
Devil's Drizzle is a 2D platformer that narrates the story of a kid in pursuit of his friend, an umbrella. Brave the storm and outrun the clutches of the demonic Pazuzu in this audacious effort to save your buddy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beyond the boundaries of your neighborhood, an unknown world awaits you and your trusty buddy. With boots on your feet, an umbrella in your hand, and an innate thirst for exploration, that’s all you need to embark on this adventure!

With a cute-but-creepy aesthetic, Devil’s Drizzle is a 2D platforming adventure narrated through the eyes of an innocent child. Face your nightmares, conquer the darkness, fight furballs, and confront ancient Sumerian demons in these uncharted lands.

Classic platforming mechanics with modern enhancements.
Tight controls. Jump, dash, and blast enemies as you navigate mysterious settings.
Dynamic lighting. Uncover hidden secrets in the dark using the lightnings of a mythical amulet!
Pixel art graphics. Relive the charm of classic games with beautifully crafted pixel art!
Unique landscapes. Explore distant forests, delve into the guts of a Sumerian demon, and confront your fears in the dream world!
Dynamic levels with unique mechanics. Soar through the skies, free-fall to escape Pazuzu, and challenge enemies with puzzles!
Boss battles. Face the Giant Furball of Death, battle the Evil Umbrella, and take down the fearsome Pazuzu!
Complex dialogue and story. Tackle insecurities, reflect on your existence, and uncover the true meaning of friendship!
Multiple endings. Finish the story to unveil each of the three possible endings!

The world of Devil’s Drizzle comes to life through the work of talented creators, with hand-drawn 2D illustrations and animations. Each new area you explore has its own unique flair, brimming with new mechanics, enemies, and meaningful details.
If you’re a fan of classic games, a cute-but-creepy aesthetic, narratives full of twists, and impactful endings, Devil’s Drizzle is the perfect choice for your next adventure!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
とりあえずエンディングまでプレイしました 雷でマップを照らして、足場を覚えながら進むプラットフォーム(?) ただ、雷を撃つとダッシュがエネルギー不足できなくなる でも雷を撃たないとマップが暗くて殆ど見えない 雷を撃つとお邪魔MOBが出現するから使わないほうがいい場面もある かわいいグラフィックと精密プラットフォームというタグに釣られて買ったけど、 これは違ったな。という印象 他の人のレビューにもあるが、 あるステージの見づらさや目への負荷がすごいので そのステージはただプレイするだけでかなりストレスが溜まる 二度とこのステージはプレイしたくない あと、時折流れるデスメタルのような音楽は別に世界観にマッチしていない気がする
[h1]优美、黑暗的童话故事[/h1] [h2]游戏推荐指数:★★★★★★★★★☆[/h2] [quote]快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 首选对于该作我表示极高的敬意,关卡设计近乎完美,其中还穿插着一些游戏梗例如:恶魔城、马里奥,以及汉化梗也有(告不完、根本告不完),当我看到boss象老德那样扔下酒杯的时候,我人傻了。我到底在玩什么??? [h3]音乐设计[/h3] 十分有趣,在童真的音乐中还穿插着摇滚朋克,有点象是鬼泣的风格(虽然就一句歌词),尤其是马里奥关卡那个生日歌简直洗脑(我不想再听了,感觉象是云南野生菌菇吃多了)。 [h3]难度设计[/h3]我只能说,难!很难!可以把人逼疯,Hard模式每张图就1-2个记录点,普通模式有多个记录点,但是你别看记录点多,他在跳跃的同时还要搭配霹雷(技能)让地图高亮,其中持续时间大约3秒,3秒后地图就会变的很黑,几乎看不见,有些地方甚至需要背板,我打到2-2的时候就已经牺牲了250次,里面几乎所有怪全是跟踪模式,十分难躲,天上有雷,地上有刺,怪还跟踪,恶趣味十足 [h3]不足之处[/h3]还是回到难度方面,第二大关的设计简直是为了难而恶心人,一长条地形满是敌人和陷阱,还要一直用技能+躲避,岩浆跳跳乐+毛球的设定有点让人崩溃,毛球的移动会越来越快,但是地图是全暗的,所以你根本不知道它飘到哪去了,导致找不到落脚点。其次就是游戏不能改按键,如果可以改按键的话,说不定我会少牺牲几次。。