
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为何过了最下面第五章的时候选择了突破元婴去到第六章还是结晶?在那章最后的任务又要突破元婴,存齐了材料突破的时候选了道婴画面一动不动什么原因??现在卡住进度了。。
其实做的不太好的,但是作为从测试版本就一直关注的玩家,还是想支持一下。 游戏时长大概就15-20小时左右,目前来说游戏内容肯定是偏少的,我觉得最起码要25-30才是比较足的。 其次是剧情,剧情太简单,人物设计的也很单调,特别是女主,几个女主纯纯的工具人,给人一种意义不明的感觉。游戏本身没配音就算了,主线剧情高潮的时候甚至也没啥bgm,玩起来很没激情,加上剧情又不咋地,着实是犯困。 但是也有优点,我觉得战斗以及炼丹做的还不错,地图做的也还可以,可以感觉到用心了,虽然剧情不咋地,但是整体游戏体验其实还挺好的,基本也不会怎么红温啥的。 希望接下来可以丰富一下游戏剧情,尤其是和女主角相关的剧情内容,可以适当弄一些配音或者音乐,请不起配音现在一些ai配音真不差啊。 最后希望丰富下游戏内容,目前来看还是少了啊。
整体来说还是值得回票价,不过我个人建议等上半年,让剧情更丰满的时候再玩会比较舒服
Nice to play! The fun comes from figuring out how to mix and match all the magic combinations. That said, you'll need to do some research to get familiar with the mechanics. For new users, having more guidance or tutorials would make the learning curve much smoother.
挺好玩的,就是第一,完成度太低,加油完善,第二,有点变态,后期纯纯秒人,就是过剧情。
虽然和逸剑之类的比不了,ai味太重了,剧情之类也不行,但是起码玩的时候不憋屈,和前面出的有些大便比起来好多了
好玩,等炼器模块更新 第一是轮回币感觉太少了,就成就给的那几个。 第二是npc可以多加一点互动,不然变成纯线性游戏了,不过这个要和主线支线做协调就是了。
根本停不下来
终于打通了,整个游戏主线剧情一般般还能看,主角略割裂,反面角色塑造的有点刻意,整体就有点维和不能细看,前面还挺期待,到后期就一目十行的看剧情了,支线想整出多选择影响多结局,但分支太少太短。 这游戏打法比较简单,时间对于这游戏几乎没有任何作用,所以弄点初始基金,蹲在市场买材料炼丹再倒卖很快就可以富甲一方。 立绘上除了几个主要角色还能看(都在上面视频图片里了),剩余属于这是怎么画的...难看的一批。 最后,这个游戏还能玩吧,算是及格。
个人还是十分喜爱其炼药和术法、功法体系的。 不过其他很多方面都有待改善: 游戏性: 1,地图上的任务、玩法、剧情、奇遇,感觉还是很少。绝大部分都是战斗。 2,后期(二阶上品极其以上的药草等)在至宝空间中的成熟时间太漫长了(单纯的挂机提升修为,个人感觉是很无聊的事情,如果不是剧情要求根本不会去提升它),其次杂属性药材感觉比不过纯属性药材,综合数值和同阶一样。 3,目前还缺少对矿石材料的利用。 4,炼药体系和自由组合功法和术法效果个人感觉良好。 5,战力提升单一,整个修炼体系都是同样的战力系统,缺少境界的提升引入新的战力系统 剧情: 1,剧情(目前完整的主线,只有一条),主线剧情给人的感觉(没有特别的印象)。 2,支线的剧情都是简单和单调的(遇到仇敌杀人夺宝、给予他人机缘导致他人遇到灭顶之灾等等)。 3,配角和女主极其反派的塑造都很缺乏深度
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Gardens Between | $871.2K | 2.8K | 94% | $19.99 |
| The Legend of Heroes: Trails to Azure | $871.4K | 1.1K | 98% | $39.99 |
| Zuma Deluxe | $871.5K | 6.7K | 96% | $4.99 |
| Rustler (Grand Theft Horse) | $871.6K | 2K | 75% | $24.99 |
| VenusBlood FRONTIER International | $870.8K | 826 | 94% | $39.99 |
| Unrailed! | $870.6K | 19.7K | 93% | $2.99 |