
Batu, tormented by nightmares, is lured to a nameless village via cryptic letters. Investigating the village's secrets with just one friend, he wakes one night to discover his ally gone. He must now locate his friend and elude the village's dark mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 186reviews | 78% | — | $29.3K |
| $9.99 | 121ratings | 61% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Genre [/h1] Ein First Person Story Driven Indie Horror Adventure mit ein paar FMV Einlagen [h1] Story [/h1] Wir spielen einen jungen Mann namens Batu und werden von Alpträumen geplagt. Die Träume zeigen uns immer wieder ein Namenloses Dorf. Eines Tages bekommen wir eine Merkwürdige Notiz wo drin steht wo wir hin sollen um unsere Träume los zu werden. Wir machen uns gemeinsam mit Freunden auf dem Weg zu dem genannten Dorf aber kaum dort angekommen haben unsere Freunde bis auf einen Angst und wollen zurückkehren. Wir übernachten in einem Haus und mitten in der Nacht wachen wir bei Sirenen Geräuschen auf und unser Kumpel ist verschwunden. Was geht hier in diesem Dorf vor sich, das müssen wir nun herausfinden? [h1] Gameplay [/h1] Das Spiel ist im Prinzip ein simples & typisches Indie Horror Game. Wir laufen von einem Ort zum nächsten, sammeln Notizen ein um Hinweise zu bekommen wo wir als nächstes hin müssen und lösen ein paar super simple Aufgaben. Zwischendurch gibt es FMV Szenen die, die Story etwas voran treiben, was sehr nett gemacht ist. Voice Acting ist hier nur auf Türkisch aber die Text Übersetzung an sich ist gut gelungen. Naja an einigen Stellen ist es gar nicht übersetzt aber das ist nur minimal [h1] Pro/Contra [/h1] + Story ist OK + Nette Idee mit den FMV Einlagen + Deutsche Text Übersetzung ist für ein Indie Horror Game überraschend gut gelungen +/- Leider keine Achievements [h1] Fazit [/h1] Ich finde die Idee mit den FMV Einlagen sehr cool gemacht aber das ist eigentlich auch das einzig wirklich gute an dem Spiel. Das Gameplay ist super simpel, was ja an sich nichts schlechtes ist aber hier fühlt es sich alles irgendwie träge an. Ich mein, im Sale kann man hier definitiv zuschlagen und es durchspielen aber ich habe irgendwie mehr erwartet. Trotzdem gibt es gerade noch den Daumen nach oben 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3K | 55 | 47% | $16.99 | |
| $29.3K | 92 | 89% | $14.99 | |
| $29.3K | 123 | 96% | $9.99 | |
| $29.2K | 178 | 93% | $14.99 | |
| $29.2K | 921 | 60% | $0.99 | |
| $29.2K | 52 | 48% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.7K | 356 | 64% | $19.99 | |
| $18.4K | 275 | 80% | $3.29 | |
| $6.6K | 19 | 58% | $8.99 | |
| $3K | 13 | 92% | $8.99 | |
| $2.5K | 14 | 79% | $6.99 | |
| — | 38 | 66% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Turkish*, English, French, German, Simplified Chinese, Portuguese - Portugal, Russian, Filipino, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunda kaydetme diye birşey yok çıkınca bütün emeğim gitti allah belanızı vermesin
Y. Village – The Visitors, developed and published by Dead Witness, is a first-person psychological horror game that builds its identity around realism, slow-burning tension, and a narrative rooted in mystery. Rather than relying on fast-paced gameplay or complex mechanics, it focuses on atmosphere and storytelling, placing players in the role of Batu, a man drawn to a remote village that has haunted his dreams. What begins as a curious investigation gradually evolves into something far more unsettling, as the line between reality and illusion becomes increasingly blurred. The story unfolds with a deliberate pace, starting from a grounded premise and slowly introducing more disturbing elements. Batu’s journey is motivated by recurring visions and strange invitations that lead him and his companions to the village, only for things to quickly spiral out of control. As the group becomes separated and the environment grows more hostile, the narrative shifts toward isolation and psychological distress. The game doesn’t present its story in a straightforward way; instead, it reveals key details through environmental clues, recordings, and fragmented encounters. This approach encourages players to actively engage with the world, piecing together events rather than simply observing them. Gameplay is centered almost entirely on exploration. Players move through houses, streets, and surrounding areas, searching for clues and interacting with objects that advance the story. There is no combat system, and puzzle elements are relatively light, often involving simple tasks or locating specific items. This minimalism keeps the focus on atmosphere, but it also limits the variety of interactions. Progression can feel repetitive at times, particularly when revisiting similar environments or retracing steps, though this repetition does contribute to the sense of disorientation that the game aims to create. Atmosphere is where Y. Village – The Visitors is at its strongest. The village itself feels eerily believable at first, with