
Journey through a tumultuous Medieval Italy as Aeta, a young knight errant who sets off on a brutal quest to find and save her closest one. 1348 Ex Voto is a cinematic action-adventure game inspired by chivalric tales.
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About
Brave the harsh realities of the Italian late medieval period through the eyes of a courageous noble whose life is about to change fundamentally. Follow Aeta (Alby Baldwin), a young knight errant, on a brutal journey through Italy to find and save her closest one, Bianca (Jennifer English).
1348 Ex Voto is a thrilling 3rd-person action-adventure game inspired by classics of the genre and chivalric story tropes.
Discover a 14th-century-inspired Italy, a cradle of political strife and rural exodus. Banditry, mercenaries, and religious zealots run amok while pestilence festers in the countryside and cities.
Experience thrilling sword fighting in cinematic combat inspired by Historical European Martial Arts and animated with the help of trained Performance Capture actors.
Use Aeta's martial knowledge to surprise and overcome your enemies by strategically choosing between 2 different combat stances, one and two-handed. Find skill books throughout your adventure to unlock new combos and personalize Aeta's swordplay with different weapon parts.
From medieval villages to castles and the beautiful grassy mountainside of the Appennino to the remnants of classical Rome, explore a magnificent 14th-century Italy through the eyes of a knight-errant. Search your surroundings to stumble upon trinkets & treasures to complete your collection.
“Bianca, you are all that is left to me… I shall save you. This, I vow.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you ask me whether I think one should play this game, I would say "yes, but...". My problem is that I came with expectations, some understandable, others completely on me. One thing that I am not happy about, is that this game was implied to be a love story between two women. If you've come for this, prepare to be disappointed. As someone who's known a time where everything had to be subtext in mainstream media, I was able to pick up on some, but it is barely there. While this game aims to be very detailed visually (to the point where my computer, which is not bad, had trouble running it properly, and I had to lower a bunch of graphic settings), the content is lacking. The characters are very superficially developed, and the story is quite basic. I saw the ending coming a MIIIIILE away. I did enjoy being able to play a female character, especially a female knight, because this a still a rare occurrence nowadays. And even more so a female character who is not over-sexualised, AND is gender non-conforming. Aeta could have been a very interesting character if the story had taken the time to delve more into her personality and thoughts. She reflects a little about her past, but it doesn't tell us much about WHO she is. Gameplay wise, I did expect more secondary mechanics. The skill tree is basic, as are the weapon upgrade system and the trinkets / treasures. But more would have been unbalanced compared to the rest of the game... So I guess the main issue would be that the whole game is pretty short considering how visually advanced it is, so don't expect to spend several days on it. I did like the combat system, even if it was frustrating at times because of the lags. Also, although it is a corridor style game, the world felt rich and not so linear. In conclusion, I would say the concept of the game is interesting, but I wish it was more developed on some aspects. I would have even preferred less realistic or complex visuals if it meant more complex content. Do have a look and make your own opinion though, as the novelty of playing a character such as Aeta is enough to be refreshing.
Особистто мені гра зайшла але на початку було сильне бажання зробити рефанд. Так як бойова система ніби робилася школярами, всі топові "переваги" UE 5 з його дропами та якась сумбурність на початку. Але вчасно якось розробники пропатчили гру і покращили бойовку, а далі історія пішла в нормальне русло і гра затягнула. Та і взагалі чисто історичних ігор саме в такому жанрі не те, щоб багато. І наспраді ця історичність, напевно, головна переваги цієї гри. Бо оточення, побут населення Італії тих часів, ці всі лицарські обладунки, замки, королівські покої зроблено класно, ніби екскурс в ті часи. Все враження серйозно псує система таргету. Не знаю, можливо, проблема лише в мене, але коли на арені більше двох ворогів, починається справжній хаос. Лок постійно перескакує між цілями й нерідко фокусується на тому, хто стоїть десь позаду, тоді як найближчі суперники вже роздають стусани. Про якусь тактику чи контроль ситуації в такі моменти можна забути. Реагувати на загрози майже неможливо, бо доводиться чекати, поки система сама вирішить переключитися на потрібного ворога. І тут виникає лише одне питання: як це взагалі пройшло тестування? Як? І це особливо прикро, тому що сама бойова система (після патчу) має сильні сторони. Фехтування відчувається приємно, кожен удар мечем має вагу, блоки працюють переконливо, а звуковий супровід поєдинків заслуговує окремої похвали. Саме тому подвійно шкода, що настільки хорошу основу псує кривий лок. Попри цей недолік, гру все ж можу рекомендувати. Насамперед за її історичний антураж, увагу до деталей і можливість хоча б на кілька десятків годин зануритися в атмосферу середньовічної Італії.
