
Become a detective and confront an assassin controlled by an artificial intelligence that evolves with each case you investigate.
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Languages: English*, Portuguese - Brazil**languages with full audio support
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I recommend cause I want them devs to review game and fix it but this actually sucks. So many bugs, the only reliable feature is the ability to walk correctly. Many of the mechanics are broken and only show notifications when you are wrong(mainly thoughts). One of the witness's dialogue options don't even work when you click. Once I didn't even get the autopsy (the details said the victim died, who knew). The opening instructions were in portuguese. There's button pressing problems with TAB and ESC. A couple of the areas have selection issues (you can go back to the crime scene from the second floor of the police building by pressing thoughts then yes on the pop-up). Having the guy analyze evidence for you is either extremely necessary or utterly useless (and not in a logical fashion). And last but surely not the rest, Skipping through dialogue to fast causes text to become jumbled. Story time: I somehow got to case 4 (there are 9 in total) by just speed running and I got to the crime scene and selected a pistol on the ground. The notification had just one yes on it so of course I just pressed it for curiosity and then it sent me back to the police building. I went back in the normal fashion and I appeared at the crime scene from two cases ago. What???? To top it all off, there was no evidence/victim there so I couldn't even find anything. I just alt-f4'd right there. I like AI concept, implementation sucks plz fix.
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Hours played at review time, across 30 reviews with recorded playtime.
TLDR: Buggy, and needs work. Idea is there but not executed well. Hello Neighbor meets L.A Noire in the 8-bit story led game. You are the new detective in town, and there is a murderer loose. You need to solve increasingly or decreasingly harder cases with different motives and murder weapons. This sounds like a good idea, but it isn't well done. First level was alright, a tutorial as you would normally call it. The only thing I recommend for the first level is to add a Fog of War in rooms you haven't explored so you can't see what's inside until you enter. This would allow for actual investigating instead of just seeing everything at one time. Police Station: A place where you can get hints on certain items and make your final report. I would recommend adding slightly more hints (as you only have 3). If you follow Steve after the first report, he walks through the wall and you can follow him. Interesting. The Save Option: This is barely functional. It auto saves every couple of interactions, Every time you used it, the game would seemingly get more glitchier The Journal: This is where you keep all of your ideas and thoughts. It allows you to combine thoughts and gain revelations. It works fine until the second level. It resets everything (as it should), but if you click on the empty spaces, the original thoughts and evidence pieces are still in there with no real evidence taking its place. The Dialogue: I assume this is made by a non-English speaker, so I understand that there is broken English. For the most part, this is fine. However, on the second level. The text becomes nearly incomprehensible as demons themselves take over other people. Just joking about the demon part, but the text does glitch out. The Second Level: It's nearly unplayable. NPC's repeat their lines, and the NPC from the tutorial is also there, saying the same things he said in the first level. I never found any corpse so I obviously couldn't proceed. It is an interesting concept that definitely could be improved. I like the AI bit about the cases increasingly getting harder and harder to solve. However, I wouldn't recommend until the bugs got fixed. 3/10 currently.
Proposta do jogo inovadora, a ideia do jogo é muito diferenciada. O design do jogo é bastante agradável.
ruim e bugado
a buggy game and not intresting
[h1]Before I played Detective AI, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
The idea behind the game is amazing, the pixel art is super pretty, and the dialogue is very funny at times. The difficulty is also pretty insane; getting the best ending takes a ton of effort, and being able to connect the dots in each AI-driven case is not an easy task at all -- and that's a good thing. At the time of my review, there were a few bugs in the game, but it seems like they've been mostly dealt with, and now the game's experience is smooth. Especially considering it's a free game, it's a great way to spend a couple of hours. I definitely recommend it.
Bir dedektif olun ve araştırdığınız her vakayla birlikte gelişen yapay zeka tarafından kontrol edilen bir suikastçıyla yüzleşin.
It's not a bad game but when i tried to play 2nd time my save was gone and i didn't wanted to play again the whole game
It's a quite buggy game, and it lacks some design thinking into explaining all its mechanics properly. I would love to play a patched version of this game, it seems like if it were given more time into polishing it would be a solid and decent game. Anyways, congratulations on your first release, Gamonga!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.