo esse, ele realmente é bom, mesmo sendo com hud e outras coisas velhas e feias, o jogo em si é satisfatório de jogar, mas a camera é estranha demais ser tão de cima sim mas é uma D E L I C I A .
Klasik zindanları temizleyip bossa ulaşmayı amaçladığımız roguelike bir oyun. Kendisini diğer oyunlardan öne çıkaracak farklı hiçbir şeyi yok gibi. Az bir fikir vermesi açısından değerlendirmek gerekirse; + Silah ve eşya çeşitliliği aşırı fazla. Sanki looter shooter oyunu içindeymişsiniz gibi her çeşit silah ve yetenek kazandıran eşyalar var. + Karakter ve boss sayıları da sizi tatmin edecek seviyede fazla. + Tekrar oynanabilirliği yüksek. - Çevre tasarımı sıfır. Oyun 6 bölümden oluşuyor ve hepsi aynı. Bir tane bile farklı bir mekan çizelim diye kendilerini kasma zahmetine girmemişler. - Zorluk seviyesi roguelike oyunlarında bu kadar kolay olmamalı. Tek seferde hiç ölmeden oyunun sana sunduğu 6 bölümü bitirebiliyorsun. - Pasif yetenek veren eşyalar ve silah çeşitliliği fazla olmasına rağmen karakterlerin kendi yetenek ve temel oynanış mekanikleri çok sığ. Bir kere fark ettiğiniz zaman oyunun size verdiği heyecan hızla sönüyor. Ana fiyatı pahalı. %75 üstü indirime girmeden almanızı önermem. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 71
战斗做的不错,剧情再加点就好了。不知道是不是色调的问题,玩久了眼睛有点累,我玩其他游戏还好。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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