TLDR it's a 6/10 game. Game play: Basic with some depth but it's easy to master then becomes a repetitive. For a UE 5 game it looks and runs OK. Not great and not smooth all the time. Doesn't look as good as other games either but it's passible for what it's trying to do. 4/10 Story: I love visual novel type games like Disco Elysium or Suzerain. Those games are also on the shorter side but the story here isn't as well written. There are pacing issues after "Act 1" effectively. The final boss is really really obvious before the beginning of "Act 2" and it spoils the already extremely short "Act 3". I do love lesbian stories but I've read plenty done better than this. The positive side is that the characters aren't idiots. They have clear goals and principals with logic for both main characters being valid for the time period they're in. Disappointing but not unenjoyable still. 6/10 Sound: The running sound was just 1 track that became very repetitive and hard to listen to. Thankfully the music was good and you can turn down the sound effects to mitigate that issue. All the other sounds like sword strikes and ambiance were just ok. The voice acting also really saved this score. They had amazing talent that did pay off. 7/10 Price: I paid full price because I wanted to support the clearly new devs and the voice actor Jennifer English. The game is not worth the full price though for the time spent or the quality imo. If you can get it for $15 I think that is a fair amount though for most people, even those not from the US. I do not regret my choice just giving everyone else a fair warning and review. 5/10 I think this is a slightly above average game. It is very short with a couple high points early on then falls of later. It's actually not a bad thing that it's so short. You won't feel like you're wasting a lot of time while still being able to get your money's worth by finishing it. Hopefully the devs learn from this and continue making games. They do have some good ideas that could be expanded on. I think the combat if given another couple years could be as good as fromsoftware souls likes or any fighting game. I think the story writing team given more time could polish and fill out act 2 or 3 making it more fulfilling. I think if they have enough money to get away from UE 5 that they could make a game the way they want to look with less bugginess and stuttering issues. Lots of ifs and potential. Anyways that's the review. Hope it was helpful.
https://www.youtube.com/watch?v=sKO9G1Z-EzY I am a big fan of medieval games, so I really wanted to play this game on day 1. The plot seemed fine in the demo, but the ending left me with a bad taste in my mouth. Gameplay wise it's ok, not very complicated. Optimization a bit rough sometimes. Overall, I would recommend trying this game on a discount.
Imagine a sideways yellow thumb. I was skeptical after the reviews since i liked the demo, and I gotta say the performance is the issue here. I run way more demanding games with no issue. People complaining about the combat is odd, as it was the strong point for me and the only times it was frustrating was....poor performance! Anyway I had fun in the end and hope this studio can weather the storm
I enjoyed the time I spent with this one and wish it was a little longer. I tried playing with a controller first but had a frustrating experience with where the dodge was mapped a kept pressing the wrong button after being used to where it was in another game I had just been playing. After switching to keyboard and mouse it felt a lot better and I really started to enjoy the combat and how it started to feel more like a fluid dance against the opponents. It would have been nice to have more of an equipment system or at least more trinkets to mix and match for bonuses. The voice acting and motion capture was very well done. I also enjoyed stopping to look around the scenery in several of the levels with a more open view of the horizon. I am looking forward to see what the the developers create next.