所以在此推荐用手柄玩可能效果更好! [h3]总结[/h3]:作品十分有诚意,也十分硬核,关卡设计要新意有新意,要难度有难度,其中还能找到不少致敬其他作品的影子,整体而言这个作品让我又爱又恨,想要体验崩溃与惊艳的玩家值得入手!!!(手残党慎入,很折磨的) [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen7 5800x GPU:AMD Radeon™ RX 6800 XT 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Portuguese - Brazil*, Russian, Japanese, Spanish - Latin America, French, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]为了爱伞踏上冒险[/b][/h1] 《恶魔细雨》是一款像素风平台跳跃冒险游戏,玩家扮演的是个穿着青蛙服的小男孩,本来开开心心的外出游玩,不料遇到恶劣天气雨伞随风飞走,为了拯救雨伞便踏上了冒险之路。 本作设计上充满了童趣,雨伞、护符等均会讲话,甚至还会冷笑话和唱歌。 游戏的画面以像素风展开,整体画风就比较一般了,倒是每个关卡后充满童真的手绘画作让人眼前一亮。 关卡中充满了各种平台、深渊、尖刺陷阱,部分环节更是有非常窄的平台,加上敌人追击和黑暗两大要素,需要精确掌握落点才能不断向前。 随着流程推进,小男孩会捡到一个护符,其可以提供闪电和冲刺两大能力,前者可以暂时照亮黑暗的环境,还可以破除一些障碍物,后者则可以通过无法跳跃的区域,配合自身的二段跳便实现了平台跳跃所需的各项要素。 游戏前期的演出经常因为对话而停下脚步,导致节奏有点不太流畅。 整体来说质量尚可,玩法以平台冒险为主,剧情是其次,喜欢平台游戏的话可以一试。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
[h1]来一场童真的雨中冒险-《恶魔细雨》[/h1] [h2]持童真探索黑暗[/h2] 那是一场绵绵细雨,贪玩的小鬼带着心爱的阿伞出门玩水,霎时间狂风大作,阿伞被风刮到了远方。暂且按下对雨夜的恐惧,小鬼踏上了寻找阿伞的大冒险,途中偶遇会说话的神话护身符,获得力量挑战古老的恶魔,征服黑暗,小鬼的童话大冒险就从这场细雨里展开。 [h2]以闪电驱散黑暗[/h2] 小鬼带着护身符在昏暗的平台间跳跃收集闪电能量,当收集足够充能时能够召唤闪电。闪电不仅能照亮昏暗的场景,还能劈开挡路的巨石,挡路的boss吃到闪电也得嗷嗷后退。满格闪电能量后能够激活冲刺功能,灵活运用护身符的闪电能降低不少游戏的难度。 随着每个章节故事背景的改变,游戏的平台跳跃机制也在不断升级,一边在平台间闪转腾挪一边精打细算闪电资源,完成一次流畅的跑图总是让人成就感满满。 [h2]游戏优点与不足[/h2] 令人惊喜的是在普通难度下临时存档点非常多,基本属于跑一小段就给一个旗子,路过时还能够直接补充满闪电能量,提升了游玩流畅性。游戏没有死亡惩罚,你立刻能从存档点再次挑战,但是不足的是死亡复生不会重置场景的机关(类似于移动浮动平台、易碎的路面),导致重生后有时要等一会新平台生成,有点断游戏的节奏。另外游戏跳跃手感初见可能略感粘滞,打久了能够适应。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1] 非常“童真”的平台跳跃游戏 [/h1] [hr][/hr] [h3] 前言 [/h3] 概括一下,一把雨伞引发的悲剧,这个故事告诉我们以后出门还是穿雨披比较好(bushi) [h3] 游戏玩法 [/h3] 本作的玩法属于经典的平台跳跃,玩家需要操控角色在不同的地形间进行跑酷般的跳跃。 游戏最大的特色就是引入了“雷电”机制,这个机制在一定程度上限制了玩家的行动能力,通过间歇性的黑屏来迫使玩家在短时间内对地图进行记忆,从而进行盲跳,当然,在简单模式下,这层debuff约等于没有,毕竟基本上随便捡一点地上的能量就够用了。 [h3] 游玩感受 [/h3] 本作最令我惊喜的点是美术方面,采用一个“孩子的视角”进行叙事与过长CG的制作,这在一种千篇一律的,以华丽特效为卖点的游戏中让本作变得非常显眼,有足够多的记忆点。 [h3] 综合体验 [/h3] 综合体验下来,本作带给我的感受是非常惊喜与奇妙的,并且就剧情来看,现在会选择以“孩子”的视角来讲述故事的游戏已经不多了,更多的都是成年人间的打打杀杀。 本作最让我喜欢的是蜡笔(还是彩铅?)风的儿童画过场CG,非常贴合游戏本身,让玩家的体验更具沉浸感,并且游戏整体难度不是很高,几乎任何类型的玩家都可以轻松上手游玩,综合下来非常非常推荐购入体验本作!!!。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1] 「♥恶魔细雨-Devil's Drizzle♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] Devil's Drizzle-恶魔细雨是一款平台跳跃跑酷游戏,游戏中玩家将操控小青蛙在护身符的陪伴下寻找自己被风吹跑的雨伞兄弟,游戏剧情抽象搞笑,而且还会穿插非常搞笑的重金属音乐,整体难度不高,唯一困难的点就是黑不拉几的画面对眼睛的伤害。(设置里面好像有个设置可以减少视觉影响,建议开启,一黑一白太瞎眼了) [h2] 「♥游戏内容♥」 [/h2] 游戏中的剧情占比比较少,主要就是说小青蛙不听话非要在暴雨天出门,然后自己的雨伞兄弟怂恿他接着走,结果自己就被吹跑了,于是小青蛙便开始了拯救自己兄弟的旅程,在路上意外捡到了帕祖祖的护身符,获得了雷电和冲刺之力,至此神功大成。 游戏中的小青蛙拥有维吉尔都未曾拥有的二段跳能力,还有雷电和冲刺的力量,在平台跳跃上本作并不算太困难,普通难度下的存档点还是比较多的,但是困难难度就比较难了,存档点就一两个,建议以普通模式进行游戏,毕竟还是比较容易死的。 游戏目前共有4个大章节,4个boss和27关,每个大章节的机制都不太一样,而且场景也不一样,但是唯一不变的就是背景总是黑不拉几的,玩家需要释放雷电来获得短暂的照明效果,然后再这几秒钟记住地形然后前进,不然什么都看不见,同时一黑一白的闪光弹效果也让人非常眼瞎。如果有这方面的疾病的要谨慎游玩。 游戏中后面基本上每关都有一个隐藏的硬币,这个硬币比较难获得,需要玩家仔细探索和通过挑战的地形才能拿到,是一种收集物。喜欢挑战和收集的玩家可以考虑一下。 [h2] 「♥总结♥」 [/h2] Devil's Drizzle-恶魔细雨是一款优秀的平台跳跃游戏,有点类似Iwanna的感觉,也有点蔚蓝的感觉,但是整体难度没有前面说的那么高,无论是手残党还是大触都能在游戏中找到自己的难度和玩法,也能轻松通关。