
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在游戏处处的都差点,剧情、自由度、养成、战斗,希望能把其中一个方面做好,侧重一些养成或者战斗,多研究一些战斗的机制让每个境界都有可以考虑的东西,养成方面的研术与悟功太强多加点限制,困难打完全剧情没一场战斗能撑住我一回合的,导致一点交互都没有挺失望的demo时没有玩的还好,ea是真的要改改
玩法构筑很好玩,游戏难度适中。就是处处透露着贫穷的制作,要是美术资源可以升级下就好了。
战斗系统有意思,多样而不复杂,可以自己研究bd,也有粗暴的轮椅bd(个人感觉这是好游戏必备因素)。剧情不咋样,不过可以期待一下正式版;ui不太方便,装备里衣服和靴子还有饰品混在一起,套装组件隔了十万八千里。不过就目前的战斗系统来说我觉得可以期待一下
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
品鉴了😋,感觉是觅长生plus,不差! 炼丹系统感觉比觅长生舒服。 支线系统做的挺多,除此之外,还有一大堆没有交互但是有背景故事的NPC。 这个游戏还没有做完,很有前途。
蛮不错的,希望越来越好,期待一手。
顶我上去,sl的时候,加载存档一定别用白光白幕,太容易引发眼部疾病了,刚刚我眼周水波纹半小时才好,工作室更新之前大家sl的时候一定记得目光回避
一般般吧,无脑无敌的那种,
挺好玩的,希望能出个无限游玩,优化一下炼丹和功法书法分类。NPC能增加互动。能让玩家自己选择进阶时机。
我的承诺你出我就买,希望你能实现约定好好更新加入更多内容
玩了两个存档把两个至宝都体验了下,这游戏可以给个好评爽是挺爽了,但也没想象中那么好。在我看来有几个不太符合心意的地方可能是这种游戏类型限制了毕竟不是完全开放世界,就简单提一下吧不用太在意,一个是npc无交互,除了几个关键npc其他全没有有效互动,好感度也有点鸡肋,再就是寿元好像只限制了玩家对npc没有作用有点缺乏真实感。游戏本身我觉得也有需要改进地方,比如合成功法的地方筛选最好优化下也加个剑修魔修这些类型筛选,背包筛选能不能也优化下加个功法是否已悟的筛选还有根据功能筛选比如气运/物防,商店最好也有个根据类型功能批量购买出售的功能,悬赏阁那里能不能跟着地图增加悬赏的上限始终只有筑基期是不是不太合理
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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