I took a first look at this game when it came out in March, but like many others I was skeptical after reading more than a couple negative reviews and decided to wait a bit to see how things panned out. Since I didn't play the game prior to the recent patches (including a "massive" patch that just came out on 6/10/26), I have no way to compare the gameplay, but at present the combat is fun and engaging. It does feel a bit repetitive during the first few hours, but over time you learn heavy attacks, perfect parries, and other moves that help the situation, and overall I really am having fun with it. My main issue is that appx 90-95% of the items you find while exploring are just different food types that increase your available heals, as well as the occasional "paper" that gives your character skill points. Since you spend a fair amount of time exploring, I think the game would benefit from adding some different armor, weapons and other combat related items for the player to find. Given that the combat is specific to longswords, I realize that any new weapons would need to be of the same type, but adding some other useful stuff to find would definitely make exploration more interesting. There are pommels, grips, guards and blades that you find periodically, which can be used to improve your sword, but as above these items come along pretty rarely. I mention this issue mostly as a longer term goal, such as a possible addition along with a future DLC. I realize that adding this as part of a patch would create a ton of work for a small team, and is likely unrealistic. Other than that, the story is fun to follow and much to my surprise (particularly given the very low price tag), nearly all of the dialogue in game and during cutscenes is voice acted. Low priced games with voice acting are usually comically poor, but in this case I was pleasantly surprised at how well the actors performed, and it definitely adds to the overall ambiance of the game. Graphics-wise, the game looks very nice, but even with the patches it still suffers from some minor optimization issues. I'm playing on a rig w/a 7800 x3d processor, 32 GB RAM, and 4070 GEFORCE card, and had to tone the resolution down to 2K in order to get a reasonably smooth frame rate. It does have scaling of sorts where you can reduce the resolution percentage, but in my eyes that's just another way of modifying your resolution by whatever percentage you choose (50% of 4K equals 2K, etc.). All of that aside, the game runs well at 2K with all of the options on high (at least with my specs), so it's not a major issue. At this resolution/setting, the game does really look nice, as stated above, and I was actually amazed at how well the game looks overall. Although the game appears similar to Kingdom Come Deliverance/KCD 1&2, it's definitely not, mostly because the combat is much faster than KCD/KCD2 and the mechanics (both in and out of combat) are much less complex. I do think that the devs struck a nice compromise between speed and precision when it comes to the feel of combat in game, and I was pleasantly surprised at how well it works overall. If I had to nitpick, I think the game would benefit from adding flourishes or finisher type attacks, mainly to give some additional variety to combat and help it to feel a bit less repetitive. Your character does learn how to do perfect parries and ripostes, but I'm 3-4 hours in and still haven't learned either yet (they just became available and I'm in process of gathering enough skill points to get both of them). Anyway, that's it. I'm actually very glad I bought this game. I really like supporting devs that put in the hard work necessary to support their games, even after a rough start. I truly wish the devs the best of luck and want to say thanks for all of your hard work!! Cheers, H
i wish there were an "eh/at your own risk" recommendation option, because i can't say it's completely not worth it, but i can't recommend it at the same time, as it is still broken i liked the game (i got it after the huge fix, so i didn't suffer too much with the combat) and i was genuinely invested in the story and stuff until it broke. i got hardlocked out of the game because in one of the later chapters the checkpoint is just below the map)))) and there is no way of getting around this aside from replaying the whole chapter. granted I did that, died for the second time, and so i would have to replay it again. nah. the bugs like that, for the requested price for a finished game...... NAH.
只推薦給真的很喜歡中世記騎士故事的人 角色的模型真的醜 他是用某種模擬器動角色的樣子? 人物講話時會超級不自然 也不會有什麼表情 戰鬥上挺普通的 遊戲有一套機制 但蠻難理解的 也其實不太重要 不用太在意完美攻擊就能通關 劇情普通 就真的很普通 考慮到價格 或許不該要求太多 但也真的是食之無味
I really wanted to like this, but it borders on being genuinely unplayable. The controls and the fighting is just...infuriating to say the least. Then there's also the artifacting, low fps, and multiple bugs I encountered in the first five minutes alone. I didn't even get to the two hour mark before requesting my refund, this is a hard pass
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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