
Turn-based, tactical RPG where players command a powerful band of warriors.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
60/100 GRIND!! OK? then it´s for you... Just stay away from this, If you like good turn-based rpg games, where progression is guaranteed by story. Because this game wants you to GRIND your gear. (Grind = Progress) Still interested? ok. then keep reading.. This game is: - a loose story with some ingame scenes - ok GFX (runs on OfficePC or even Tablet) - the GAME itself is dozens of small levels - aside from the Campaign, you have Quick battles to grind money and items - the merchant pays the same price as you bought it (very convenient) - main task is upgrading your 6 heroes´ GEAR - after about 20 hours your gear should be quite decent and Story plus quick battles at least half through ->>> IF you like a different challenge, buy it on SALE (~$2 is good price for steamkey)
In some ways Lords of Chaos makes great strides over War for the Deep but in others it's not quite as good. Battles are on a much grander scale in some maps than they are in the previous game and this, along with the improved atmospheric music, makes a big difference to the overall feel of excitement whilst playing. It's also more challenging. On the other hand, characters aren't quite as diverse and the ones that are there seem to have more of a limitation on how you would go about equiping them towards a certain approach. So it's half a dozen of one and 6 of the other and, on balance, I wouldn't say one game is REALLY better than the other. If you prefer that epic sense of grand battles then you would prefer this and if you are more into trying out different character builds you will likely prefer the other. Either way both are great games and a steal at their ridiculous price point.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Devs put a lot of time into stats and very little into story and actual game play. The game can also be frustratingly buggy as well.
As an indie dev myself I hate to do this but the game is not good. Interface is clunky as all hell, just not much fun. You can tell it will be bad in the beginning when you are asked to select 6 characters. And when you select them there is nothing showing you the ones you have picked so far.
Little tactical depth, dated graphics, and a clinky UI. Overall not a great game, but certainly not a bad one. Tactics- The game was missing a lot of rules/options that prevent it from forcing tactical choices and allowing more strategic game play. It has a basic system for cover from terrain such as low walls a trees, and that's about it. No terrain effects on movement. No elevation, facing, areas of control, flanking, damage/armor types, or similar systems that let you make fruitful choices when deciding where to move or who to attack. Appearance- Unit models, spell/ability effects, and terrain do not have a very detailed appearance. 30 unique classes with their own animations, outfits, and ability effects are very cool... but it would have been nice to have showcased their visual differences in something easier on the eyes. Combat game play- The UI for the core battle map could be more polished. I would have loved to have been able to get more information about what effects were active on units but I couldn't even tell if my spells had worked or not half the time. Out of combat play- The various menus/locations/shops were a little slow to navigate and many of the UI elements were needlessly small.
ive had this game on my watch list for a while, and decided to bite the bullet as it was on sale for $5... and refunded after 15 minutes. As a long time turn based strategy RPGer i thought i might like this. i was wrong. The UI in battle doesnt help me understand what im doing, the ranges of my attacks and stuff like that. The graphics are rough and movements clunky as hell.
Funny little tactical turn by turn medfan game. It's cheesy, the combos of skills are not balanced at all and I have found way worse ways to spend 15-16 hours to play all the storyline missions and the side quests. If my memory is correct, it was cheap, and I got what I paid for, a cheap fun game to spend some time with. I have paid way more for way worse games that I spent less time playing and even less time enjoying.
it's actually review for both this game and war for the deep, they are both basically same game with somehow different heroes and missions. i do recommend. the gameplay is turn based and satisfying. moreover, most teams have good combos which empower all party either for a few turns or till end of the battle. middle-end game the party becomes a bit overpowered (with correct equipment) and manages to clear level in 1- 2 turns. that's actually was my goal starting from midgame - maximize dmg and attacks while having crit and dodge at ~100%. so i spent at weapons shop more time than in missions. music and sound effects are good and also the graphics. replayability is not out of question because different classes of heroes to make a party (despite the same story and same side missions).
It must be stated that little gratification can be derived from this substandard, insulting product. With an unattractive user interface, flavorless story, and unpredictable fluctuations in difficulty, the player consensus would certainly declare that this video game is unfit for general consumption.
Fun game with interesting evil classes that covers most archetypes, and an excellent option to freely change your team between missions. The maps are far more open than in Demon's Rise War for the deep. Use the quick battles to grind for gear and money when you get stuck on the campaign.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pixel FX Designer | $26K | 148 | 80% | $9.99 |
| Cargo Company | $26K | 67 | 58% | $9.99 |
| Savior of the Abyss | $26K | 265 | 78% | $6.99 |
| The Waste Land | $26K | 103 | 51% | $9.99 |
| Kemopop! | $26K | 324 | 96% | $4.99 |
| Osteoblasts | $26K | 174 | 85% | $7.99 |
Related
| The Walking Dead: Saints & Sinners | $5.3M | 10K | 86% | $19.99 |
| Sairento VR | $1.3M | 1.7K | 85% | $29.99 |
| Infectonator: Survivors | $31.6K | 995 | 67% | $0.99 |
| Demon's Rise - War for the Deep | $17.2K | 94 | 81% | $6.99 |
| Pocket Universe : Create Your Community | $10.1K | 15 | 40% | $19.99 |
| Strike Team Hydra | $7.9K | 43 | 65% | $6.99 |