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Devil's Drizzle presents itself as a colorful retro-inspired platformer, but beneath its playful appearance lies an adventure carrying far more emotional and thematic weight than first impressions suggest. What initially appears to be a strange journey involving a child, an unusual umbrella companion, and a supernatural threat gradually reveals itself as a story filled with imagination, loneliness, fear, and personal struggles. The game creates a world that feels whimsical on the surface while quietly introducing darker emotions underneath, resulting in an experience that constantly shifts between charm and uneasiness. One of the game's most interesting qualities is the way it blends innocence with unsettling themes. Childhood imagination often transforms ordinary experiences into dramatic adventures, and Devil's Drizzle appears to embrace that perspective completely. The world is filled with colorful environments and unusual creatures, yet there is always a subtle feeling that something deeper is hiding beneath the surface. Moments that initially seem cheerful can suddenly take on darker emotional meanings, creating a strange but effective balance between comfort and discomfort. The story itself gains strength from this contrast. Rather than focusing only on a straightforward adventure or rescue narrative, the game appears interested in exploring emotions through symbolic storytelling and unusual situations. Themes involving isolation, friendship, uncertainty, and personal fears become part of the larger journey. The narrative does not seem interested in delivering constant seriousness, however, as humor and absurd moments frequently appear alongside more emotional themes. This balance helps keep the story engaging because it allows the experience to shift naturally between lighter and heavier moments. Gameplay follows classic platforming foundations while introducing enough variety to avoid becoming repetitive. Movement mechanics such as jumping, dashing, and navigating environmental challenges form the core of the experience, but the game regularly introduces additional ideas that change how players approach different sections. Strong platformers often succeed by continually expanding on their mechanics, and Devil's Drizzle appears designed with that philosophy in mind. Rather than repeating identical obstacle patterns across every level, the game seems interested in giving each area a distinct identity. The inclusion of abilities connected to light and lightning also adds another layer to exploration. Darkness appears to play an important role throughout the adventure, making illumination mechanics more than simple visual effects. These powers help uncover hidden paths and secrets while also becoming part of progression itself. Integrating exploration directly into gameplay systems helps create a stronger feeling of involvement because players are encouraged to interact with their surroundings rather than simply running toward the next objective. Variety in level design also seems to be one of the game's stronger aspects. Different stages reportedly introduce changing mechanics and situations that prevent the adventure from becoming predictable. Platforming sections are mixed with puzzles, fast-paced sequences, and unusual encounters that continually alter the pace of the experience. Boss battles and enemy designs further