
Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.6Kreviews | 97% | — | $10.7M |
| $39.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RTT经典之作,只玩赏金猎人3就行,操作手感和画面都是顶级。
めっちゃ面白いです。リトライ性が高く、「こうしたら解けるか」に対する回答がすぐ得られ、失敗してもすぐやり直せます。一見すると解けない配置に見えて、あれこれするうちに思いつく、というのが快感です。 Shiftキーによる一時停止&同時指示モードのおかげでストレスなく操作できます。 ボリュームがあり、メインコンテンツを一通りクリアするだけでこの時間です。(寝落ち等ありましたので正確ではありませんが) この手のゲームは言ってしまえば同じことの繰り返しになりがちですが(例えばゴーストオブツシマは剛弓とステルスの繰り返し)、巧みな敵配置やギミックなどにより飽きがありません。確かに強い行動もありますがステージによってはそもそも使えないようになっていたりなど、工夫を要求するのが素晴らしいです。 回答も1通りではなく自由な挑戦ができます。 この手のゲームにしては要求スペックが結構高く、低スぺPCなら最低設定で動くかどうか、という感じです。PS4くらいのスペックは要求しますのでその点は注意。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Korean, Russian*, Simplified Chinese*, Japanese, Polish*languages with full audio support
| $39.99 |
| 1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 255ratings | 92% | — | not modelled |
| $39.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
TDLR: Probably one of the very best in the niche "tactical stealth" genre. In this iteration of the genre you play a group of western movie archetypes, Cooper the Gunslinger, Doc the Black Hat Assassin, Kate the Femme Fatale, and some others. The game has a strong narrative, but the story is quite short, and the game is really focused on replaying the missions to get a higher score / better time. Tactical Stealth games are a bit of a rarity, and honestly, not really my thing. Mimimi Games made three that all received critical acclaim. Shadow Tactics: Blades of the Shogun, set in feudal Japan. Desperados III, set in the Wild West and Shadow Gambit: The Cursed Crew, set in a "Pirates of the Caribbean" fantasy world. They then sadly closed down in 2023. All three games have a top-down isometric perspective, and play in real-time, with the player being able to pause, slow or speed up time. Each mission begins with your team arriving on a large complex map, filled with enemies, and often neutral NPCs as well. Vision Cones can be made visible for enemies, and your team travels the map, eliminating or avoiding enemies, to reach a specific goal. Each member of the team has differing talents, Cooper is a crack pistol shot, and can throw a knife, Kate can wear disguises and walk past most guards, The Doc has a long range pistol and so forth. You can pause the game, issue instructions to each team member, and unpause to let your plan play out. Quick-Saving and Reloading is encouraged, as trial and error is very much expected. The characters are all well-voiced and likeable, and the story is a very standard western revenge movie, that sees the team raiding a mine, stopping a wedding, and defending a homestead and other classic western battles. The campaign has around 16 missions, which each took me over an hour to play, but I'm not great at the game, so it can probably be finished much quicker. The focus of the game, and I assume the whole genre is to replay each mission to get higher scores and better times, which I had no interest in at all, I found the game "fun", but once I had solved a map I wasn't desperate to replay it over and over. Still the fact that I don't like genre, but still recommend it should tell you something. Stealth and patience are really key, and I'm not really good at either. Desperados is highly rated by critics and deserves it's position as possibly the best game of it's type. Even if you're unfamiliar with this type of game, it's still worth playing, just to experience the best that the genre offers.
