
Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Highly recommended! I really love the theme of the game. We don't often see games inspired by Arabic mythology, despite the rich potential and material it offers. The gameplay is complex and challenging, which I really like. Definitely worth checking out.
Обзор на игру https://www.youtube.com/watch?v=3GzfI-JKH8I&ab_channel=DiKaPa_Twitch Такое мы любим) ДекБилд + Рогалик Есть различные персонажи с их способностями, картами, и плюсами и минусами Я играл за ниндзю Бьешь врагов, бьешь и себя) САДО МАЗО БДСМ воин! Понравился и джин с желаниями и вилки и в целом наполняемость игры Для раннего доступа - даже очень. Интересно что будет на релизе, если он будет )
[code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] [h1] 游戏简介 [/h1] 《沙漠归魂》是一款相当不错的卡牌肉鸽爬塔游戏,喜欢卡牌和角色扮演类游戏的玩家应该可以轻松上手。即使没有玩过类似游戏的玩家也不用担心,游戏中有专门的教学关卡,详细介绍了基本操作。游戏中的概念和玩法很多,初期上手可能需要一些时间。游戏中的属性主要集中在生命值上,但其他方面也相当复杂,需要时刻注意各种增益、减益和被动效果等多个方面。 [h1] 游戏特色 [/h1] 游戏中提供多个可选择的角色,每个角色都拥有独特的卡牌和大量的升级选项。游戏的重点是仆从和可召唤的友军。玩家可以探索多个引人入胜的故事情节,而你的决定将会影响整个世界的走向。游戏中呈现了令人惊叹的视觉效果,由众神带来的视觉盛宴。游戏推出时提供两张地图,每张地图都有数十个手工绘制的遭遇战背景,并且有多个难度级别供玩家挑战。你将体验到阿拉伯世界观下的主线和支线故事。通过升级卡牌,你可以打造出属于自己的独特游戏风格! 作为肉鸽游戏,游戏中充满了各种令人惊喜的随机事件:你可能会卷入一场激烈的战斗,成功击败敌人并获得丰厚的战利品;也可以与商人进行交易,购买各种药水、卡牌,甚至可以删除或升级已有的卡牌;此外,你还有机会解锁随机天赋,让你的角色能力得到进一步提升。 [h1] 游戏总结 [/h1] 总体而言,这款游戏的卡牌肉鸽爬塔体验非常出色,融入了许多创新元素,使其与传统的爬塔游戏有所区别。期待开发者的后续更新,希望未来更好!
[h1]《沙漠归魂》简评[/h1] [h1]依旧是爬塔模式的路线图[/h1] 玩家从起点开始,可以选择不同的路线,前进到终点,很传统的爬塔模式。这条路线上的房间类型也是很传统的类型,战斗房间、商人房间、财富房间(大量的金币)、天赋房间(从三项强大的被动能力中选择一项)、荣誉房间(赚取并累积荣誉点数,以解锁额外的技能和奖励)、许愿精灵房间(治疗最大生命值的10%,并获得一个祝福)等等。不过,这个爬塔路线并不复杂,而且很简单,玩家其实会根据剧情进度,每次进入到一个新的地区,在新的地点开始爬塔,也有一些Boss战斗地点则没有任何爬塔路线,直接开始Boss战便是。 [h1]传统的回合制卡牌构筑战斗[/h1] 本作其实就是很传统的回合制抽卡游戏,玩家通过卡牌构筑组建自己的卡组,在战斗时玩家每回合抽手牌,消耗魔力打出手牌。游戏的机制基本上和传统卡牌构筑游戏没有太大的出入,唯一可能有区别的便是玩家选择的职业的不同,则会有不同的职业专属卡组。此外,玩家在一个存档之中的所有战斗结束后,已经损失的生命值是无法恢复的,只能通过战斗之中的治疗手段,或者是爬塔过程中商店购买回血药、许愿精灵恢复血量等途径回血。恢复手段的限制,也算是游戏一大难点。 [h1]双向升级的卡牌[/h1] 作为一款卡牌构筑类型的游戏,本作中的卡牌数量确实不少,并且不同职业有着不同的专属职业卡牌。众多数量的卡牌之中,所有卡牌的升级不再是其他同类卡牌游戏中每张卡牌升级模板固定一致,而是均有两个升级方向,玩家完全可以根据自己当前卡组情况,任意选择适合自己的方向升级。在卡牌种类基数不少的情况下,加上不同的升级方向,令卡牌的丰富程度进一步增加。与此同时,游戏中卡牌之间的关联性是很强的,以三个职业(先知、麻风术士、战士)中先知为例,其主要使用符文强化自己(增益Buff)和使用魔法卷轴释放毁灭性法术攻击敌人(攻击卡牌),玩家既可以选择召唤流,也可以选择叠Buff流,还可以选择法术核爆流,当然也可以通过召唤物辅佐玩家叠Buff(增强Buff效果等)或者法术释放(增加法力值、增加抽牌数等)。不得不说,本作卡牌构筑方面的搭配组合,是有一手的,强过不少同类卡牌游戏。 [h1]意见[/h1] (1)放置召唤卡牌的位置只有两个,但是召唤物召唤出来后除了被敌人杀死之外,不能自主选择替换和删除,战斗之际显得不变通、很僵化。 (2)游戏故事颇有一种有头没有尾的太监感觉,这不仅存在于整个故事剧情,每个分段小剧场也是如此。此外,故事的中间发展过程也是能省就省,整个游戏下来就只知道玩家要找精灵王报仇,然后这个过程中神挡杀神、魔挡屠魔。 (3)法术图鉴中只有初始卡,没有升级之后的两个版本卡牌图鉴,也看不到升级之后的内容。 (4)UI设计有问题,图形和文字是真的小,关键有些地方的字体还自带模糊效果。 (5)汉化有些地方莫名其妙,且偶尔会蹦出个英文。 [h1]最后[/h1] 《沙漠归魂》这款美术、音乐、背景、故事都极具阿拉伯文化的卡牌构筑游戏,其卡牌战斗玩法上很传统,没有特别大的改进,没有特别多的特色和亮点。其核心特色即是丰富的卡牌类型以及卡牌的两个方向升级机制,令游戏在卡牌构筑的搭配组合上形式是多样化的,也正是基于本作的卡牌设计,其在卡牌战斗上其实具备了不小的潜力。游戏价格适中,打折时候价格不错,喜欢卡牌游戏的玩家可以试试。 [quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
wowow, finally a game inspired from the Arabic methodology, loved the gameplay, and the art also is nice, personally i loved the skills and the cards, the story is also great, i recommend this game for anyone wants a new rich theme
Desert Revenant is an incredibly unique, and fundamentally great card game. I found the game very entertaining and quite challenging. The Mechanics are easy to learn, but the game itself is hard to master. Till now, the game has 2 classes, The Leper and the Seer. Each class feels unique in the decks they make but also their class identity as a whole.Basically, you have to spend your mana points to dictate the game, dropping minions, applying buffs & debuffs, and utilizing spells to win the match. This game has a cool reward system that can change the whole game around which makes it entertaining and unpredictable. Overall this game looks very promising, looking forward to seeing what future updates bring.
