
Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish, Japanese, Korean, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你蹲在沉船的货舱里,手电筒的光在锈蚀的舱壁上扫出一个直径不到三米的扇形。S.T.E.V.E.——那个长得像吸尘器和保险柜私生子的水下机器人——正在你身后缓慢地撬着一个百年老锁,发出沉闷的金属呻吟。你的声纳浮标刚被咬掉了,你最后一次听到队友的声音是在十二秒前,当时他喊了半句"鲨鱼在我——"就断了。声纳上什么都没有。心跳声开始加速,不是剧情音效,是游戏机制——心跳越快说明鲨鱼越近。这时候你终于理解了在水下四十五米处、捏着一把手枪、面对一头七米长大白鲨的感觉:你不像是在打一个射击游戏,你像是一块正在被微波炉解冻的肉,而微波炉的门从外面锁了。 一、背景与革新 2014年,当整个游戏行业都在做"人打人"的对称竞技时,一小撮游戏选择了"人打怪物"这条岔路——《进化》(Evolve)把猎人和巨兽扔进丛林,《黎明杀机》把逃生者和屠夫锁进后院,而Digital Confectioners把四个潜水员和两条鲨鱼沉进了海底。《深海惊魂》在首发时被媒体批评为模式单调、重复度高,但它以一种"死皮赖脸"的方式活了下来——开发组持续多年免费更新地图、鲨鱼种类、武器和皮肤,硬生生把一款被归类为"可以玩几次就腻了"的非对称对抗游戏,养成了一个在Steam上挂着"特别好评"、核心玩家群体虽小但死忠的水下恐怖派对游戏。 它的核心公式很简单:四名潜水员(第一人称射击)护送机器人S.T.E.V.E.在水下遗迹中开保险箱收集宝藏,赚钱买武器和装备;两条鲨鱼(第三人称)用牙齿吃人赚进化点,升级速度和伤害。双方在光线昏暗、能见度二十米、能听到自己心跳声的深海里玩猫鼠游戏。模式不多——"鲜血与金钱"占了九成以上的对局——但就这一个模式,它做到了一种其他游戏很难复制的生理级紧张感。 二、叙事/角色批评 《深海惊魂》是一款没有任何剧情的游戏。没有战役,没有角色背景故事,没有任何一段过场动画试图告诉你这些潜水员为什么会下海或者这些鲨鱼为什么对人类怀有什么深仇大恨。几个潜水员有名字——但他们的名字唯一的区别在于你选皮肤时看到的那行字。鲨鱼也没有个鲨动机,不恨史蒂文·斯皮尔伯格,不为复仇,纯粹是饿了。在这个意义上,《深海惊魂》诚实到了极点——它不试图用一个半吊子剧本给自己的玩法套上叙事外衣,它就是鲨鱼吃人,人打鲨鱼,别的什么都没。 当然这也可以被解读为一种缺点——当一个游戏的主题如此独特、它的水下环境美术如此有叙事潜力的时候,你确实会期待哪怕一点点世界观填充。一个沉船场景里如果有一段环境叙事——比如散落的日记残页、一个被鲨鱼咬碎的潜水头盔、一封被水泡烂的家书——游戏的恐怖气氛就能从"生理性恐惧"升级到"叙事性恐惧",前者让你手心出汗,后者让你毛骨悚然。但Depth显然没有在这个方向上分配任何预算,它把所有资源和工时都倾注在了让鲨鱼的咬合动画看起来更疼这件事上。 三、游戏性问题 非对称游戏最大的设计挑战永远是平衡,而《深海惊魂》的平衡状况可以从一句话概括:前期鲨鱼过强,后期人类过强,中间有一小段双方都觉得公平的黄金窗口期,而这段窗口期通常持续大约三到五分钟——如果双方水平相当的话。 开局时,潜水员只有一把小手枪、一个医疗包和一个声纳浮标。四条人命挤在S.T.E.V.E.旁边抱团前进,两条鲨鱼从黑暗的裂缝中反复冲刺、啃掉一截血条、吃一颗子弹然后撤退,用零敲碎打的方式把人类逼到用光医疗包。这个阶段人类几乎是鲨鱼的移动自助餐——水雷还没钱买,渔网枪还没解锁,突击步枪更是后期装备,你手里的手枪对一个正在摇头撕咬你的大白鲨造成的伤害,大约相当于一碗馄饨砸在钢板上的动能。等到了中后期,人类攒够钱开始在S.T.E.V.E.周围铺水雷阵、架炮台、点满干扰声纳——鲨鱼冲进来咬死一个人的成本从"四发手枪子弹"变成了"四颗水雷加两支突击步枪加一根渔网枪的集火",你经常看到一条虎鲨加速冲进人类阵地,然后在大约零点八秒后被撕成鲨鱼刺身然后全员开始庆祝。这个平衡弧线是《深海惊魂》最大的结构性问题——它意味着太多对局的胜负在大约八分钟的时候就因为经济曲线而隐性决定了,而后面的十分钟只是在等这个结果自己兑现。 鲨鱼之间的平衡也有微妙的断层。大白鲨是全能型,虎鲨肉搏猛但速度慢,灰鲭鲨快得像导弹但脆得像卫生纸,长尾鲨的尾巴抽击在狭窄空间里无解但开阔水域吃瘪,双髻鲨的感知能力适合新手但不适合追求上限的老手。不同鲨鱼的"爬进化树"路线差异并没有大到让你觉得它们是完全不同的生物,进化分支带来的数值提升更多的是"现在你可以多挨两枪了"而不是"你现在的狩猎方式和之前完全不同"。 地图方面,十三张水下地图的视觉差异化做得相当认真——沉船坟场、海底洞穴、大洋城废墟、失落的玛雅金字塔——但其中几张图的光线暗到了功能性故障的程度。在"深海裂谷"这种地图上,你扮演潜水员大约有百分之六十的游戏时间是在对着一种纯度极高的黑屏开枪——你不是在和鲨鱼战斗,你是在和自己的显示器亮度设置战斗。开发组在追求深海压迫感的时候,偶尔忘记了一个基本事实:恐怖的前提是你能看到让你恐怖的东西,而不是一块会咬你的纯黑贴图。 