
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
觅长生+轮回修仙传+鬼谷八荒的缝合大杂烩游戏,但是没有缝到重点,目前个人体验后的问题主要出现在: 1.NPC无带入感只是一个过剧情可跳过对话的贴图,没有组队没有好感对话,没有交互。 2.功法装备确实多,但是没有一个游戏内可以直观查询的地方,如果你说轮回商店可以看当我没说。 3.战斗动画太拉胯了 4.剧情看似自由度很高,实则就是线性剧情 5.大世界自由度的话也就是和地图上的木桩NPC切磋换东西,偷东西 目前想到的就是这些,整体玩完以后就是一个可以一次性体验的小游戏,流派就一个金罡流云,建议看后续更新后入手。
玩法极度匮乏,后期内容居然和前期内容差不多。所谓的玩法其实只体现在了功法构筑上了,除此之外啥也没有。剧情基本就是洋柿子小说那套没什么好说的,总之就是前期还行,后期全是重复劳动,反复复刻前期内容,而且是演都不演的直接换图然后重新走一遍类似的剧情。。
能不能修改一下规则啊,同一种效果的功法不能重复装,因为一旦无限流开启了就瞬间没意思了。我觉得这样修改非常合情合理,或者改成功法被动只生效一次,这样更合理,把限制合成的次数取消掉,这样玩困难模式以上也不用担心合成次数不足了,既保证了无限合成,又保证了不会失控搞无限流。望采纳啊!!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有优点,也有缺点。 对于喜欢钻研build&研究极限的玩家来说,炼丹、功法融合与摆放可以打发点时间——至少我玩了70+小时。 然后说缺点: 1.没做完: 目前(2026/7/24)剧情分支还有两条大分支没做完,以及数条小分支;炼丹炼器制符也只开放了炼丹。 2.剧情烂: 永远是路人来嘲讽两下然后被打脸,其他人来找麻烦被主角反杀。 有时还会突然加设定,比如说打探消息,主角直接拿出我不知道的功法说是最近买的,功法可以为别人编造梦境什么什么。 感情更是烂,几个认识没多久的npc突然就被天道钦点是主角道侣了,也不能拒绝。 以及面对”强敌“,因为融合功法等机制下主角是可以碾压对方的,但战斗和剧情各管各的。主角一招对面倒欠十条命,剧情说主角奋力反抗勉强反杀。 3.机制烂: 地图上的npc永远只会呆呆站在那里,每个月刷新一次背包,可能是商店化作了人型罢。 虽然有时间这个设定,但除了开局买药救姑姑之外的任务,都没有时限。 而炼制几炉高品丹药动不动几十年,用至宝练习高级术法也动不动几十年——直接和别人切磋几次可以不消耗时间;神农鼎培养些高级材料也是几百年。 时间是会提供一点点难度,如果你开局至宝选了神农鼎且是杂灵根没有高级功法没有灵石没有药那修炼速度确实不行。 但开局至宝选另一个,直接战斗加修为,材料直接吸收加修为,全程没有一点时间花在修炼上。 时间很难影响到什么,反而是一种多余的东西纯膈应。 以及换地图,玩家并不能主动选择去什么地图,只能跟着剧情走,到最后一章直接被困在最后一张地图上,推完剧情就没事做了。(而且剧情还烂) 如果玩完后想体验类似且更好的游戏,可以试试《觅长生》。
不能乱杀人
我一进门就发现了三个问题 ing 完成度低的令人发指,但凡有一个模块是制作完整的都不会有这条差评 制作组应该给通关这款游戏的人发一笔测试费
试玩就觉得背包系统是亮点,其他的没啥看头,EA也差不多,多了个鼎,因为材料好搞,玩到后面感觉还不如珠子,看后续更新吧 现在来看剧情平庸甚至不如短剧爽文,玩法还可以,玩体修流派纯换皮,高级术法和低级术法就是单纯的改动数值,练气这么玩,化神还是怎么玩。
这不就是初版demo拿出来卖嘛。。。。。
游戏功法系统是挺好玩的设计的,就是台词与剧情有点太烦人了,剧情人物都十分脸谱化,没事就在那感恩,然后念大段高中作文,一会升华,一会又激情朗诵,升华主旨、这文本也太差了,这十分影响游戏体验,特别是玩到后面像在上高中语文课,大量的高中语文作文结尾升华部分。这十分令人难受 你能不能搞清楚这到底是一个游戏,还是一个宣传教育软件。为什么老是夹带臭不可闻的正能量主旋律教育内容,你不能一边别人花钱买游戏,对不对,别人还得承受你那些,你给别人钱别人都不愿意听的那些话吧 假设你有机会公开免费授课你在游戏台词里写的那些东西,那你自己愿意不愿意去上你自己这个免费的课来受熏陶??如果你都不愿意去听这个免费的东西,你为什么认为别人付款是为了受你的教育?? 如果玩游戏喜欢看字的,非常非常不推荐购买!
个人评分:50/100 什么都没做就端上来了,游戏是这么好做的吗?跟职场浮生记一样的问题,只考虑铺量不考虑质量,到时候就靠内容量唬人,实际全是一本道,选择剧情毫无营养可言。流派构筑深度太差,还是纯靠堆量看着很复杂,掩盖不了策划毫无才华的本质。每个不同的境界其实就是打不同难度的史莱姆,乱了套皮又重新开始养成,刷刷等级又开始下一个轮回。剧情兼职儿戏得不能再儿戏,像ai做的剧情,有了下文忘了上文,被魔教种上血奴印下一刻又跟没事人一样和魔教npc闲聊,我是完全无法代入剧情中
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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