
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我尽力了,我杀人如麻,纳取美人,向下属宗门索要好处,血祭全城,最后我还是一代仙尊,受人敬仰
很好玩
游戏是好游戏,我觉得可以做觅长生的代餐。但是吧,人物交互实在是有点难平。除了跟着任务走,自由度还是有点太低了。期待一下更新。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待另外两条线
挺好玩的
超級讚
游戏没有完工的内容太多了,麻烦尽快更新,还有高阶功法加强下,练气功法就能从头打到尾了
BUG修一下,悬赏任务,拥有黄级功法,但是任务没有完成,你要么就在悬赏阁做一个能提交任务的选项,别搞的我死档
化神九层就结束了么?没有飞仙了啊,突然结束
好玩! 最值得稱讚的是遊戲性, 流派的組合多樣性, 互相的克制關係, 功法、術法的搭配加成。 小可惜的是線性劇情問題, 雖然是想要控制流暢的故事, 大故事節點一樣沒關係, 建議可以在中間穿插多樣路線的小劇情, 每次重開遊戲是不同的NPC組合, (第一章---B、D、G-->第二章) (第一章---A、D、F-->第二章) (第一章---C、H、K-->第二章) 不然想重開,多玩幾次不同流派, 但都是在找固定的NPC講話。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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