四、系统亮点 把《深海惊魂》和其他非对称对抗游戏区分开的,不是它的玩法系统,而是它的感官系统——画面、声音和机制共同创造了一种生理级的不适感,而这种不适感恰好就是它最值钱的东西。 声音设计是整款游戏的脊梁骨。水下环境的声场被还原到了一种强迫症级别——队友的语音闷得像隔了一层厚棉被,鲨鱼咬住你队友时传来的骨骼碎裂声在你听来是沉闷的重低音,你游泳时身上装备的叮当声会暴露你的位置,而最核心的"心跳系统"——当鲨鱼接近时你的心跳声越来越快、越来越大、最后几乎盖过了一切其他声音——是一种用你自己的生理反应来吓你的设计。你的手心会出汗,不是因为你怕屏幕上的鲨鱼,而是因为你脑子里那个被进化磨了几百万年的"下方有东西"的原始警告系统被这个心跳声激活了。你理性上知道你坐在椅子上,感性上你的肾上腺已经做出了和潜水员一模一样的反应。 作为鲨鱼的狩猎体验也是一种在别的游戏里找不到的东西。第三人称视角让你看到水下的垂直维度,你能在沉船的桅杆上游荡,能藏在珊瑚礁后面,能用你的提速冲刺从一个死角发起一次距离长达四十米的精准撕咬。当你以灰鲭鲨全速冲向一个正在低头捡宝藏、完全没有看你的潜水员时,你的屏幕上水花飙成白幕,你的准心在抖动,你盯住了他的腰,你的尖牙在零点五秒内把他撕成两段——然后你吐出那块碎片掉头消失在黑暗里,留下另外三个人在水下尖叫。这不是"杀人"的快感,这是一种更原始的东西,它让你短暂地忘记了你自己是一个坐在电脑前面的人。 五、角色/叙事亮点 没有角色。没有叙事。所以这一章本来应该空着。但接下来要说的比角色和叙事更重要:S.T.E.V.E.。这个全名叫"海底宝藏自动回收机械"的机器人——本质上是一个会走路的任务目标——是《深海惊魂》真正的主角。它是双方一切战术行为的支点,是地图上唯一一个永远在移动的中心,是所有水雷、炮台、声纳和子弹围绕的太阳。鲨鱼的目标不是杀人——是阻止S.T.E.V.E.;人类的目标不是杀鲨鱼——是保护S.T.E.V.E.。当一头鲨鱼趁人类忙于交火时悄悄从下方一口咬在S.T.E.V.E.身上,这个机器人发出一声你从来没在任何其他游戏里听过的、同时具备机械故障感和动物惨叫的诡异声音,整个屏幕开始闪红灯,所有潜水员的计划在一瞬间被打乱——这个时刻,S.T.E.V.E.的存在感超过了一切角色。 六、总结 《深海惊魂》在2024年的今天已经是一款老游戏了——发售超过十年,玩家基数小到你经常在匹配屏幕上盯着"寻找对局中"那行字发会呆,然后被扔进一个人机混编的暖场局。但如果你凑齐了五个朋友——四个人类加两个鲨鱼——那么它能提供的东西几乎是市面上独一无二的。它不是平衡最好的非对称对抗游戏,不是内容最丰富的潜水题材游戏,也不是最恐怖的水下游戏。但它是唯一一个能让你同时为"我怎么又被鲨鱼吃了"感到暴怒、又在下一局扮演鲨鱼吃别人时感到一种近乎原始的满足的游戏。你在水里不是"战士",不是"猎人",不是"幸存者"——你是食物,或者你是吃食物的那个,轮到你选的时候你就能很清楚地知道在你内心深处你觉得哪一个比较舒服。而一个人意识到自己内心深处觉得吃人比较舒服这件事,大约就是《深海惊魂》能给你的全部答案。
Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I Was Crazy Once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy.
I shat my pants becouse of that scary game
please buff some of the sharks, and nerf harpoon to not insta kill. PLEASE, this game is the same toxic relationship as dead by daylight but for marine biologists. I recommend
this game is so fun dude its so sad its dead ;-;
Fun game. Specifically with friends.
Amazing game with friends and alone would buy again
Do you like something quick something good this is it theres like 200 people playing it but its gold Depth 2 woud be nice
Я играл в эту шнягу где-то лет 5 назад, когда шпаной был, и тогда она казалась прям пиком геймдева. Отзыв основанный на розовых очках конечно, но игра в целом хорошая была. Запускать сейчас я её наотрез отказываюсь, но лучше так, чем никак. терпим
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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