
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Over 800hours played, all of which were worth it
It just doesn't work on newer systems, silent crash
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deus Ex: Human Revolution is, for me, a game with a lot of potential, but one that does not know how to take full advantage of it. The Director's Cut received a graphical improvement, and visually the game can still look impressive, but the cutscenes were clearly left behind. Their lower quality stands out against the improved visuals and creates a noticeable contrast that breaks some of the immersion the game is trying to create. Considering the year the game was released, however, that would be far from its biggest problem. One of the biggest problems I found is how basic the gameplay can feel. You can approach situations through stealth or go directly against the enemies, but there is not much depth in what the player can actually do. Outside of the few panels you can hack or interact with, there could have been much more variety in the way you manipulate the environment and deal with enemies without simply relying on direct combat. This is where I started comparing Deus Ex with other games, not because they are identical, but because there were already games before and around that period doing some of these things better. Crysis is one of the clearest examples. Its stealth mechanics feel much broader and give the player more interesting ways to approach situations, while Deus Ex often feels much more limited. During my playthrough, I also kept comparing the feeling of the gameplay to Half-Life. The two games belong to completely different universes and were made by completely different developers, but if you remove the Deus Ex aesthetic, some of its slower movement and its aiming mechanics, I was left with the feeling of playing something very close to a Source-style game. You can pick up objects, throw them around and interact with the environment in ways that reminded me of Valve's games, to the point where I initially even wondered if the game had been made using the Source engine. That comparison is not the reason I criticise the gameplay. The gunfights themselves are not bad, but they are also nothing special. I simply could not enjoy the gameplay the game offers, especially because of how basic some of its mechanics feel. I tried doing things that I expected the game might allow, such as picking up objects and throwing them at NPCs, but during my playthrough the enemies barely reacted. You can throw an object at them and it feels like you can throw an object at them and it feels like you are throwing it against a wall: the object hits them and simply comes back. I do not know if that is a bug or if certain objects behave differently, but heavier objects, considering the force used to throw them, should at least be capable of causing damage or knocking an NPC down. That would have been an interesting mechanic, especially because the game already gives you the ability to pick up and throw objects scattered around the map. The possibility is there, but the interaction feels wasted. The same applies to stealth. You can spend a large part of the game simply avoiding enemies and ignoring them, but there are not enough interactions with the environment to make those situations particularly engaging. I enjoy stealth games that allow me to manipulate the environment in my favour and create advantages against enemies. Dark Messiah and Dishonored are good examples of games that do this well. Even Cyberpunk 2077, despite being a much newer game, gives the player far more ways to interact with the environment, disable cameras remotely, destabilise enemies, blind them or use electrical objects to create explosions. And this is why I do not think Deus Ex can simply be excused because it is an older game. There are plenty of older games with more immersive and interesting mechanics. Tom Clancy's Splinter Cell is another example of a game that offered much more in terms of immersion, realism and gameplay mechanics. The cinematic side of Deus Ex is also strangely limited. Apart from the cutscenes, the only moments where the game really becomes cinematic during gameplay are the takedowns. I initially did not like them because the transition felt abrupt, almost like pressing a button moved the character into a separate sequence instead of flowing naturally from the gameplay. I eventually got used to them and started enjoying them, but outside of those moments, there is very little else that gives the gameplay that same feeling. Where the game does not disappoint me is the narrative. The story is well defined, the choices are interesting and those choices can affect missions, their outcome and the ending. This is where I can see the value of an 8. There are many games where I place a lot of weight on the narrative, and Deus Ex does not fail in that area. The story is one of the strongest reasons I kept playing, and the plot twist and final part of the game were also much better than I expected. I would even say that Deus Ex: Human Revolution could have received an 8 from me if I were evaluating the original experience without the problems I had with this version. The Director's Cut improves the graphics, but the technical issues remain, and the micro stutters were present throughout the entire game. These are not occasional problems that can simply be ignored. They constantly interfere with the gameplay, and I experienced them even on modern and powerful hardware. There are community patches and fixes available, but I am not going to evaluate the game based on what the community managed to fix. I evaluate the game as it is by default. These problems were never properly resolved, and while the developers could not have predicted every hardware change that would happen in the future, there are plenty of old games that still run on modern PCs without these kinds of problems. Even when issues exist, they can often be resolved without relying on community patches and unofficial fixes. Deus Ex: Human Revolution is not a bad game, but it is also far from being perfect, a masterpiece, or something I would place at a 9 or 10. It has a lot of potential, and its narrative, choices and consequences are enough to show what the game does well. The problem is that the gameplay never reaches the same level. The stealth and combat feel too basic, the interaction with the environment is more limited than it should be, and there were already games doing much more with similar mechanics. Without the persistent technical problems, I could easily see this game as an 8. But I cannot ignore them, especially when they remain present throughout the entire experience and can become even more problematic for someone playing on different hardware. For that reason, the Director's Cut stays at a 7. [b]Score: 7/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
Great game, a classic.
Ну с 90% скидкой сойдет, но все равно такой себе опыт. Худший представитель жанра по всем параметрам.
While not living up to it's namesake Deus Ex Human Revolution is still a fun game worth checking out.
Difficile de trouver mieux quand ça touche au Cyberpunk, un vrai poulet, une masterclasse.
