
Grow your fleet of spaceships in this incremental space game. Mine asteroids and trade with stations, unlock upgrades to make more money, deploy pirates, and unlock [REDACTED]. Pin to your desktop and watch your empire grow while you do "more important" things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Desk Space is a space-themed incremental game designed to live on your second monitor. It is intended to be a curated experience offering roughly 5 hours of active gameplay, where each prestige, especially the second and beyond, adds new complexities to the world. The game also has an endless mode where players can keep growing their fleet and make money infinitely and buy new mastery upgrades.
Fleet Automation: Buy and monitor hundreds of ships that slowly take over all of space and make you richer
Faster, better, stronger: Upgrade ships to be more efficient, get better prices, or haul more. Or blow all your money on the stock market.
Always on Top: Desk Space is also made to live on your second monitor or your screen corner as you work, game or do something else. Pin to your desktop (or go fullscreen) and watch your empire grow while you do "more important" things.
Space is big: Go further out in space and discover new wares, rare ores, secrets.. and dangers.
Space synergy: Unlock and experiment with upgrades and ship types to find synergies and new ways of making that sweet money
Endless Mode: After the campaign, or at anytime you chose, endless mode lets you play and prestige infinitely. Raising the players rank unlocks new exclusive upgrades allowing more efficient ways of making more money!
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a gamedev myself, and that's the only review you need [h1]I refunded this game[/h1][hr][/hr] I played the demo for 30 minutes. After migrating my save, I finished it in just 40 minutes There is barely anything new added compared to the demo Once you finish the game, you can prestige, but it barely makes any difference compared to the first playthrough. It's the same mechanics, only with a ~15% boost [h1]What I liked?[/h1][hr][/hr] * Concept * Some upgrades [spoiler]AGI. Gives you a random ship every n seconds. I love self-scaling upgrades a lot[/spoiler] * Building. You can place buildings [spoiler]Although there is only 1 building and it's non- interactable (metal refinery), but the concept is great[/spoiler] [h1] What I didn't like?[/h1][hr][/hr] * Many useless upgrades that do nothing [h1]Rating 2/10[/h1][hr][/hr] Great concept, but lacks depth. I was way more excited when I played the demo. When you see such a big map, you are very intrigued by the possibilities. But sadly, it's just a big map without possibilities Don't recommend [h1]Extra[/h1] [hr][/hr] Follow my curator page, [url=https://store.steampowered.com/curator/45084582-Dev-inspiration/] Dev inspiration[/url] for more reviews from a developer's perspective.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28K | 101 | 86% | $9.99 | |
| $28K | 87 | 49% | $8.99 | |
| $27.9K | 70 | 74% | $19.99 | |
| $27.9K | 134 | 69% | $6.69 | |
| $28K | 120 | 82% | $8.99 | |
| $27.9K | 123 | 77% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.1K | 785 | 70% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455.5K | 3.5K | 88% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Russian, Thai, Vietnamese
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game. The developer is active and tries to make game better. There is still not all perfect but the game is worth it.
Неплохая игрушка в стиле Idle. Пройдена на 100% за 4 часа. Как принято во всех idle-играх, тут есть система "престижа", которая названа "сингулярностью". Всего есть 5 сингулярностей, после каждой из которых открывается немного нового контента. Но, к сожалению, начало после каждого рестарта кажется очень долгим. Причём даже кажется, что начинать после рестарта ещё сложнее, чем в первый раз из-за накладываемых штрафов. В целом, норм.
It's fine. There's nothing special going on but it's not super expensive so it works itself out as a fun timesink. I will use this review to call out one of the things that upsets me endlessly, it will go into "idle" mode (removing all the UI elements and just moving around the system) wayyyy too fast. If I'm actively clicking on an upgrade it should not fade out the menu I am actively clicking on! Don't get me wrong I do like the idle mode, it's dynamic and seeing my ships move around is nice, but if I'm clicking on the game it should not STOP me from clicking on the game. Also, to get a bit pretentious and also do the faux paus of addressing other reviews, there's a lot of reviews expecting this game to be an incremental game. It's not. This is a pure idle game. You don't speed up exponentially as you buy upgrades, you speed up linearly. Almost all of my big jumps forward in progress are after a chunk of it running on a second monitor while I do chores or play another game and then returning to the game to upgrade. I think the campaign can be same-y and the prestige upgrades [u] are not good enough to justify prestiging. [/u] But I also don't really care as the actual loop isn't unique enough to want more. At the end of the day, it's fine, it's cheap, it's decent fun. I'd recommend it to friends that I know like idle games after they've played some others I personally prefer, but I [i] WOULD [/i] recommend it.
气笑了,解锁完远征一次没跑过,隔了几个周目才发现这东西即使是拉最低时长一直快进都有9倍回报,突然金属自由了
This game feels like an Alpha Version. Full release? Way off. UI is bugged at higher resolutions, UI scale does not match between "Tutorial messages" and rest of UI.
Ничего не понятно но очень интересно, интерфейс запутанный руду видно металл не видно как понять сколько у тебя его хз, разрабу видней, очень надеюсь он это доделает и доведёт до ума а так потанцевал у игры иммется
Flat game design. If you play it "all idle", you will have to wait weeks or even months to get to first "reset", but active gameplay will get you there in hours and after a few resets games starts to feel more like a clicker, then an endless idle game.
Its a fun idle game. It has some depth but not a ton. Easy to play and let run in the background.
good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.