Günümüzde bu tarzda çok az oyun çıkıyor, çok niş bir oyun tipine sahip bu oyun. Bu oyunu hikayeye odaklanmadan sadece gameplay oynamak istediğim bir dönemde gözüme çarptığı için çok bir beklentim olmadan oynamaya başladım. Oyun genel olarak gerçekten gameplay anlamında keyifli ve sizi stratejiler kurmaya itiyor. Bölümlerin uzunluğu ve zorluğu çok iyi ayarlanmış. Bazı yerlerde enteresan yöntemlerle rakiplerinizi indirebilmenize de olanak sağlıyor. Normal zorlukta oynadığımdan dolayı mı bilmiyorum am NPC'lerin yapay zekaları pek iyi gelmedi. Düz NPC'leri bianca ile öldürmek çok kolay, ve hiçbir NPC de "ulan şu kapının arkasına 4 kişi gitti, dönen de olmadı" demiyor, belki bu durum oyunun zorluğuna göre değişiyordur ama bu tarz minik şeyler normal zorlukta da olsa mekanik olarak çok daha etkileyici ve daha da çok şeyi hesaba katarak oynamanızı sağlardı. Her bir karakterin kendine özel farklı farklı yeteneklerinin bulunuyor olması oyunu gerçekten çok keyifli bir hale getirmiş, hiçbir karakterin bir yeteneği başka birininkine benzemiyor. Bazı karakterler yakın dövüşte iyiyken bazıları da kandırmacalarda iyi. Hareketlerinizi planlayıp aynı anda birden fazla kişiyi öldürmek çok keyif veriyor. Özellikle save ve load işlemlerinin hızlı bir şekilde yapılabiliyor oluşu, bu tarz oyunlarda beklenebilecek keyif kaçışını da önlemiş. Öncelikle bu oyunu hikaye için oynamamak gerekiyor, oyun hikaye olarak aşırı yüzeysel bir hikayeye sahip. Daha güzel ve derin bir hikaye olsa çok çok daha keyifli bir deneyim olurdu tabi. Fakat oyunun odaklandığı nokta hikaye olmadığı için bu durum çok da rahatsız etmedi beni. Oyunun grafikleri gayet güzel, izometrik oyunlarda grafikler kötü olsa bile idare edilebiliyor çoğu zaman. Fakat bu oyunda grafiklerde de güzel iş çıkarılmış. Western temalı grafikler güzel görünüyor. Karakterler, ortamlar ve animasyonlar da hoş. Arada çok küçük görsel hatalar var ama onlar da lafını etmeye bile değmeyecek şeyler. Genel olarak hikayeyi önemseden, kafanızı çok doldurmadan sadece keyifli bir puzzle/strateji deneyimi yaşamak istiyorsanız deneyebileceğiniz bir oyun bu, hikayesini çok da takmanıza gerek yok. Ayrıca bir bölümü bitirdikten sonra size bazı hedefler de koyuyor o bölüm için. Tekrar o bölümü oynamak için güzel bir motivasyon da veriliyor. Mekanikler: 3/3 Hikâye: 1/3 Grafikler: 2/3 Müzikler: 1/1 İnisiyatif: 0/1 7/10
到处都有对话叽里呱啦挺好的,热闹。为剧情买,听说这部剧情最好,然而只是主角剧,好几个角色寥寥带过就是给了点动机,每女必配一男化学反应。本来想说只能吸引男小怪注意顺直,dlc第二幕左边路又有个女斗篷结巴搭讪邀请女平民,行吧,无言以对。策略性一般,已经养成看见人下意识绕一圈的习惯,有点机械,手柄点点点比较麻烦,大部分都是抓时机来杀,一局下来就常用一两个人。
Cool gemacht. Aber nichts für Gelegenheitsspieler. Dazu muss man zu viel durch Fehlversuche optimieren.
超级好玩。打折入手不亏
Fun stealth-tactics with wild west setting, really enjoyed the story, level design, and characters. At first, I thought it would be a step below Shadow Tactics, but I was completely wrong Masterpiece 10/10
The prequel for the Desperados series, in which not just Mimimi greatly improved the concept of the Ninja Cowboy Cooper, as well as made the first two Desperados games easier to play and understand, especially certain mechanics related to timing, walking silently, and programming actions. That's a feat, especially considering that the first two games are also gems, but hard to learn, and even harder to master them. Here all characters are very likeable, resourceful and useful (this game has the best depiction of Mr. McCoy, by the way), the stage in Baton Rouge is just hilarious, and the dioramas are just incredible, as expected for Mimimi (the studio that is and will be missed very much), great soundtrack, good story (Cooper is a bit reckless here, but let's say it's part of being younger). I can see replayability value, not just with the original game storyline, but also the Baron's Challenges. Along with Shadow Tactics, it's one of my favorite games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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