
Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Older reviews are outdated and do NOT represent the experience you have when playing at the current version (1.1.0)! That said - this game does something different with a story unfolding through out multiple runs + more and the developers do have plans on expanding replayability by alot with additional mechanics. There are some technical and Quality of Life/UI issues that hopefully being resolved soon. Beside that so far its a promissing take on the genre!
Thème super intéressant! C'est un jeu de carte rogue-like très stratégique ce qui me plait vraiment. Je conseille. 🙂
[h1]中规中矩的沙漠异域征战之旅[/h1] 《沙漠归魂》是由Kreationware自研自发的一款以沙漠风情为主题的肉鸽类卡牌爬塔游戏,游戏以奇幻的沙漠传说来讲述英雄们拯救世界的故事,游戏难度不高,跟着剧情来爬塔也是很有一番特色,不同的选择会有不同的故事路线,这也为多周目战斗奠定了不错的基础。 游戏的玩法就是中规中矩的卡牌爬塔,选好职业后就按着自己喜欢的职业流派来构建合适的卡组进行战斗,各个职业有着各自不同的多种流派,这点从一开始的新手教程卡牌上就可以看出来,比如先知法师,卡牌上就有着召唤、雷电强攻、攻击回血等,流派之间没有绝对的强弱之分,只有最合适自己性格的流派才是真正最强的。 战斗的时候依然采用的是正常的卡牌战斗,在魔力点允许的前提下出牌,不同的卡牌需求的魔力点不同,作用和效果自然也是不同的,不过游戏更看重套buff模式和联动攻击模式,主要的buff套够之后,战斗会比正常的硬干轻松更多。战斗手感也会流畅更多。 游戏的画风还是很契合游戏的故事背景的,给我感觉有点像当年看《阿凡提》漫画时的那种风格,但是又更贴近写实风格,毕竟是沙漠异域风情,可能是我见识少形容得也不够贴切,反正就是非常不错的感觉,就是色调方面,清一色的沙黄色,看久了多少会感觉有点单调,建议还是可以根据不同的神殿剧情来引入不同的环境风格会更加舒服一点。 整体而言,游戏还算是不错的,中规中矩中有着自己的特色,不过游戏的UI还是会需要优化,在整篇都是沙黄色调的基础上,UI的显示让人在操作上和视觉上有点不习惯,甚至很多字比较多的卡牌看起来也会相对吃力,虽说习惯了也就那么一回事,但如若能在一开始就给与玩家更好的游戏体验的话,又何乐而不为呢~ [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
卡牌肉鸽爬塔,风格偏向欧美系 卡牌+战旗得玩法。玩法上和策略很强,画面颜色上过于单调 教学关卡很贴心,手把手教你玩懂这个游戏,没有玩过类似游戏也不用担心快速上手问题 爬塔对战过程还能召唤强力的仆从,它们往往拥有强大的被动,能让你受益匪浅 游戏中属性目前就生命值一条,但其他方面却做的很繁琐,不仅有减益、增益、被动等等效果 大量的概念参杂其中,需要玩家花一定时间来领悟 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Great game. One of the few deckbuilders with creatures to summon. Amazing visuals.
很孬,玩着很难受,目前还没通关过 1,地图上看卡组无法查看卡片的升级效果 2,地图图标太小看不清楚 3,敌人意图画个圈是啥意思,你这跟没标有啥区别?完全看不懂 4,一多半事件不写结果,逼人交学费有意思吗?还有直接塞垃圾卡的,还声称是帮助我,我真的会谢。10金币买药事件要么是只有一场效果的蚊子毛buff,要么是回3血,你是认真的吗? 5,初始卡太差,瘟疫体系不成立,要等6轮才爆还不能一轮进化爆,你要不要看看你这个机制能打得起来吗? 6,一大堆打两三点的卡,给卡还能给出初始卡,这怎么好意思拿出来给人玩的?我打完眼镜蛇还给我白卡四选一?各种照搬撸塔的垃圾卡牌游戏都知道厉害的敌人给好的奖励 7,删卡太贵,一局配合天赋最多删四张,然后金币啥也不剩干不了任何事,我不知道为什么只有商店能花钱回血?就第一个职业那个卖血频率,有打算让人玩得下去吗? 8,天赋点永久解锁挺好的,但你要不要看看两条天赋树最后一级给的都是什么弱智卡,不点还不给看效果,点了喜获垃圾2费粘液一张 气晕了先不写了,鉴定为不如撸塔一根 —————————— 又玩了半天发现上边折腾半天连第一层都没过!!!! 战斗之后四选一99.9%的卡都是垃圾,还有一大批不如初始卡的,到底怎么想的,玩一关气一关真是脑溢血了,二层BOSS不知道什么一堆debuff我几十血两回合就没了,这是人玩的吗?先不说BOSS三个怪每个一大堆buff看都看不过来,给我上个黑暗我buff全没用还玩啥??
I wish there was a neutral option, but this is a narrow downvote for me. Some of the mechanics are interesting, but the UI and game systems are just a little opaque to the point that I was never quite sure how much damage something would do or how much I would take. It also wasn't clear whether I was stumbling into an optional boss or if I was fighting who I was supposed to fight. Still, an okay game, just not one I can recommend for all but the most hardcore roguelike deckbuilder fans.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] ☑️It's okay. ❌Doesn't seem to offer much freedom. Simply put, it's like a budget Slay the spire, with boring story. You're forced to play an archetype right out the gate, with no freedom to just build off of one character and rotate your deck around after the first few cards. I found it also very irritating? That the voice actor kept saying "Sul-Tan" as opposed to what I am used to hearing which is "Sool-Tahn" that's more of a personal thing though, so... The game basically has a really over-enthusiastic voice narrator for the opening cut scene then everything else throughout is just a text reading adventure. Seems like such a waste of talent. The combat is pretty boring, the music as well, there are simply better games to play that do this better.
I really want to like this, but by the mighty jinn this game is buggy. Many card combos don't work, like the card that say you gain hp every time you deal dmg, well, I have a card that deals dmg at the start of every turn, so why am I not getting healed? And then there's a card that I can make a copy of the enemy, so I copied an enemy that deal dmg to all enemies (the root tentacle thing on one of the bosses?) Guess what, when the enemy use the attack it hits all of us, but when I use it it's only single target... Or the power I have that converts banished cards into discard... that also doesn't work when banishing cards. I like the story and writing. And I really want to find out more about the characters... I can even ignore the game running poorly and the max resolution is only 1080p. But it's hard to actually play and enjoy the game when my first character/build is faced with so many issues that it's not fun to play. Also the level of difficulty scales up wayyyyyy too quickly. It goes from easy > kinda easy > challenging > ded. Another gameplay issue is taht you can't tell exactly what the enemies are going to do. This could be by design but it's a guessing game. Yes you can narrow down the options by seeing who the enemy is targeting, but there are cards that lets you use the enemy's own move against them... so guessing which move out of the 2 they are doing is very silly IMO. BTW is it just me or the "tutorial" is non existent? Funny thing is that you can even toggle if you want a tutorial in the option, well it's on by default but I don't see any? The game looks polished but plays like it's in alpha, not even beta.
字体太小了,看着眼睛疼。 中文翻译太糟糕了,有很多的错误。 字体还是太小了,而且画面拉的太远,任务和状态栏看起来很小。
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