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About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
探索流程太稀碎了,道中人类阵营会刷出当前打过最难的,r出一堆杂鱼的话还得在一大坨名单里手动翻出等级高的怪物(为什么几十上百的名单连筛选都没有也太反人类了)
数值曲线做的很烂,真实流程很短,钱很好赚但花不出去,其实一直在攒怪物点数买陷阱,百分百图鉴我懒得搞了
画风很萌,主题很有新意
三天26小时三周目三个歪罗君,这一作简直是注意力缺陷患者的福音,不断弹出来的窗口太上头了,玩得腰都疼了还不想把电脑关掉.....一直有事干而且一直有激励的感觉太棒了
오랜만에 집중해서 즐겁게 한 카이로 게임 귀여운 몬스터들을 육성하는 재미도 있고 배치도 고려해서 원하는 결과가 나왔을 때의 만족감도 알뜰하게 챙겨놨음 주인공인 마왕을 성장시키기 어렵다는 점이 조금 걸렸지만 그 외엔 특별히 거슬리는 부분은 없었고 전체적인 경험은 카이로 게임들 중에 상위권이라 생각함 단, 도전 과제를 노린다면 도감 완성이 꽤 많은 시간을 요구하니 참고
遊戲是好玩的,但我覺得繼承怪物很不合理,我就為了要弄出整怪物的滿數值我才會在原本的紀錄農了這麼久我練滿了,我魔王其中一個職業練到50等了,然後繼承要帶第三隻,你跟我說我只能繼承結算分數之前的狀態,那我農了這麼久幹嘛,而且魔王的AI超級弱智,我都已經為了提升他等級,幫她安排四大護法,結果呢,他還是在我沒有點突襲的情況下走到了奇怪的地方死掉,總之我知道了繼承機制之後,我就不想農了。
To Kairosoft fans: This one has an incredibly satisfying gameplay loop for me personally! It's most similar to other "build-and-battle"-type Kairosoft games ala Dungeon Village, Beastie Bay DX, or High Sea Saga DX — if you enjoyed those, you should enjoy this. I'm still not through with everything after considerable playtime, which is always a plus! I genuinely feel this one is underrated and deserves more love than it's received, it's really a treat. To Dungeon-Building game fans: It's fairly solid, but you will not get a lot of micromanagement opportunities here. Build a series of rooms and tunnels, decorate them for stat bonuses, dot monsters around as you like, and watch adventurers try to beat what you've built as you continue to build up your labyrinth of rooms and beef up your stronghold. The building is very simple, but it's rewarding enough and there's strategy to be found in how you build your dungeon, where you place your Overlord's stronghold, and so on. Traps, raids by adventurers, monster evolution, ranking tests, and other features keep things fresh during gameplay. It's a solid experience overall! (There also aren't many other Dungeon Building games on Steam right now, either, especially since Let's Build a Dungeon is using AI and is thus dead on arrival, so it's a welcome theme for Kairosoft to tackle as far as i'm concerned.) Give it a shot — and if you do like this one, you might like Kairosoft's other games! To anyone else: Kairosoft are an incredibly long-lived game studio which specializes in pixel-art semi-idle management sims. They tend to each feature some basic overlap of assets and concepts across their games, but each one brings a unique twist, spin, or interpretation on the theme which makes it unique. Generally, if you enjoy one Kairosoft game, you will probably like all of them, and this isn't a bad introduction to their work! It's not the deepest game, nor is it the most demanding, but it is colorful, silly, and fun, with more than enough depth to keep you playing for hours. I always recommend people pick one with a theme that intrigues them and dive right in; if this one appeals to you, go for it! I feel that this one is quite underrated overall.
53小时全成就,玩了好几周目,养成也很好玩,而且可以自己建迷宫,很有趣,算是开罗里面题材和玩法都对胃口的佳作了
特别喜欢魔王题材,游戏美工很好但是整体做的比较敷衍,感觉很多地方都能优化改进,好意难平。上头是真上头,但是打完了一周目只觉得差意思,没啥动力接着玩。点赞给情怀吧。
网上玩玩rpg罢了,现实里谁不想做魔王经营自己的魔王城,培养强力怪,设置一堆陷阱狠狠攻击前来的勇者们(~ ̄▽ ̄)~
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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