
The ultimate version of the 3D Platformer with attitude! Join Beebz on three seperate adventures to ultimately claim the Demon Queen title! Jump, spin and punch your way across the turfs with this Expressive Platformer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I discovered this game after fully playing through "Demon Tides", which is a sequel to this game. I feel like this is a very solid game 8/10, which I could recommend to anyone who likes to play 3D platformers. I really liked the 2D style that was used for the characters, while still using 3D environment. It really makes the game feel like it has it's own unique style, which I didn't experience much in other games, but I don't usually play many 3D platformers, so I might be aware of them. Going from the sequel to this game really made me appreciate the movement changes that were included in the later titles. The gameplay in this one is really solid and I mainly liked it, but it sometimes felt very unfair to the player - this something that I experienced mostly when I was maxing out the game and collecting all the trophies. Going fast made some mechanics and gameplay elements more apparent to be annoying and hard to control. I think that the combat by itself wasn't the best, but it made as a good break between platforming sections. Also while there are a lot of upgrades/modifiers that could be bought in game, the player is pretty restricted on how many of them can be enabled at the same time, so I didn't really use them and felt like they weren't much needed at all. But I would also like to point out, that I like the fact that this aspect was improved in the next titles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally played this after being aware of it for years at this point. Really solid 3d platformer. To me it kind of feels like a harder Mario 3d Land structurally where it has a bunch of linear levels with optional collectables for completionists. Beebz has a very fun moveset that feels similar to the plumber man but also very different with the turf abilities. I'd say the weakest part is the combat which is finnicky in that you die in one hit to the red attacks and you cannot deal damage directly, only by pushing enemies off cliffs or into red spikes/hazards. The art style is so so. The main cast's sprites, including Beebz, have great looking sprites, the other characters/enemies, not so much. Though for a game very clearly on a constrained budget, its fine. It also helps that the game is fun as hell. Have not tried Neon Splash or the Tower dlc's yet so this is only for the base game, though the Queen's Edition definitely is the best option here since more content is typically better imo.
this game is extremely unique in the 3d platformer genre it was an extremely fufiling 100% completion
I'm torn on this one. I like the overall vibe, pleasantly bouncy and fluid movement, and music, but the checkpoint system can screw you over sometimes, and the combat sucks. Like, it sucks REALLY badly. Still, it's worth checking out on sale, or at least check out its more polished, open-world sequel, Demon Tides. I like this game, though. Positive review. Oh and the music kicks ass, I love the soundtrack
Сначала думал: «Ну, ещё один платформер…» А потом поставил свой первый чекпоинт и понял — вот она, гениальность! Больше никаких «прошёл 90 % уровня и умер — начинай заново». Потом открыл крюк‑кошку — и вообще кайф: теперь я не просто прыгаю, а лазаю, цепляюсь, нахожу секреты. Уровни не повторяются: то плывёшь, то гоняешь на время, то решаешь головоломки. Камера иногда ведёт себя, как пьяный оператор, а враги — будто их забыли доделать. Но визуал такой крутой, что прощаешь все косяки. Если любите Super Mario 64 или Jet Set Radio — точно зайдёт!»
作为近期体验的3D平台跳跃作品中综合表现较好的一部,本作的优缺点呈现得相当清晰。 关卡设计具备扎实的基本功,关卡结构与挑战排布规整有序,完成度较高,但创意层面稍显平庸,收集品的放置逻辑偏公式化,缺乏出人意料的设计巧思,随着流程推进到后期,很容易产生玩法重复带来的乏力感。更值得商榷的是存档点机制,游戏并未由制作组预设固定存档点位,而是交由玩家自行放置,这种设计在我看来更像是关卡设计上的偷懒,省去了对玩家通关节奏与存档点位排布的精细打磨。此外游戏也存在同一关卡复用改编的情况,原本容易让人生出内容注水的观感,但出乎意料的是,改编后的关卡在流程节奏与挑战设计上普遍优于原版,反倒稍稍消解了关卡复用带来的负面感受。 美术表现上,本作的画面质感偏粗糙,尽管可以将其归类为一种风格化的视觉选择,但就个人体验而言并不算讨喜。 动作系统带有明显的经典作品借鉴痕迹:三段跳与后空翻的设计高度参考马里奥系列,只是这两项操作在本作中实战利用率极低,更偏向纯粹的致敬元素;旋转攻击机制能看到雷曼系列的影子,但附带的加速效果十分有限,对跑图效率的提升并不显著。 操作手感整体中规中矩,原版中存在几处影响流畅度的别扭设计,例如蝙蝠形态下的横向移动速度低于人形态,旋转动作保留的横向移速持续时间过短,都一定程度拉低了操作体验。好在后续推出的DLC对这些问题逐一做了优化调整,操作手感改善明显,这点值得肯定。 7/10
Stellar game! I should have gotten this years ago.
a great game but sometime a bit boring
It's a very charming game, i really like the looks and the silly vibe it goes, but GOD is it boring to complete, i could not bring myself to do it. I don't know if it's the platforming that it is slow, if it is the combat, if it's the dog ass bosses, but something is not right here, which is a shame, because when everything does connect it is a really good time. I wouldn't call this one a banger, but it ain't a bad game too, it is alright. ALSO, tons of content, real nice.
Little demon leaps Every rooftop sparks with style Chaos crowns the climb
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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