De mis juegos favoritos de toda la vida, fanático del genero de espionaje o sigilo, y aunque lo jugue hace tanto tiempo, rejugarlo en estos tiempo solo me hace pensar lo bien hecho que esta este titulo, claro no exento de pequellas fallas que no me di cuenta en su momento, pero en general es un juego de sigilo solido, con una cantidad de formas de resolver tantos conflictos y muchas maneras de avanzar por cada seccion del juego. su historia, atmosferas y gama de colores me parece de los mejores aciertos que tuvo este reinicio de saga, y solo por eso espero con ansias si alguna vez tenemos alguna secuela mas aparte de "Mankind Divided" o dentro del universo de Deus EX en algun futuro PD. jugarlo en monitores 2K o de resoluciones mas altas trae incovenientes con la HUD del juego, asi que recomiendo buscar tutoriales, que si los hay, de como modificar ciertos archivos para adaptarlo a esas pantallas
Игра хорошая, но ей уже явно с годами не хватает обновления, может кто-то возродит ее ремастером или ремейком, когда будуть делать третью часть с Дженсеном.
[h1]Игра, которая дала старт CDPR на разработку Cyberpunk 2077 и глоток чего-то необычного жанру.[/h1] Помню еще в далеком детстве когда мне дали поиграть в эту игру (даже вроде бы из первых игр в которые я играл) палил по всем а потом задавался вопросом а почему так сложно, ну и отложил прохождение до какого то из зимних дней начала 20-х годов, там я уже купил эту игру здесь. И честно, руки чесались написать отрицательный отзыв, да причем так будто бы у меня дерматит, ибо игра оч хyевое представление имела из за сохранений, ну вот заeбывает меня иногда по стелсу проходить и хочу всех крамсать, ну и весь этот стелс в локации пошел по ♥♥♥♥♥ а я никак на это не повлияю ведь автосохранение тут устроено по конкретным точкам которые если пройти несколько раз, то вот столько раз ты сохранишься, итогом - горелая жопа от сохранений и крест на игре. НО буквально неделей назад я себя на мысли поймал, ну не может быть что такая шедевральная игра, подарившая кучу положительных воспоминаний и эмоций (речь о киберпанке) была вдохновлена этой игрой, ну и решил в этом убедиться. Первое что хочу сказать, что игра именно того жанра где ты можешь хоть как игру проходить, от стелса и пацифизма до убивания всех и всего живого и параллельного опрокидывания ♥♥♥ на стелс составляющую. Но на мой взгляд эта игра как и в целом серия Deus Ex как раз таки с прицелом на стелс прохождение, даже в этом аспекте куча всяких вариантов, например, обойти локацию через вентиляцию которая спрятана за автоматом, или же просто проскочить через противников и ловушки включив маскировку, игра прям реально располагает игрока к этому, правда и тут не без минусов, все миссии если проходить по стелсу они будут однотипными, такие же противники-инвалиды которые буквально ♥♥♥♥♥ не могут, ну и вентиляции, ну и маскировка которая дисбаланс создает. В общем, игра будто бы создана для стелса, но и не отменяет другого варианта о котором писал выше, и тут я плавно стягиваюсь К ГЛАВНОМУ МИНУСУ ИГРЫ, а это ее динамичность ибо она реально на нуле. Игра кнш старая и тут не будет танков вертолетов самолетов которые можно захватить или взорвать из какой нибудь ракетницы, в такие то года такого и не представишь, но помните я про противников-инвалидов писал? а боссы ничем не лучше) Существует такой навык как тайфун, это ты на ф2 нажимаешь и вокруг тебя летит шрапнель которая убивает ВСЕ что угодно, а боссов можно за секунды этой штукой убить, я лично предпоследнего босса убил за 5 секунд, предыдущего за 10, первого босса я вообще с пп ебашил пока в вентиляции сидел. Противники такие же беспомощные лалки, которые ничего не видят, ничего не могут, и никакой сложности из себя не представляют. Я думаю вы поймете о чем я когда убьете огромного робота одной ЭМИ гранатой (к сведению игру я проходил на средней сложности, не думаю что на высокой че нибудь изменится). Кстати, в игре есть полуоткрытый мир где есть побочные задания, и они на самом деле хорошие ибо нету однотипного "ликвидируй того укради это", каждый перс со своей историей и к каждому нужен свой подход. Помните в киберпанке вариацию ответов? тут тоже самое, и мне это нравится ибо реально прохождение становится нелинейным, вспомните как бы боготворили киберпанк на начале за миссию с ройсом. И сюжет на самом деле хороший и цепляющий. Идея о "переходе природы человека к безумным технологиям" даже звучит отлично, и на деле игра как раз об этом, и на финале я реально об этом задумался ибо сейчас мы очень плавно подходим к этому. Советую я эту игру? да, почему нет, игра действительно вышла хорошей не смотря на минусы, все остальное их перекрывает сполны
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 42.3K | 76% | $2.99 | |
| $148.6K | 4.7K | 37% | $1.49 | |
| $293.8K | 13.7K | 95% | $0.90 | |
| $405.2K | 2.2K | 57% | $6.99 | |
| $12.4M | 25.2K | 94% | $19.99 | |
| $7.4M | 9.3K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.8K | 94% | $19.99 | |
| $1.3M | 870 | 82% | $23.44 | |
| $1.3M | 2.6K | 84% | $16.99 | |
| $1.3M | 2.9K | 91% | $19.99 | |
| $1.3M | 4.5K | 91% | $14.99 | |
| $1.3M | 1.1K | 92% | $29.99 |