
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра показывающая как живут люди в 2027 (через год увидим насколько точно, пока конечно не особо)
мой первый иммерсив сим и я рад что именно эта игра стала ею
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boss savaşları aşırı zayıf. Hack mekaniği sıkıcı. Bazı şeyler tekrara binse de oyun aşırı uzun olmadığı için katlanılabilir düzeyde. Bölüm tasarımları kaliteli ve özgürlükçü. Yeteneklerin oyuna etkisi yeterli. Adam Jensen akılda kalıcı ve özgün bir karakter. NVIDIA denetim masasından düşey senkronizasyon ayarını "Hızlı" yapıp monitör teknolojisi ayarını "Sabit Yenileme Hızı" yaparsanız oyun içi takılmalar düzeliyor. Bazı eski oyunlarda G-SYNC ve FreeSync teknolojileri böyle sorunlara yol açabiliyor, başka oyunlarda da deneyebilirsiniz.
[h1] 10 / 10 [/h1] [h2] 极其优秀的赛博朋克题材作品 [/h2] 在通关了杀出重围人类分裂后我就忍不住立刻购买了前作人类革命 两个作品皆是不同的体验,但主角依旧是那个强大又熟悉的男人--亚当.杰森 作为一款11年的游戏来说,人类革命的画质即便是到了今天仍然不算过时,甚至个人认为属于优秀的水平,虽然人物建模动作不太成熟有些僵硬,但人物的神态和眼神都很传神 但枪械手感与枪械建模却不太理想(以前听一位博主吐槽过3代中玩家拿着电击枪就像在停车场里拿着车钥匙在找自己车停哪儿了一样,现在一看那姿势的确如此)突击步枪拿在手里的感觉怪怪的,有种纸片枪的感觉,但手枪的建模和手感却是例外,我个人认为比4代的手感还要更舒适 虽然枪械手感并不太理想,但在3代中收起大部分枪支时都会有一个非常自然的折叠的过渡动画,这个细节我觉得也是一项加分点 杀出重围的对话劝服系统也是一如既往的优秀且细节 底特律城市区域的地图非常庞大,每个区域都是不同的景色,此外各地还分布了各式各样的支线任务 对于战斗方面,3代的难度较大,被其中一个敌人发现后会瞬间导致整个区域的敌人同时敌对 血量也少的令人发指,3代的杰森简直跟脆皮虾一样,被打中四五枪就可以宣布游戏结束了(不过这本身也属于潜行类游戏,可以理解) 虽然杰森正面战斗能力脆皮,但拥有例如砸墙、潜行双杀、无伤坠落、骇入机器等各种特殊能力(插个题外话,从4代增加了杰森的正面作战能力和各种杀伤性能力来看,4代明显改变了游戏玩法,将难度缩减了许多,无论是选择战斗还是潜行的可行性都增加了不少) 杀出重围的确是属于可遇不可求的好游戏,也是一部好ip
As good as it was on the 360 15+ years ago. These deserved so much more love. Eidos is a ♥♥♥♥ company for leaving this series dormant and on a cliffhanger.
I asked for this.
I wasn't sure if it would live up to its exceptional predecessor, yet I am happy to report that it strives to meet that standard very well! A fantastic world with incredible interactivity and whimsical solutions to whatever the game throws at you, with the ability to directly challenge those in your path with not just actions but through well designed speech checks. Along with some incredibly intricate map designs with so many different paths that when you see them after you've picked one you can't help but go "Ah!" Fantastic game, definitely one to get to if you haven't already! (Just be mindful of the "boss" fights, if you decide to play in ways the game suggest they aren't good.)
0451
This game shows its age. And a bit too much at that. Might include spoilers. Difficulty was set to "Give me a challange" + Very cool universe that is scarily close to our society in the close future. + Augmentations changing gameplay makes you feel like you are actually better and "augmented" than others. + Some augmentations opening up different gameplay choices and mechanics is really cool to see on the map. - Main character Jensen is such a shallow vessel as a main character. He has no ideas of his own, no reactions unique to him, nothing. He just goes from point A to point B and saying what needs to be said while hearing what needs to be heard. Even after finishing the game, I still have no idea what Jensen likes or dislikes. At one cutscene he is swearing by the augmentations he has, at the other he is ridiculing and swearing at them. Yes you can choose the dialog options but it doesn't shape his character. You can swing him left and right without any consequences which just feels terrible for his character. Does Jensen love being an aug or not? Who knows. I sure as hell don't. - There is absolutely 0 side characters to focus on. There is Pritchard who has 3 to 4 funny quips to throw at Jensen (which are the most fun I had in this game, I love the dude) but has nothing built on him. What he likes, what role he plays on the plans, what are his thoughts. Nothing is built on him. He is just there for the funny quips which is such a shame. There could have been so much more including him. There is Malik. She flies you around. That's it I guess. They tried doing something with her past within a side quest but it literally does complete air for her character. There is only Jensen. Jensen this Jensen that. And when the main focus of your game is an empty vessel, story becomes an empty canvas to stare at. His main drive being the love of his life, only for her to appear in 2 cutscenes and give no resolution to nothing at all is just a cherry on top. - Oh the gameplay. This game aged like milk. Like yes, the gameplay was probably never the focus but dear god. I tried doing everything stealth non-lethal just so I didn't have to interact with the combat of the game. All the boss fights, all the forced combat sequences were by far the worst I have ever had to experience. It was just a staredown while chugging what meds you find around the map all around. Stealth takedown animations are edgy but gets repetitive after the 20th time you watch it. Overall aside from the AI of the enemies during stealth, which is remarkable to its time, there isn't anything positive I can say about it. + AI is really good at stealth gameplay. They track your last known position and take cover against it, group up and try flushing you. Really cool stuff for an old game like this. - The social hormone augmentation completely ruins what this game could have had as consequences go. During some missions you go into this Danganronpa 1v1 try to persuade the opposition battle thing which shows you the oppositions general stats and characteristic traits. You would think you need to do your choices according to these but hey. Only for 2 praxis points, you can bypass this entire gameplay section by using charismatic hormones to completely nuke the opposition to your favor. This augmentation makes you ALWAYS choose the best option regardless of what you do within the quest which completely removes ANY consequence you might have had if you chose incorrectly. This is by far the single augmentation I wished I never picked up because it completely ruined several choices for me. I picked wrong choices which should have given me worse outcomes just for the hormones to be able to save the situation. Such a terrible addition. I was very hyped to get into what people call the second coming of Christ as RPG games go. I did not find what I was looking for here.
Очередная пройденная игра. С ней я знаком очень давно, в детстве у меня был даже диск (утерян). Проходил неоднократно. Сказать нечего, один из лучших имёрс симов вообще, игра, полюбившая во мне жанр киберпанк. Интересная прокачка, да и по сюжету полный кулл. Технически и графически конечно добрый привет, в любом случае рекомендую! Музыка: 7/10 Геймплей: 9/10 Сюжет: 10/10 Атмосфера: 9/10 Техническая составляющая: 6/10 Итог: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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