
Who dares reduce you, a mighty Demon Lord, to just a block? Uncover your secret nemesis and take your revenge in this action roguelite where the world only moves when you do. Plan your moves step by step or dodge, parry, and collide with enemies for powerful attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Demon Lord: Just a Block, you play as a revived Demon Lord reduced to nothing but a block. On your journey back to the throne, fight, build your deck, and make choices to reunite with your old subordinates, challenge the usurping Dragon Queen Heyla, and uncover the truth behind the Demon Lord's sealing.
This is a Roguelite adventure that blends action-packed combat with strategic thinking.
If you love the combat feel of Hades, Hollow Knight, or Dark Souls — but wish you had a beat to think between moves — this one's for you.
Enemies move only after you do. Every dodge, parry, and counterattack is yours to plan — no twitch reflexes required, but nothing stopping you from playing fast once you've mastered the rhythm. One-handed friendly: four directions is all you need.
Wield 14 weapons — from greatswords to laser cannons to your own golden skull — each with its own upgrade path. Draw from 200+ ability cards to piece together lightning builds, turret builds, invincibility builds, shuriken builds, and more.
Everything you see can be broken. Environments, enemies, NPCs, treasure chests — smash it, move it, use it. Procedurally generated levels keep every run stocked with new hidden rooms and events.
Forget bullet sponges — every boss runs on its own rulebook. Learn the pattern, break the mechanic, and beat them at their own game (expect shades of Tetris, card draws, chess, even fighting your own doppelganger).
Hand-drawn, colorful, and disarmingly cute — until you notice the gallows humor underneath. A revenge story that doesn't take itself too seriously, but never runs out of personality.
7 chapters, 3 endings
70+ enemies and bosses
14 weapons, 10+ builds, 18 room types, 200+ ability cards
Golden skulls, tough bones, stickers, defeat-screen art, and more to collect
One developer. One computer. One game. One year.
Yuwave builds everything here solo — art, design, code, all of it. If you can feel a bit of weirdness, some dark humor, and the particular stubbornness only an indie dev brings to their own game — that's on purpose.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,但是强烈建议把移动和攻击分开操作
支持正版,加油
好玩爱玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20시간동안 너무 재밌었음 아는만큼 쉬워지는 게임이라 한번 진엔딩까지 보고나면 그뒤로 너무쉬워서 손이안가긴하는데 만오천원에 20시간 너무재밌게해서 돈이안아까움
si
这!才!叫!肉!鸽!
豪万
This game is INCREDIBLE. I didn't expect so much depth. Build are definitely fun, combat with turn based mixed with realtime actions is something I never seen honestly and works like a charm., The game is quick enough that you don't feel bored and turns CAN BE so quick that it goes in a perfect flow. The dodge and parry mechanics are fantastic as well. Never seen something like this. Weapons are very fun and different from one another. Each one has its own perks, so for each one you'll have quite a few things to test. I've meet 20 of 24 bosses present and even them are great. Each boss has its specific attack pattern or power so it's always good to see a new one. I like the minigame as well, even if some of them work less for me. You can create insane and satisfying builds. The only limit that I see is that there are not so many sinergies between classes so you end up collecting most perks from a single class of powers. The game is also packed with a lot of secrets and things to discover. After almost 15 hours I still have to unlock some weapons, discover some bosses and who knows! For sure, I still have to reach a few areas looking at the achievements. For this price, this is a must play for any roguelike player. It's very different from the others, in a super positive way. Can't wait to see the upcoming content!
很棒
好玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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