
A roguelite mining simulator where inventory is never the problem, time is. Explore a randomly generated mine as a goblin, grab everything you can carry, and race the collapse before it's too late. Get greedy, or get buried, your time management decides.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2M | 4.7K | 82% | $11.99 | |
| approximately $1.9M | 3.1K | 89% | $14.99 | |
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 9 | 100% | Free | |
| approximately $724.5K | 1.3K | 90% | $14.99 |