
Discover the secrets of the witches and demons in this dark fantasy romance game, featuring a female protagonist whose personality is completely up to the player thanks to extensive dialog choices.
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About

Female protagonist.
Over 100.000 words of conversations and hundreds of dialog choices.
Friendships, romances or love-hate relationships.
Custom alignment system measured by two scales: Good/Evil and Tactful/Defiant.
A journal that gets filled with world lore.
Intrigue and betrayal.
A demon talking in your head.
Selected lines are voiced over.


Bright is a young woman from a small, peaceful town. Dark times have come for her family, but luckily, she has the favor of the famous healer-witch Orchid. Benevolent, calm and beloved by all, Orchid hides dark secrets that Bright begins to uncover.
Bright is drawn into a world of darkness and treachery. It seems she can never be alone again - for a powerful demonic presence has taken an interest in her activities, and his voice enters her mind at the most inappropriate times.
There are also others who play a significant role in Bright's new life... Ari, a young apprentice witch seduced by bad influences. She tries to be friendly, even though she knows Bright is meant to be her enemy... or is she? And Sir Brash, a notorious evil knight who develops a soft spot for Bright, but has a rather special way of showing affection.

"Where are the games with dark storytelling and evil men, and why is it taboo for women to fantasize about them? Demonheart wisely accommodates this void with a cast of evil love interests and a thought-provoking dark narrative."
- ReMeDy
"There's a certain level of role play involved in playing visual novels - I want to make their personality how I imagine, and choose responses I want, instead of being forced to make what the game developer wanted. Demonheart is masterful at this."
- pinky
"A visual novel that you will never forget and that will make you return to it again and again to explore all the choices, to see all the scenes and to love, hate and desire."
- futaba-tian
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Italian, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
My husband saw my screen at one point late game and asked how my "lesbian bdsm sex dungeon" simulator was going
Possibly the best visual novel I've ever played. The story gets you hooked. There are so many plot twists and a lot of moral ambiguity. That said, it might be too much for some people because its a very dark game and has a lot of triggering, disturbing things that happen.
Incredible game! I loved the story, the characters, the twists and curve balls, and the art is gorgeous as well <3
Разработчики упустили целую возможную ветку развития событий, которая позволила бы получить по-настоящему хорошую концовку: одного демона забирает гг, второго - ведьма, которая и должна была его получить. Собственно, из-за отсутствия этого весьма логичного варианта развития событий игра оставила такое себе послевкусие, как будто сделали страдания ради страданий.
Remember playing this game 6 years ago and it was pretty solid novel with quite alright visuals. I replayed it today once more with "Good" alignment to get Alternate Universe achievement. Story is quite extensive as even when I was skipping as much dialogue as I could, today's run took me 3,5 hours.
Amazing from start to finish. I just HAD to play. I do wish there was more I can do at the end and I do wish that there's at least an option to make Bright a different skinned toned. Either way, I highly recommend.
因为喜欢第二部的形式所以跑来玩第一部啃啃人物设定。不错,有我最喜欢的浅金色中长发疤脸白袍银甲骑士耶,但是嘴好臭,每次见面我都喷他,就这样还能he,互通心意后还有选项能骂是我没想到的,而且骂了不还嘴了()。其实我有点想看老婆奴Sir Brash。嘴上再臭又怎样回了屋不还得腆着脸给Bright捶腿。 关于Raze,没有一点谈恋爱的心思,我只想当他干妈。打通结局后这个心情不仅没有减弱反而更强烈了。有点遗憾没有伪母子结局,不过这也是情理之中的,毕竟这是个恋爱向游戏……但是我真的很想试试,给我一个机会说不定我和Ari真能把他教好呢。 比较喜欢的是和Ari还有Raze旅游结局,感觉这俩凑一块肯定经常意见不合然后Bright当和事佬。还有个养小孩的结局我也很喜欢,对了说到这个,[spoiler] 为什么不能两全啊啊啊!!为什么我不能同时当大小Raze的妈!!打到Character5我只想说你们别迫害对方了能不能给我一个机会让我教化你们两个!老大不要欺负老二啊!!!! [/spoiler]
Это одна из тех вн, которые проходишь подростком, она тебе нравится, переигрываешь, будучи взрослым и она все еще нравится. Гг можно не делать тупой или добродушной, можно ходить токс язвой. Сюжет уже забылся, но пока что смотрю и не возникает желания пробить лоб фейспалмом. Разве что ведьме-лекарю Рисовка - не мой стиль, но она не вызывает отторжения. К ней быстро привыкаешь. Озвучка через раз есть, но это тоже не повод снизить оценку Одно жаль - длс на русский не переведены. Стиль новелы мне очень понравился. Грустно, что таких единицы, либо же мне не встречались Есть микро доп геймплей, вариативность выборов неплохая. Что еще сказать? Однозначно рекомендую Изменено: ну да, любовные линии будто из пальца высосаны. Впечатление мне это не испортило в любом случае
Demonheart is a dark fantasy visual novel created by Rolling Crown that places storytelling and character interaction at the center of its experience. Released on Steam in 2017, the game belongs to the interactive fiction and otome-inspired visual novel genre, though it distinguishes itself through a much darker tone than many romance-focused titles. Instead of offering traditional gameplay systems like combat or exploration, Demonheart relies on a choice-driven narrative where the player shapes the personality, morality, and relationships of its protagonist. The result is an experience that feels less like a conventional game and more like a complex fantasy novel in which the player guides the emotional and ethical path of the main character. The story revolves around a young woman named Bright, who begins the game living an ordinary life in a small town. Her situation quickly changes after she becomes associated with Orchid, a respected healer-witch known for her calm demeanor and powerful abilities. At first glance, Orchid appears to be a generous and protective mentor who offers Bright support during a difficult time. However, as the story unfolds, it becomes increasingly clear that Orchid’s intentions and the world around her are far more complicated than they initially appear. The narrative gradually reveals a web of secrets involving witchcraft, political manipulation, supernatural entities, and hidden motives that slowly pull Bright deeper into a dangerous and morally ambiguous world. A particularly unique element of the narrative is the presence of a demon that