
Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.6Kreviews | 97% | — | $10.7M |
| $39.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺优秀的策略游戏,操作介于回合制和即时制之间,有方便暂停操作但感觉不太好用的决战模式(最后一关决战模式好像有问题,同样的操作用决战模式直接男主暴毙),剧情很简单,主角小时候父亲被杀,长大后成为赏金猎人跟同伴一起复仇,4个队友也就新娘和巫女相关剧情多一点,医生是火车抢劫案认识的雇佣兵,大块头是救下小时候主角的反派手下。 玩法体验:以潜行为主,但是因为对面防守环环相扣,想不触发警报的话玩起来很费时间,要经常停下来思考突破点,我前两章没怎么触发警报,有时为了突破一个点要SL二三十次,玩麻了都,第三章郁闷之后直接发狂大杀四方,有大块头在的话普通难度稍微用点技巧通关不难,主要是一波波勾引对面来送。 总的来说,如果不追求成就勋章这些的话,玩起来还算可以,但绝对不轻松,追成就的话想想都麻烦。只玩了本体主线,男爵挑战没做。
GOOD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.9M | 38.5K | 96% | $39.99 | |
| $1.9M | 4K | 93% | $19.99 | |
| $611 | 6 | 0% | $4.99 | |
| $4.4M | 7.5K | 82% | $29.99 | |
| $336K | 603 | 73% | $29.99 | |
| $2.6K | 76 | 70% | $1.49 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Korean, Russian*, Simplified Chinese*, Japanese, Polish*languages with full audio support
| $39.99 |
| 1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 255ratings | 92% | — | not modelled |
| $39.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作丝滑流畅,代入感强,一旦开玩必须通关才过瘾。赞!
Really good fun, far more inviting to geuine real-time tactics saving a bad situation than I expected (slow time is excellently well done).
游戏费脑子。时间杀手
Trochę trwało zanim ukończyłem grę. Przechodziłem ją w kawałkach, więc na świeżo tylko pamiętam co się działo w dlc. Jeżeli grałeś w grę shadow tactics i ci się gra podobała to możesz w ciemno brać. Desperado 3 to jest więcej i lepiej tego samego. Najwięcej zmian przeszła w obrębie qol i aspekty, które raziły w poprzednich grach zostały dopracowane i teraz działa to bardzo sprawnie i płynnie np przewijanie czasu. Gra jest bardziej zwarta i nastawiona na historie niż poprzednia. Próbowano poprawić aspekt związany z walką dystansową, szczególnie że to western ale udało się to tylko po części. Przynajmniej nie ma już nieśmiertelnych samurajów i po 3 razach wróg ginie. Więc to wciąż głównie odwracanie uwagi i atakowanie gdy wróg cię nie widzi. Klimat westernu został bardzo dobrze oddany w tej grze. Bardzo polecam tę grę. Szczególnie, ze można dostać bardzo tanio na promocji. Chociaż też nie jest dla każdego. Przed zakupem warto zagrać w demo bo nie każdego uwiedzie ten typ gier.
Desperados III is in my opinion the pinnacle of the Real Time Tactics genre. Controls While early day titles, like commando's, where controlled by keyboard and mouse, Desperados III is optimized for controller, though it is not the first RTT to got this right. But damn did they nail it this time! Everything flows naturally, in a way you couldn't have imagined while playing commando's with k+m. There are so many control options, some of which you can execute simultaneously. Theme / Atmosphere The western theme is so believable that you get carried away by the story easily. In the early chapters your crew keeps expanding in a naturally flowing way. With each crew member truly having it's own character traits and usefullness in the game the authors really created a strong group feeling. After completing the game one even mourns a loss of some kind. This masterpiece would not have been so great without the fantastic music, completing the believable atmosphere. Story The authors give you plenty to chew on, with different maps each containing it's own specialities. Every map is used only once (except for DLC), unlike in Shadow Gambit. And they got that right. Each level has it's own character and atmosphere, while the main thread gives you some general purpose. The distinction between good and bad is very obvious. This alone gives you a break from every day's ambiguity. Gameplay This game really challenges the experienced RTT gamer, especially on Desperado mode. Guards notice you easily and shoot fast. The diffent types of enemies makes a more complex decision making by the player necessary. In most missions you need most or even all of your characters to finish. Sometimes when you begin a mission you have no clue how to solve the puzzle. But that only adds to the satisfaction when you complete. Mimimi Games delivered a true master piece in an not so easy money market. We must be thankfull for this piece of art! I will play it again and again. Kind regards
Great
神作中的神作
路易斯安那伏都教那关有个BUG,最后拿了钥匙给凯特看门后,凯特无法出来,导致无法过关,有大神知道怎么解决吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.