
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有代入感!很不错!就是路线1 2没有一起推出,反而是魔道的路线先出来了!
贯穿全线的降智装逼剧情给我毒死了,凭空刷新的捧哏给我毒死了,魔门光速洗白给我毒死了,门派名字起个【覆天】给我毒死了,表面后宫实则不熟给我毒死了,修仙写成争霸给我毒死了,攻城略地给我毒死了,结丹剧情里把手下叫【我的弟兄们】给我毒死了,半夜劫营带八百炮灰给我毒死了,弱智钓鱼剧情【他钓的不是鱼,是道】给我毒死了,打不死的存在感比女主高的仇人给我毒死了,不止一次的新手下谄媚争宠【他家竟然献了美女,该死他们家要压我们一头了,早知道我们也献了】给我毒死了,化凡秀才连被一群没有功名的路人跟风嘲讽给我毒死了,化神了看一群凡人打太极说【这不是寻常演武,这是道!】跟练三天学到天阶神通给我毒死了,突破化神时见过姜佩佩的爷爷后面剧情转头就不认识给我毒死了,元婴七层用【燃寿秘法】临时提升到化神给我毒死了,前面吹半天化神多牛逼多少年才出一个进了个秘境化神遍地走元婴多如狗给我毒死了,放狠话时主角的唐笑表情给我毒死了,幽默双标男主说众生平等给我毒死了,莫名其妙冒出来的绿毛后宫【你谁啊姐们】给我毒死了,主角飞升以后老牌化神没升几层你主角的几个fw手下个个元婴化神,三个幽默女主全部飞升给我毒死了 剧情一坨给我吃出内伤了,游戏的构筑又很神必,能玩下来全靠融合轮椅和炼丹,轮椅融了爽爽爽秒秒秒能爽几下?炼丹丹药种类就那么多而且现在操作不太便捷,没有吸附几十个低级草你就拖吧一拖一个不吱声。 你们这游戏纯线性更应该好好考虑下剧情怎么写,不求加分但也不能扣分吧,但凡借鉴一下近几年的热门修仙小说呢?现在的剧情拉完了还一股ai味,不提修炼领着一帮莫名其妙洗白的贵物手下攻这个城灭那个宗,不知道的还以为是来当皇帝的,你觉得你是修仙吗?剧情设计遣词造句没有不出戏的地方,简直把敷衍写在明面上了,后面如果其他两条线还是这水平我会改差评
很好玩,我都没怎么推进剧情,光在研究怎么合成法术,怎么种田炼丹赚钱,一不小心一口气就玩了这么久。
你的剧情确实挺屎的,但你的游戏性和更新勤快程度又很好的弥补了这一切,你让我爽我就给你好评。顺便希望你早日找个正经写手重置一下剧情,哪怕是有点成绩的网文写手外包一下也不错,你都有世界观和大概剧情大纲了,找个文笔好的润色一下就好了。
剧情赶紧重写吧
挺好玩的游戏!
Skill-building is rich and deep; it's a very fun game.
总体而言意外的可以,虽然是剧情有些流水化和套路化,但是搭配细微分支加上本人多年没看网文,一口气通关下来挺舒畅的
我勒個 出乎意料的好玩啊
说点什么呢,是冲着职场更新的劲头,游戏一出朋友一说就买了。第一周目通关,很多东西貌似都不完善,不多说什么了,速度更新吧。剧情相对于职场确实太弱了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
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