speaks directly into Bright’s mind. This entity accompanies the protagonist throughout much of the story, commenting on events and encouraging certain choices. Sometimes the demon’s suggestions are manipulative or cruel, urging Bright to act selfishly or ruthlessly in pursuit of power or survival. At other times, its observations offer cynical insight into the motives of other characters. This constant mental presence creates a fascinating tension within the narrative, as players must decide whether to resist the demon’s influence or embrace the darker impulses it represents. The demon essentially acts as both a narrative companion and a reflection of the protagonist’s internal conflict. The game’s decision system is built around shaping Bright’s personality through dialogue choices. Nearly every conversation allows the player to determine how she responds to the people around her. These choices influence two core personality axes: morality and attitude. Bright can lean toward kindness and compassion or toward cruelty and selfishness, while also choosing whether to behave diplomatically or openly confrontationally. These traits affect how other characters perceive her and can unlock different interactions, events, and endings. Because the personality system allows for many variations of the protagonist, players can experiment with different role-playing approaches and witness dramatically different outcomes across multiple playthroughs. Relationships with other characters play a significant role in the story’s progression. Several potential romantic partners are introduced throughout the narrative, each with their own complex motivations and emotional baggage. Unlike the idealized romances often found in lighter visual novels, Demonheart portrays relationships in a more complicated and sometimes unsettling way. Characters may lie, manipulate, or pursue their own hidden agendas, and the player’s choices determine whether bonds of trust, attraction, or hostility develop. Some romantic paths lead to genuine emotional connections, while others spiral into darker territory marked by obsession, betrayal, or rivalry. This layered portrayal of relationships adds depth to the story and reinforces the morally gray nature of the world. The writing is one of the game’s most notable strengths. Demonheart contains a large amount of dialogue and narrative text, allowing the story to unfold gradually and explore the motivations of its characters in detail. Conversations often include subtle hints about political tensions, magical traditions, and personal histories that shape the setting. The protagonist also maintains a journal that fills with information as the story progresses, helping players keep track of the people and events influencing the narrative. This journal system adds an extra layer of world-building, providing context for the mysterious forces operating behind the scenes. Visually, Demonheart features hand-drawn character portraits and backgrounds that emphasize atmosphere over spectacle. The art style leans toward a gothic fantasy aesthetic, with expressive characters and moody environments that reflect the story’s darker themes. Background scenes depict medieval towns, secluded houses, and shadowy interiors that reinforce the sense of intrigue surrounding the narrative. While the presentation remains relatively simple compared to larger visual novel productions, the artwork successfully conveys emotion and tone. Occasional voice clips also appear during certain scenes, giving key moments additional personality. The soundtrack and sound design further support the game’s somber atmosphere. Soft ambient music and subtle melodic themes accompany much of the dialogue, creating a contemplative mood that suits the narrative’s pacing. Rather than overwhelming the player with dramatic orchestration, the music maintains a restrained tone that allows the dialogue and character interactions to remain the focus. Sound effects are minimal but effective, reinforcing important story moments without distracting from the text-driven nature of the experience. Demonheart also stands out for its willingness to explore mature and morally complex themes. Many characters behave in ways that challenge traditional notions of heroism or virtue. The story regularly places players in situations where there is no clearly correct decision, forcing them to choose between competing interests or personal loyalties. Because of this, Bright’s transformation over the course of the narrative can vary widely depending on the player’s actions. She might emerge as a compassionate individual struggling to maintain her principles, or she may embrace the darker forces influencing her and pursue power at any cost. Of course, the game’s heavy emphasis on reading means that it may not appeal to players looking for traditional gameplay mechanics. Demonheart offers little in the way of puzzles, exploration, or combat systems. Instead, its primary focus is the unfolding narrative and the emotional consequences of player decisions. For fans of visual novels and interactive storytelling, this approach allows the game’s characters and themes to shine. However, players expecting a more action-oriented fantasy experience may find the pacing slow. In the end, Demonheart succeeds as a richly written visual novel that prioritizes character development, moral ambiguity, and branching narrative possibilities. Its combination of supernatural intrigue, romance, and psychological tension creates a story that feels personal and reactive to the player’s choices. By allowing the protagonist to evolve in multiple directions and by presenting a cast of flawed, unpredictable characters, the game offers a narrative experience that encourages experimentation and replayability. For players who enjoy dark fantasy storytelling and complex interactive fiction, Demonheart provides a memorable journey through a world where trust is uncertain, motives are hidden, and every decision carries weight. Rating: 8/10
Bad game design for a mostly linear romance VN. Game essentially forces you to replay last chapter of the game, if you made "wrong" choices earlier in the chapter. Coupled with janky game engine and non existence of proper walktroughs, it makes finishing a simple VN a chore. Thumb down.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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