
Destiny or Fate is a deck-building roguelite game. Choose a hero, build a deck and a party of mythical creatures, and set out on an endless adventure! Are you ready to make your own destiny, or will you succumb to an evil fate?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, French, German, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I cannot recommend this game in its current state. Though the game has some interesting mechanics, the translation on the cards and explanations leave too much ambiguity. There have been no updates for years so I doubt it will ever get fixed.
Sorpresa agradable y descubierto por casualidad! Un juego que se le ven las carencias pro las suple con un gameplay y dificultad agradables.
Que tristeza vc descobrir uma pérola no meio do lixo tão tarde !!! esse game me fez viciar como nunca antes em um game de cartas amigos, que delícia de jogo tinha de tudo pra ser bom, so que tá mais do que cagado, achievements não dropam, o game trava, demora pra abrir, tá todo abandonado. Uma pena pq eu queria mt ir atrás do 100% dele, porém eu recomendo vc conhecer pra matar um tempo até pq eu peguei de graça na época e acho que vcs também!! se gostam de games de cartas, esse é bem maneiro!!
Очередная попытка воткнуть ККИ в какой-нибудь еще жанр. Играю в "HS", поигрывал в "Гвинт" и "MTG".3 столпа до которых х р е н кто дотянется
It's a little buggy and incredibly unbalanced. It was very difficult in the second level but I found a combo that was completely unbalanced and finished the game.
Score: 2/5 [b]The Good[/b] 1. Drawn art style is very solid. Interesting, colorful variety of character/creature designs. 2. Many solid mechanics, including creature collection, perma-death. [b]The Bad[/b] 1. Sound mixing is atrocious, often extremely loud at the beginning of battles. 2. Balance is all over the place. 3. Animations are very lacking. 4. Poor quality writing. Maybe translation issues? It was difficult to understand what the consequences of my actions would be inside and outside of combat. 5. Finicky, clunky combat controls. I would often have to click an action twice to get it to register. Interface/system lacks a few core QoL features present in many other competing deck-builders, like unneccessary extra required clicks for most actions as opposed to click and drag, and again extra clicks to end each turn. Pointless extra clicks posing as "choices" for combat rewards where you have no information on what the differences are. 6. The intro sequence is rough. Tutorial does not give you enough information on how the game's less common mechanics work. Character's goal and the delivery for the narrative exposition are lame.
Дизбалансная помойка, на которую лучше вообще не тратить своё время...
I was just starting to enjoy it, but then, much like many reviewers here, I logged in to see 3 of my characters dead for no reason. This game has great potential, but it's too broken and unrefined to recommend at the moment.
A boring card roguelike. I played this game back when it was in early access, and at the time, it seemed to me that it had some interesting ideas that could be developed. But back then, the game felt too raw. Unfortunately, not much has changed since then. The only merit of the game is the art. The characters, locations, and monsters are beautifully drawn. But that’s where the visual advantages end. The interface, fonts, and icons are poorly designed and don’t really fit together. In terms of gameplay, there are many ideas that could be interesting for the genre, but none of them are properly developed or executed well. Here are a few examples: there are 15 playable characters, defeated monsters can join your party and help you in battles, and you can freely move around the game map, allowing you to return to unfinished fights or revisit shops at any time. The main problem with all these mechanics and the gameplay as a whole is balance. All the "unique" character abilities are very weak and have little impact on the game, just like the abilities of the monsters in your party. Most of the monsters are weak, and while the game expects you to level them up, the costs for upgrading are too high, and most of the time, the monsters that join you die within a few battles. Overall, there are very few ways to heal, and when you can heal, it’s usually for a very small amount of health, while enemies deal a lot of damage. The cards semselves are quite boring and build your own build you will not be able to, which is a verdict for a card-based roguelike. On top of that, the cards are either too weak or too strong, and with the game's balance issues, you'll rarely get a chance to upgrade them. Destiny or Fate is yet another example of why you shouldn't release a game in an oversaturated genre if you can't offer something new with solid execution.
Эта игра когда: 1) Убить босса на первом ходу - легко, а то что этот ход будет длится 2 часа - это так, издержки производства. 2) На персонажах со сложностью выше, играть легче. 3) Ты отхватываешь проклятья и урон каждый раз когда заходишь на клетку со случайным событием. 4) Весь сюжет это короткая концовка игры за выбранного героя.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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