
Take on the role of Detective Kobayashi, the one and only genius detective who has a reputation for solving any case, however dark or difficult...if he isn't playing games at the office or awkwardly hitting on girls, that is.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



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Reviews
It is just interesting how the game has full Chinese audio but no Chinese interface. I as a Chinese is frustrated.
Macht echt Laune kann ich weiter empfehlen.
M O R E please
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 31 reviews with recorded playtime.
Detective Kobayashi is an Ace Attorney-alike visual novel that has you investigating crime scenes, challenging suspects, and solving murders. If you like Ace Attorney, you'll have a good time with this one, though don't come into it expecting an Ace Attorney quantity of gameplay; this is much shorter and simpler, and will take only five hours or so start to finish. The game takes place in China, and makes no attempt to localise either the setting or the character names, meaning that it can be challenging to keep track of which character is which, and most of the wordplay falls completely flat, since it's given a bare, literal translation rather than localised into something that works properly in English. While this is odd and slightly offputting, it is only a small detail, and doesn't materially impact the game. The meat of the translation is perfectly solid (and pleasingly light on "singular they" garbage), though the choice (in the first two chapters) to have Kobayashi refer to everybody as "dude" whenever he gets excited is a bit odd. Visually, the game is serviceable though unexceptional; the graphics are clear enough that it's never hard to spot the things you're meant to spot, and the character designs are distinctive enough to make an impression without being as over-the-top weirdo as the later Ace Attorney games. The sound is also unexceptional; it's there, certainly, and not offensive, but not exciting either. There is also voice acting, which can, pleasingly, be turned off without disabling all the sound entirely. The structure of the cases will be familiar to anybody who's played Ace Attorney. There's been a murder, and you have to go investigate the crime scene and figure out whodunit. Unlike Ace Attorney, there are no courtroom scenes; the game focuses on the investigation, not the legal process. Our hero has a pretty female sidekick, just like in Ace Attorney, and a childhood friend who serves as a foil, just like Ace Attorney, though the difference here is that the Miles Edgeworth and Detective Gumshoe characters are combined into one. This does expose, interestingly, how important it is to keep them separate; it's difficult to take Ryu seriously as a competent professional, much less a rival, when he continues to bumble the investigations in such basic ways. Chapter Three is the odd man out in this game, as, instead of Ace Attorney-ing, the game suddenly becomes an escape room. I enjoyed it by and large, though there are a few moments that I never would have figured out on my own, and needed a little push. The game provides that, and it's also simple enough to find a guide right here on Steam that steps you through it. There are only two major flaws with this game. The first is with the game's "complete Kobayashi's thoughts" mechanic, obviously meant to parallel the similar mechanic in later Ace Attorney games. The trouble here is that, instead of presenting the data in an orderly fashion, it quite literally floats onto the screen randomly in bubbles, and you have to grab at bubbles and drag the data into the slots. This means you never get access to all the available data at the same time, and it's very hard to keep your thoughts organised and remember what you've already tried. This problem is compounded by the fact that many of the possible thoughts are extremely similar to one another -- should we choose "secret love" or "unfulfilled love?" Every single time, I found myself getting frustrated with it and having to look up the answer, and, every single time, my reaction was "isn't that the first thing I tried?" Obviously it wasn't, but the interface makes it intensely difficult to keep track. The other major issue is with the way the game ends. In Ace Attorney, the final case is generally much larger in scope and much more difficult than the rest of the game; here, the final case is short, simple, and unsatisfying, leaving so very many questions entirely unanswered. It also commits the sin of [spoiler]the mastermind being a character we've never met and never even heard of before, and takes it to a whole new level; even Kobayashi himself has no idea who this guy is. The villain also appears to be preternaturally skilled and resourceful, and his master plan -- and his escape plan -- are so convoluted and strange that it strains credibility that he could pull it all off.[/spoiler] There is a bit of scavenger-hunt replayability in that there are collectable "memories" to find, though one of them (in the final chapter) is bugged and may not register properly. There is also a very odd "easter egg" to be found in the escape room. The cases themselves, of course, remain exactly the same on a second playthrough, and each has only the one solution. Overall, Detective Kobayashi is worth a few hours of your time if you enjoy mystery visual novels. There's nothing revolutionary here, but it's a charming, enjoyable take on the genre.
