
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
进了第二章就开始遇到接了悬赏打完目标以后大概率触发对话无限循环的恶性bug,玩不成
现在虽然只有一条线,但是上头玩20小时没啥问题,至少要比那些半条线都没做完的EA要强的多,给个推荐
快速战斗如果拍空格跳过动画,经验会丢失,修一下吧
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和
其实还可以,更新还勤快,依旧有小问题,最大的问题是同质化,最大的优点是自由度高,有创意,爽
还可以,如果内容再多点就好了,刚把药吃满就通关了 很遗憾
还行,值得期待
玩了几遍,整体来说还是还不错的,现在是测试阶段也还算可以接受,功法融合还是挺有意思的。觉得有待改进的地方有几个。 1.功法的获取有点太过廉价,虽然这也是融合功法爽快的来源,有些纠结 2.融合功法虽然还算有意思,但是实际上没什么可选项,一方面速度收益太大,基本都会死磕速度,另一方面前期功法给的数值一般跟不上了。比如基本上必融的凌波,之后我一般都会用水镜替换。而且相关词条就那几样,叠层加数值的,加百分比数值的。玩融合功法实际上很大一部分是喜欢构筑之后1+1>2的感觉 3.剧情一坨,人物立不住,NPC的崇敬让我感觉莫名其妙,还有那几个后宫完全没有想收的欲望,也不理解为什么会收他们当后宫,那个魔教大小姐收了甚至觉得有点恶心。 4.炼丹系统之类的后续应该会改吧,毕竟那个升级进度感觉完全不合理。 5.地图上实际上很大一部分都是没有什么实际意义的,可玩的部分还是太少,功法构筑之后也没有给爽一爽的地方 6.珠子和鼎的功能解锁有点太过粗放了,还是需要进行一定的控制, 7.修炼境界还是需要进行一定的规划,毕竟在没有时间限制的情况先感觉有点空虚,不过在内容还比较少的情况下感觉也只能这样了。而且数值感觉会比较难控制。 8.部分功法实际上感觉有点微妙,比如有个杀人+1血的功法,完全没有去刷的欲望,毕竟这游戏也没什么值得刷的东西 总的来说流程还是应该适当控制,毕竟如果真的完全追求无敌的话我为什么不去开挂呢。在体验了一把气运寻宝之后的强度之后我自己就把这个功能禁了,有点太强了。游戏感觉还是挺有意思的。不过后续的调整感觉会很难。毕竟数值这东西牵涉的太多了。
终于找到一款对味的修仙游戏了,当拿到减速度的法宝时就已经无敌于天下了
玩了好多年游戏,这是第一次买游戏和评价游戏,目前为止,给我的体验很好,制作组加油,千万别跑路。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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