
Desert Revenant is a strategic Roguelike Deck Building RPG packing a huge variety of cards to do battle with. Think about your every move and make careful decisions in hand-crafted encounters as you cut deals with Jinn and humans alike in your adventures amongst the dunes of Elmyr.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this one!
Journey through the scorching sands of Elmyr, witness an ongoing rebellion, uncover hidden plots while forging alliances along the way. I quite enjoy the lack of hand holding and the variety of cards at your disposal, it feels like you're thrown into an unforgiving world, where trial and error are your only chance for success. The music fits the theme and the setting incredibly well and the art is appealing. The experience has been enjoyable and immersive so far and i'm looking forward to further content down the road!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game with an abundance of choices that make each run different! Death to the Jinn Kings!!!
Thème super intéressant! C'est un jeu de carte rogue-like très stratégique ce qui me plait vraiment. Je conseille. 🙂
Older reviews are outdated and do NOT represent the experience you have when playing at the current version (1.1.0)! That said - this game does something different with a story unfolding through out multiple runs + more and the developers do have plans on expanding replayability by alot with additional mechanics. There are some technical and Quality of Life/UI issues that hopefully being resolved soon. Beside that so far its a promissing take on the genre!
[h1]中规中矩的沙漠异域征战之旅[/h1] 《沙漠归魂》是由Kreationware自研自发的一款以沙漠风情为主题的肉鸽类卡牌爬塔游戏,游戏以奇幻的沙漠传说来讲述英雄们拯救世界的故事,游戏难度不高,跟着剧情来爬塔也是很有一番特色,不同的选择会有不同的故事路线,这也为多周目战斗奠定了不错的基础。 游戏的玩法就是中规中矩的卡牌爬塔,选好职业后就按着自己喜欢的职业流派来构建合适的卡组进行战斗,各个职业有着各自不同的多种流派,这点从一开始的新手教程卡牌上就可以看出来,比如先知法师,卡牌上就有着召唤、雷电强攻、攻击回血等,流派之间没有绝对的强弱之分,只有最合适自己性格的流派才是真正最强的。 战斗的时候依然采用的是正常的卡牌战斗,在魔力点允许的前提下出牌,不同的卡牌需求的魔力点不同,作用和效果自然也是不同的,不过游戏更看重套buff模式和联动攻击模式,主要的buff套够之后,战斗会比正常的硬干轻松更多。战斗手感也会流畅更多。 游戏的画风还是很契合游戏的故事背景的,给我感觉有点像当年看《阿凡提》漫画时的那种风格,但是又更贴近写实风格,毕竟是沙漠异域风情,可能是我见识少形容得也不够贴切,反正就是非常不错的感觉,就是色调方面,清一色的沙黄色,看久了多少会感觉有点单调,建议还是可以根据不同的神殿剧情来引入不同的环境风格会更加舒服一点。 整体而言,游戏还算是不错的,中规中矩中有着自己的特色,不过游戏的UI还是会需要优化,在整篇都是沙黄色调的基础上,UI的显示让人在操作上和视觉上有点不习惯,甚至很多字比较多的卡牌看起来也会相对吃力,虽说习惯了也就那么一回事,但如若能在一开始就给与玩家更好的游戏体验的话,又何乐而不为呢~ [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1]寂寞沙洲冷[/h1] 沙丘场景题材的卡牌策略爬塔游戏。本作增强了在类型游戏中常被忽视的剧情元素,营造了一种别样的异域文化色彩。战斗中,爬塔路线清晰明了,一目了然;以职业卡组、放置形态以及卡片双向升级为核心的卡组机制也有一定的独特性,同时还掺杂了战场Buff、许愿、天赋等系统机制。不过游戏目前还处于EA阶段,在UI、引导以及卡牌的丰富性和平衡性上还存在些许问题,游戏的字体也偏小,等待正式版的完善。 [h1]沙场厮杀[/h1] 当前阶段,游戏的各方面都还有很多的完善空间,不过主体框架以及核心玩法业已形成。剧情上,有着独具阿拉伯风格的主支线故事,不过由于这类题材在国内相对小众,可能对于部分玩家来说代入感欠佳。当前版本一共开放了先知、麻风术士以及战士三个职业,他们玩法各异,都有着专属于自身战斗风格的职业卡组。例如以符文为特色的先知卡组,虽然本身的杀伤力有限,但可以打出各种类别及效果的符文增强自己战斗力。几个量子叠加态下的光明符文(可吸血)、支配符文(无视护甲+增伤)、虚空龙符文(回合自动AOE)等等,一套组合拳下来甚至可以无伤虐怪。此外,只要有坑位,就可以召唤小伙伴携手并肩作战,相当程度上增强了战斗的策略性。 在卡牌升级方面,本作也有一些自己的特色,那便是提供两种方向的升级,使得卡牌在不同战斗中的Build容错率获得了提高。例如原始的1耗的“支配符文”只能增加一层Buff,在升级后可以选择增加两层Buff或者变成0耗。可以说卡牌的升级在本作中的地位十分关键且也十分容易,在商店处你只要有钱甚至可以无限次地升级手中的卡牌。 [h1]沙场迷眼[/h1] 职业不丰富可以增加,卡组有问题可以完善,这些都是可以在EA过程中逐步解决的。但是当下,我觉得最重要的是要解决游戏中字体过小的问题。这么小的字体在PC大屏幕上看着都很累人,试了下掌机更是恨不得时刻打开放大镜功能。这是非常影响游戏体验又显而易见的缺陷,希望制作组放在当前首要计划进行修正。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Never knew how satisfying it is to destroy everything with a million debuffs xD 100% would recommend if you're into strategy games, and the Leper is the Goat
卡牌肉鸽爬塔,风格偏向欧美系 卡牌+战旗得玩法。玩法上和策略很强,画面颜色上过于单调 教学关卡很贴心,手把手教你玩懂这个游戏,没有玩过类似游戏也不用担心快速上手问题 爬塔对战过程还能召唤强力的仆从,它们往往拥有强大的被动,能让你受益匪浅 游戏中属性目前就生命值一条,但其他方面却做的很繁琐,不仅有减益、增益、被动等等效果 大量的概念参杂其中,需要玩家花一定时间来领悟 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Desert Revenant isn't in great shape, given that it's been in early access for 3.5 years and likely isn't going to be fully released, given that there's a sequel coming out soon that owners of this game will get for free. There isn't great balance in this one and it's just odd to see cards in your starting deck offered up as rewards after winning a battle. I also got stuck in a weird loop with an enemy who boosted his hp indefinitely unless I cast an odd card on one of my summons to undo it, but I couldn't keep my summons alive long enough to catch up. Anyway, skip this and hope for the best with their next effort.
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