Never knew how satisfying it is to destroy everything with a million debuffs xD 100% would recommend if you're into strategy games, and the Leper is the Goat
Refugee from Slay the Spire here... I strongly recommend Desert Revenant. Though card battlers are not usually my default genre, but Desert Revenant was able to impose itself as my next home for the few months to come. I wish more streamers pick it up so we form a strong community around the game. The early game may be daunting with many new complex abilities in the deck, but seeing their magic when they synergize is a huge satisfaction. The game grows on you, and give you never ending depth with the concept of minions, charms, and talents. The narrative, through visuals, dialogs, progressions, and abilities is very well woven and homogeneous, an additional layer of lore to improve the experience even more. The game updates have been great so far and I hope the goods keep coming...!
[h1]寂寞沙洲冷[/h1] 沙丘场景题材的卡牌策略爬塔游戏。本作增强了在类型游戏中常被忽视的剧情元素,营造了一种别样的异域文化色彩。战斗中,爬塔路线清晰明了,一目了然;以职业卡组、放置形态以及卡片双向升级为核心的卡组机制也有一定的独特性,同时还掺杂了战场Buff、许愿、天赋等系统机制。不过游戏目前还处于EA阶段,在UI、引导以及卡牌的丰富性和平衡性上还存在些许问题,游戏的字体也偏小,等待正式版的完善。 [h1]沙场厮杀[/h1] 当前阶段,游戏的各方面都还有很多的完善空间,不过主体框架以及核心玩法业已形成。剧情上,有着独具阿拉伯风格的主支线故事,不过由于这类题材在国内相对小众,可能对于部分玩家来说代入感欠佳。当前版本一共开放了先知、麻风术士以及战士三个职业,他们玩法各异,都有着专属于自身战斗风格的职业卡组。例如以符文为特色的先知卡组,虽然本身的杀伤力有限,但可以打出各种类别及效果的符文增强自己战斗力。几个量子叠加态下的光明符文(可吸血)、支配符文(无视护甲+增伤)、虚空龙符文(回合自动AOE)等等,一套组合拳下来甚至可以无伤虐怪。此外,只要有坑位,就可以召唤小伙伴携手并肩作战,相当程度上增强了战斗的策略性。 在卡牌升级方面,本作也有一些自己的特色,那便是提供两种方向的升级,使得卡牌在不同战斗中的Build容错率获得了提高。例如原始的1耗的“支配符文”只能增加一层Buff,在升级后可以选择增加两层Buff或者变成0耗。可以说卡牌的升级在本作中的地位十分关键且也十分容易,在商店处你只要有钱甚至可以无限次地升级手中的卡牌。 [h1]沙场迷眼[/h1] 职业不丰富可以增加,卡组有问题可以完善,这些都是可以在EA过程中逐步解决的。但是当下,我觉得最重要的是要解决游戏中字体过小的问题。这么小的字体在PC大屏幕上看着都很累人,试了下掌机更是恨不得时刻打开放大镜功能。这是非常影响游戏体验又显而易见的缺陷,希望制作组放在当前首要计划进行修正。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Desert Revenant isn't in great shape, given that it's been in early access for 3.5 years and likely isn't going to be fully released, given that there's a sequel coming out soon that owners of this game will get for free. There isn't great balance in this one and it's just odd to see cards in your starting deck offered up as rewards after winning a battle. I also got stuck in a weird loop with an enemy who boosted his hp indefinitely unless I cast an odd card on one of my summons to undo it, but I couldn't keep my summons alive long enough to catch up. Anyway, skip this and hope for the best with their next effort.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Knytt Underground | $18.1K | 487 | 84% | $2.09 |
| Zanzarah: The Hidden Portal | $18.1K | 975 | 74% | $0.87 |
| Star Wolves 2 | $18.1K | 164 | 40% | $3.99 |
| BullTales 🦬 | $18.1K | 51 | 76% | $9.35 |
| Antioch: Scarlet Bay | $18.1K | 219 | 78% | $4.99 |
| Hidden Object - 12 in 1 bundle | $18.1K | 170 | 56% | $5.99 |