
Who dares reduce you, a mighty Demon Lord, to just a block? Uncover your secret nemesis and take your revenge in this action roguelite where the world only moves when you do. Plan your moves step by step or dodge, parry, and collide with enemies for powerful attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Demon Lord: Just a Block, you play as a revived Demon Lord reduced to nothing but a block. On your journey back to the throne, fight, build your deck, and make choices to reunite with your old subordinates, challenge the usurping Dragon Queen Heyla, and uncover the truth behind the Demon Lord's sealing.
This is a Roguelite adventure that blends action-packed combat with strategic thinking.
If you love the combat feel of Hades, Hollow Knight, or Dark Souls — but wish you had a beat to think between moves — this one's for you.
Enemies move only after you do. Every dodge, parry, and counterattack is yours to plan — no twitch reflexes required, but nothing stopping you from playing fast once you've mastered the rhythm. One-handed friendly: four directions is all you need.
Wield 14 weapons — from greatswords to laser cannons to your own golden skull — each with its own upgrade path. Draw from 200+ ability cards to piece together lightning builds, turret builds, invincibility builds, shuriken builds, and more.
Everything you see can be broken. Environments, enemies, NPCs, treasure chests — smash it, move it, use it. Procedurally generated levels keep every run stocked with new hidden rooms and events.
Forget bullet sponges — every boss runs on its own rulebook. Learn the pattern, break the mechanic, and beat them at their own game (expect shades of Tetris, card draws, chess, even fighting your own doppelganger).
Hand-drawn, colorful, and disarmingly cute — until you notice the gallows humor underneath. A revenge story that doesn't take itself too seriously, but never runs out of personality.
7 chapters, 3 endings
70+ enemies and bosses
14 weapons, 10+ builds, 18 room types, 200+ ability cards
Golden skulls, tough bones, stickers, defeat-screen art, and more to collect
One developer. One computer. One game. One year.
Yuwave builds everything here solo — art, design, code, all of it. If you can feel a bit of weirdness, some dark humor, and the particular stubbornness only an indie dev brings to their own game — that's on purpose.
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很爽快的游戏,值得买来一玩。目前看来较大的短板是内容太少(地图画面那么大没想到最终能玩的就只有右边半边),后期除了收集图鉴之外,说实在的有点缺乏动力
This game feels like a great way to get folks into more 'classic' rogue/roguelikes that emulate the nethack/etc turn based stuff, with just enough humor to make the 'hate the player' mechanisms fun instead of bullshitty. Lots of cool little secrets and touches everywhere, loving the mix of turn-based gameplay with some mario-rpg-esque timing beats to dodge/parry/etc.
太好玩,太上头了强力推荐
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
很奇怪的游戏,初始给的条件是回合制游戏,结果还tm一个精准闪避,一回合可以走两次,一下就把游戏改类型变为动作游戏,有些打怪还必须要使用这个机制才能无伤,多么愚蠢的机制。Bug就是Bug,还把这个作为游戏特色,整个四不像,就很抽象。一开始只想作为回合制休闲游戏来玩,但是这游戏要这么玩,玩两百年都通关不了。
全実績解除後の感想。 風来のシレンよろしく自分が動くと相手も動くターン性のローグライクで、 使い切りのアイテムの他に、自分の攻撃や敵、 フィールドに影響を及ぼすスキルを集めたりして、 魔王の身体を探すゲームとなっています。 違いとしては、プレイヤーのみ1ターンに2回(2マス)移動できることで、 相手の攻撃タイミングで、自分が攻撃して避ける「回避」や 後ろに下がって、相手の攻撃に合わせて攻撃をする「パリィ」といった行動を 取ることができるようになっています。 時にはビルドを整えたり、時にはプレイヤースキルで対応したりと やればやるほど、ゲームの奥深さを感じます。 実績の方もクリアすれば埋まるものもあり、 図鑑等を集める系は全て埋めなくても解放できたりと、割と条件が緩いものもあれば、 ちゃんとそれを狙ったビルド構成にする必要があるや、高難易度でクリアする、 ノーダメでクリアするものだったり、難しいものもあるので、 かなりやりごたえはあると思います。 気になった点は、ゲーム内でのヒントが少なく、 魔王城で話した内容や道中で聞いた話が、ヒントになっているが、 一度見た話しは振り返ることができず、適当に流していると 見落としてしまい、分からないまま何回もやることになってしまうことがありました。 特に武器を集める際に、どうしても2つ武器の出し方の条件がわからず、 かなりの時間を費やしました (思い返せば、あれがヒントの会話だったのかっていう感じにはなりました) また「回避」や「パリィ」のシステムは面白いですが、 ゲーム内で語られるのがちょっと遅い上に、敵によってはできない奴もいたりして、 せっかくの独自のシステムなのに、勿体ないなと感じました。 全体としては、一部の要素でヒントは少なく、 ゲームのシステムに慣れる必要はあるものの、 単にクリアを目指すだけでなく、 収集要素、隠し要素を探すといった遊びもあり、 ライトユーザーから楽しめる要素となっていているため、 ローグライクが好きなプレイヤーにはオススメです。
我觉得这个游戏很有意思呀,玩了很久
I just started and learning the ropes. But even though I suck at it it's a blast
无聊,不好玩
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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