environments that resemble real-world locations before gradually becoming distorted and oppressive. The use of realistic design, combined with occasional live-action or video-based elements, gives the experience a unique texture that sets it apart from more stylized horror titles. Sound design plays a crucial role as well, using ambient noise, distant echoes, and sudden audio cues to maintain tension even during quieter moments. The game rarely allows players to feel completely safe, creating a constant sense of unease that builds over time. The horror elements are a mix of psychological tension and more direct scares. While the game does include jump scares, it doesn’t rely on them exclusively. Much of the fear comes from anticipation—the feeling that something is wrong, even when nothing is immediately happening. This balance helps sustain engagement, though some of the more scripted scares can become predictable once the player understands the game’s pacing. Visually, the game leans toward realism, with environments that are detailed enough to feel immersive without being overly polished. Lighting and shadow are used effectively to obscure details and create uncertainty, reinforcing the game’s psychological tone. However, there are moments where technical limitations become noticeable, such as inconsistent visual quality or minor glitches that can briefly break immersion. These issues are not constant, but they do highlight the game’s smaller scale. The overall structure is relatively short, with the experience typically lasting only a few hours. This brevity works in its favor by preventing the core concept from becoming overstretched, but it also limits the depth of both its gameplay and narrative. There is little incentive for replay beyond revisiting the story, as the game offers minimal variation in outcomes or progression. Additionally, the pacing can feel uneven, with certain sections dragging slightly due to repeated exploration or a lack of new mechanics. Despite these limitations, Y. Village – The Visitors succeeds in delivering a focused and immersive horror experience. Its strength lies in how it builds tension through atmosphere and narrative rather than relying on complex systems. The story, while fragmented, remains engaging enough to carry the experience, and the setting provides a strong sense of place that lingers beyond the game itself. Ultimately, Y. Village – The Visitors is best suited for players who appreciate slow, story-driven horror and are willing to embrace its minimalistic approach to gameplay. It does not aim to be mechanically deep or highly replayable, but it offers a memorable journey through a disturbing and carefully constructed world. While it has its flaws, particularly in pacing and technical polish, it manages to leave a lasting impression through its atmosphere and thematic focus. Rating: 7/10
Not sure why so many are saying this game is good. Seems like fake reviews imo. Jumpscares - 0/10 graphics- 0/10 mechanics- 0/10 story- 1/10 atmosphere - 0/10
Bu ekip korku atmosferini, gerilim atmosferini öyle iyi bir dozda veriyor ki her an korkma beklentisiyle oynuyorsun oyunu ister istemez. Hikayesi de oldukça kaliteli ve böyle bir korku oyunu için yeterli uzunlukta(fazlası travmaya sebebiyet verebilir :D ). Hatta hikayeye öyle bir dahil oluyoruz ki ister istemez sorguluyor ve düşünüyorsunuz "bu kim?", "neden böyle oldu?" gibisinden. Emek verip oyuna özel çekim de yapmışlar, ben fazlasıyla keyif aldım. Emeğinize sağlık :)
Gerçek bir hikayeden esinlenilmesi, Harika atmosferi ile sizlere korkuyu hissettiren bir Türk yapımıdır. Severek oynadım ve tavsiye ediyorum. https://youtu.be/80bqawRNaGY?si=HhOx4IfgFmpcl8Ve
Map'i kısalt. Korkuyu arttır
Bunu okuyan insan büyük ihtimalle seninde ruh sağlığın bozuk çünkü sağlam insanın ne işi var bu tarz oyunlarda. Şaka bir yana bu tarz filmlere ve oyunlara bayılırım az bir araştırma ile bu oyunu buldum ve ekibi 2 Türk arkadaş yönetiyor bu beni baya gururlandırdı ve sevindirdi 2 kişi ile gayet başarılı ve temiz iş çıkarmışlar emeklerine sağlık . Oyunu alın oynayın bitirin ama iade etmeyin arkadaşlar ortada bir emek ve belli bir bütçe var diğer oyunuda oynayacağım ...
grate game, ending was shocking!
Within the first 5 minutes, the game asks that you watch a 10 minute long video, because you need a fact from that video to open a chest soon afterwards. After that, you are asked to go to the house mentioned in a "note" you find. The note mentions apartment 129, but guess what, the game exists in a poorly lit neighborhood, with invisible walls in random spots, so have fun finding this house. On top of this, English is just a poor afterthought -- not a gamebreaker but does show a lack of care by the developer. Overall the game just wastes your time, and that is it's biggest sin. I spent 30 minutes on the game and still wish I hadn't.
Selling now
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Players by region
Where this game's players are, estimated from review languages.