reinforce the game's unusual personality by introducing strange and imaginative threats that feel consistent with the world being created. The visual presentation successfully supports the overall atmosphere. Pixel art inspired by classic platforming games creates a nostalgic appearance, but the style feels purposeful rather than purely driven by nostalgia. Character designs and environments carry a strong sense of personality while maintaining enough detail to support both the playful and unsettling aspects of the game. The art direction creates a world that feels imaginative and slightly strange at the same time, reinforcing the emotional contrast present throughout the experience. Of course, players looking for an extremely long adventure may find the overall journey somewhat brief compared to larger platforming experiences. While the game appears filled with creative ideas and changing mechanics, some may wish there were additional content or more time spent expanding certain concepts. However, multiple endings and the variety found throughout the adventure help provide additional reasons to revisit the experience. Ultimately, Devil's Drizzle succeeds because it feels driven by creativity and personality rather than relying entirely on familiar platforming formulas. It takes recognizable gameplay foundations and uses them to support a more unusual and emotionally layered experience. Beneath its strange premise and colorful presentation is a game that seems genuinely interested in telling a meaningful story while still remaining entertaining and unpredictable. For players who enjoy retro-style platformers with imaginative worlds, emotional storytelling, and a balance of humor and darker themes, Devil's Drizzle delivers a memorable experience that stands out through its individuality and charm. Rating: 9/10
Jogo lindo e lembrem-se ! VALORIZEM NOSSOS DEVS INDIES E BRASILEIROS!!!!!! minha relação com esse jogo é de amor e odio, quanto mais eu morro e fico com vontade de socar meu monitor, mais eu fico empenhada em passar as fases (esse genero de jogo é aquele que eu digo "sou pessima mas isso nao vai me impedir de jogar" ) enfim, jogo feito com mt amor (obrigada Ponzuzuju por apresentar devs e jogos incriveis nas suas lives)
跳跃手感太烂了,那个闪电砖块的判定是不是有问题,我还以为我卡bug了
《恶魔细雨》是一部像素风格平面跳跃探索游戏,我们将扮演一位寻找自己雨伞兄弟的青蛙装小男孩。游戏以平台跳跃为主,场景较为暗,需要穿插雷电技能来照亮场景,并且主角拥有二段跳和冲刺的能力,整体难度并不高。 游戏以像素画风为主,偏向于卡通,场景整体塑造比较阴暗,与游戏名字相呼应,恶魔的细雨,那必定是天昏地暗的,雷电技能可以照亮场景,但是容易闪瞎眼睛,爱护眼睛的玩家可以谨慎入手。而且雷电技能不是随时随地可以释放,需要收集能量。 场景昏暗无法看到后续地图,并且需要释放雷电来照亮地图,设计有利有弊,勾起了我一个美好的回忆。在一个叫黑暗之魂的世界,有一个神奇的板块,那里昏无天日,但是有大量的小垃圾等着我们去捡,所以需要点亮一把火把,照清路线,火把时间有限,想要一条路看好,需要不断的点亮路上的火柱子。如此的玩法,在没有雷电照亮地图路径的时候,会有种不确定感,配合上游戏的画风,有种恐怖的氛围,让人有些期待,却又畏手畏脚,紧张中带着刺激,体验尚可。 游戏的画风精美,每一个场景都设计的比较有特色,搭配上独特的boss战,平台跳跃的玩家有福了,只能说真是一场酣畅淋漓的跳跳乐呀,除了酣畅淋漓,便是酣畅淋漓。 [h1]总结[/h1] 游戏中藏着大量的解密小玩法,探索起来比较有趣,在看不见的地图里面,一点一点摸索,偶尔拿雷电造一下地图,走着走着踩到一些陷阱,惊喜十分,有趣。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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| $29.3K | 55 | 47% | $16.99 | |
| $29.3K | 164 | 80% | $7.99 | |
| $29.3K | 227 | 72% | $7.99 | |
| $29.3K | 366 | 82% | $4.99 | |
| $29.3K | 183 | 86% | $4.99 |