
Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
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Languages: English*, Simplified Chinese*languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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卡牌肉鸽爬塔,风格偏向欧美系 卡牌+战旗得玩法。玩法上和策略很强,画面颜色上过于单调 教学关卡很贴心,手把手教你玩懂这个游戏,没有玩过类似游戏也不用担心快速上手问题 爬塔对战过程还能召唤强力的仆从,它们往往拥有强大的被动,能让你受益匪浅 游戏中属性目前就生命值一条,但其他方面却做的很繁琐,不仅有减益、增益、被动等等效果 大量的概念参杂其中,需要玩家花一定时间来领悟 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Desert Revenant isn't in great shape, given that it's been in early access for 3.5 years and likely isn't going to be fully released, given that there's a sequel coming out soon that owners of this game will get for free. There isn't great balance in this one and it's just odd to see cards in your starting deck offered up as rewards after winning a battle. I also got stuck in a weird loop with an enemy who boosted his hp indefinitely unless I cast an odd card on one of my summons to undo it, but I couldn't keep my summons alive long enough to catch up. Anyway, skip this and hope for the best with their next effort.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Refugee from Slay the Spire here... I strongly recommend Desert Revenant. Though card battlers are not usually my default genre, but Desert Revenant was able to impose itself as my next home for the few months to come. I wish more streamers pick it up so we form a strong community around the game. The early game may be daunting with many new complex abilities in the deck, but seeing their magic when they synergize is a huge satisfaction. The game grows on you, and give you never ending depth with the concept of minions, charms, and talents. The narrative, through visuals, dialogs, progressions, and abilities is very well woven and homogeneous, an additional layer of lore to improve the experience even more. The game updates have been great so far and I hope the goods keep coming...!
Desert Revenant is an incredibly unique, and fundamentally great card game. I found the game very entertaining and quite challenging. The Mechanics are easy to learn, but the game itself is hard to master. Till now, the game has 2 classes, The Leper and the Seer. Each class feels unique in the decks they make but also their class identity as a whole.Basically, you have to spend your mana points to dictate the game, dropping minions, applying buffs & debuffs, and utilizing spells to win the match. This game has a cool reward system that can change the whole game around which makes it entertaining and unpredictable. Overall this game looks very promising, looking forward to seeing what future updates bring.
很孬,玩着很难受,目前还没通关过 1,地图上看卡组无法查看卡片的升级效果 2,地图图标太小看不清楚 3,敌人意图画个圈是啥意思,你这跟没标有啥区别?完全看不懂 4,一多半事件不写结果,逼人交学费有意思吗?还有直接塞垃圾卡的,还声称是帮助我,我真的会谢。10金币买药事件要么是只有一场效果的蚊子毛buff,要么是回3血,你是认真的吗? 5,初始卡太差,瘟疫体系不成立,要等6轮才爆还不能一轮进化爆,你要不要看看你这个机制能打得起来吗? 6,一大堆打两三点的卡,给卡还能给出初始卡,这怎么好意思拿出来给人玩的?我打完眼镜蛇还给我白卡四选一?各种照搬撸塔的垃圾卡牌游戏都知道厉害的敌人给好的奖励 7,删卡太贵,一局配合天赋最多删四张,然后金币啥也不剩干不了任何事,我不知道为什么只有商店能花钱回血?就第一个职业那个卖血频率,有打算让人玩得下去吗? 8,天赋点永久解锁挺好的,但你要不要看看两条天赋树最后一级给的都是什么弱智卡,不点还不给看效果,点了喜获垃圾2费粘液一张 气晕了先不写了,鉴定为不如撸塔一根 —————————— 又玩了半天发现上边折腾半天连第一层都没过!!!! 战斗之后四选一99.9%的卡都是垃圾,还有一大批不如初始卡的,到底怎么想的,玩一关气一关真是脑溢血了,二层BOSS不知道什么一堆debuff我几十血两回合就没了,这是人玩的吗?先不说BOSS三个怪每个一大堆buff看都看不过来,给我上个黑暗我buff全没用还玩啥??
Great game. One of the few deckbuilders with creatures to summon. Amazing visuals.
I wish there was a neutral option, but this is a narrow downvote for me. Some of the mechanics are interesting, but the UI and game systems are just a little opaque to the point that I was never quite sure how much damage something would do or how much I would take. It also wasn't clear whether I was stumbling into an optional boss or if I was fighting who I was supposed to fight. Still, an okay game, just not one I can recommend for all but the most hardcore roguelike deckbuilder fans.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] ☑️It's okay. ❌Doesn't seem to offer much freedom. Simply put, it's like a budget Slay the spire, with boring story. You're forced to play an archetype right out the gate, with no freedom to just build off of one character and rotate your deck around after the first few cards. I found it also very irritating? That the voice actor kept saying "Sul-Tan" as opposed to what I am used to hearing which is "Sool-Tahn" that's more of a personal thing though, so... The game basically has a really over-enthusiastic voice narrator for the opening cut scene then everything else throughout is just a text reading adventure. Seems like such a waste of talent. The combat is pretty boring, the music as well, there are simply better games to play that do this better.
字体太小了,看着眼睛疼。 中文翻译太糟糕了,有很多的错误。 字体还是太小了,而且画面拉的太远,任务和状态栏看起来很小。
I really want to like this, but by the mighty jinn this game is buggy. Many card combos don't work, like the card that say you gain hp every time you deal dmg, well, I have a card that deals dmg at the start of every turn, so why am I not getting healed? And then there's a card that I can make a copy of the enemy, so I copied an enemy that deal dmg to all enemies (the root tentacle thing on one of the bosses?) Guess what, when the enemy use the attack it hits all of us, but when I use it it's only single target... Or the power I have that converts banished cards into discard... that also doesn't work when banishing cards. I like the story and writing. And I really want to find out more about the characters... I can even ignore the game running poorly and the max resolution is only 1080p. But it's hard to actually play and enjoy the game when my first character/build is faced with so many issues that it's not fun to play. Also the level of difficulty scales up wayyyyyy too quickly. It goes from easy > kinda easy > challenging > ded. Another gameplay issue is taht you can't tell exactly what the enemies are going to do. This could be by design but it's a guessing game. Yes you can narrow down the options by seeing who the enemy is targeting, but there are cards that lets you use the enemy's own move against them... so guessing which move out of the 2 they are doing is very silly IMO. BTW is it just me or the "tutorial" is non existent? Funny thing is that you can even toggle if you want a tutorial in the option, well it's on by default but I don't see any? The game looks polished but plays like it's in alpha, not even beta.
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