
A realistic courier simulator with a minimal interface and music written by a neural network
Most likely between $155 and $1.6K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Delivery man simulator has sold an estimated approximately 804 copies on Steam, for about approximately $517 in gross revenue.
About approximately 804 copies on Steam (mid estimate), modeled from its 31 reviews — low confidence. Not a figure the developer has reported.
About approximately $517 gross, most likely between approximately $155 and approximately $1.6K — roughly approximately $344 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $34.4M | 70.3K | 65% | $23.99 | |
| approximately $26.7M | 27.7K | 89% | $29.99 | |
| approximately $701.3K | 14.2K | 87% | $3.99 | |
| approximately $3.3M | 3.8K | 64% | $24.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $3M | 5.6K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $518 | 52 | 90% | $0.49 | |
| approximately $510 | 73 | 67% | $0.49 | |
| approximately $509 | 59 | 75% | $0.59 | |
| approximately $535 | 72 | 79% | $0.49 | |
| approximately $541 | 55 | 44% | $0.69 | |
| approximately $544 | 61 | 97% | $0.75 |