This game is a bit of a mixed bag, so it's an "OK" review - recommended, but with caveats. The clue finding and piecing together arguments part of the game is quite engaging, and fortunately forms the bulk of the game. The part that lets it down are the inner thought bubbles puzzles where you have to piece together a string of thoughts in sequence to crack the case. Oftentimes, the keywords in the thought bubbles are so similar that you can easily mix them up in the wrong sequence and the game won't accept your answer, or the thought logic leaps so big you won't know how the game expects you to get there. The only way out of these puzzles usually devolves into inputting every single combination, or going to a walkthrough for answers, detracting from the immersion the game. Another part that lets the story down is the baffling choice to put in a lengthy escape room chapter in the middle of the game. This is a long chapter, and really breaks the flow of the game up until this point. Escape room puzzles have their own brand of logic to make players think laterally, is very game-y (the logic only applies to those puzzles), and this feels very jarring compared to the other chapters, where you are in the (more realistic) mindset of gathering murder clues and deducing the means of the crime. I've heard of players that have quit because of this chapter, and it's a pity, because the chapter preceding it and the one right after it are actually pretty good. In addition to the aforementioned escape room chapter, there are also pacing problems throughout the game. The ending comes a bit fast and is a cliffhanger, leaving the plot that was brought up in the escape room chapter unsatisfying and unresolved. Then there is the bonus chapter that comes at the end of the game, and it is a flashback, far too easy and short, and feels like it should have been put in at an early part of the game instead. In short, I'd cautiously recommend this game, it's still fun for most part, but you'll have to be willing to put up with poor pacing and probably have a walkthrough on standby.
A great visual novel about a detective using mechanics similar to those found in ace attorney. This isn't a rip off of that game but does use its features except outside of a court room which makes those mechanics less dry. The shake phone feature is very amusing and the characters are quite fun. I do think it was a shame to put a time skip between the first two cases as too much character development fell into that gap. The game is sound but there do seem to be a few optimization features when loading, it seems a little slow, I do over fill my computer which doesn't help but for a visual novel the loading is slow. Also the click boxes don't seem to quite line up all the time in full screen. Ultimately ignore the ace attorney stuff, this game is a game in its own right and builds on sound and well established mechanics. It is fun, original, and only a tad scuffed. 10/10 The only sad thing is the game left off on a cliff hanger and it feels a let down to end there.
Très proche d'un Phoenix Wright dans ces mécaniques pour les deux premières parties, avec des personnages plutôt clichés, Detective Kobayashi, change son approche pour proposer un escape room au troisième chapitre. J'apprécie le jeu et le recommande, même si à certains moments je trouve la difficulté mal gérée et j'ai été agacé par l'obligation de recommencer le chapitre 2 si on n'a pas trouvé le coupable du premier coup et pas fait de sauvegarde
You play as police detective Kobayashi, solving crimes with his colleagues. You can investigate rooms, interrogate people and then have a debate battle with other characters presenting your clues & evidence. When investigating rooms, you have a magnifier icon showing you if the spot you point at is of importance. During interrogations or other conversations there is a lightbulb system. When the lightbulb lights up, you can hover your mouse over it. Yellow light indicates Kobayashi's thoughts, while red light indicates that there is a hint regarding the case. At the end of the first chapter you get a phone with a shake function that gives you random numbers and curious conversations. It's worth to explore. The artwork is pretty, the music goes along well, there is full (Chinese) voice over, the humor alltogether is kind of cute, the cases remain serious and the CG gallery is Kobayashi's work desk. That's pretty cool. Enjoyed it very much.
https://youtu.be/qc12sBn9dR8 Getting past the main character's flaws may be a lot to ask of some players but the detective gameplay syncs very well with a visual novel structure that more VN games should learn from.
It's a good game if you're into the genre, there is some depth to the characters, and the storyline has it's fun and captivating Not a high budget game but pretty entertaining for a weekend
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