
Join a gothic battle where Good confronts Evil using roguelike deckbuilding mechanics. Play as either side, invading Alaric's Castle, or as Alaric himself defending against the invading heroes!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In diesem Genre habe ich schon vieles gesehen, doch hier kommt es wirklich auf die Mischung an. Anfangs habe ich mich in die Tiefen von Reign vertieft, das sich im Kern ähnlich wie Monster Train spielt. Doch trotz der Parallelen überrascht es mit einer Vielzahl verschiedener Helden und einem Fokus auf die Verteidigung des eigenen Schlosses. Es hat eine Weile gedauert, bis der Ehrgeiz mich packte, aber das Feilen an meinen Decks bereitete mir immense Freude. Nachdem ich alle Reign Champions auf Level 5 gebracht hatte, wagte ich mich an Deliverance, das sich fast noch fesselnder spielte. Auch hier bietet es die Möglichkeit, mit verschiedenen Champions zu agieren und sich durch die Ebenen des Reign Castle zu kämpfen. Die Kartenspielmechaniken sind vertraut und dennoch fasziniert die gelungene Mischung aus Entdeckung und dem Verlangen, eine weitere Runde zu spielen. https://youtu.be/U9c8y2DTMmU
I'm gonna play this a bit more because I got it on deep discount and I really like the Castlevania-esque vibe it has going for it, but I can't currently recommend it. I'm less than two hours in and I've already encountered a softlock that bricked a run. Here's what happened: There are friendly minions that have 0 attack, bosses keep attacking until one side or the other is wiped out once their Bastion mode activates, there are modifiers that allow a friendly minion to reduce the attack of a target, and bosses are not immune to this. What this means is that it's possible to end up with a floor full of 0-attack friendlies on the left, and a 0-attack boss on the right, with Bastion on, meaning they go back and forth doing nothing FOREVER. Thus, the bricked run. This is amateur hour stuff right here, and it tells me that the devs did not do their due diligence when it comes to possible modifiers and board interactions. EDIT: Logged some more hours, and I'm changing this from "do not recommend" to "recommend, but be aware it's rough around the edges". If you take away the Castlevania vibe of this game (which is a major plus for me), I'd say it's a 7, maybe a high 6? Worth it on discount,
If I hadn't already played both of the games this directly clones, it'd be decent. But, I'd recommend just playing Monster Train (the reign side) instead. The other side is a clone of fate hunters but not sure I'd really recommend playing that game, let alone the much weaker version found here. It's briefly fun but gets tedious quickly and basically the only build that matters is "take any card that draws cards"
诚如其他老哥所言,缝了FateHunter与怪物火车。 个人感觉第一部分还行,毕竟在DBG中这样的战斗模式不多见,值得一试。而第二部分就有点逊色了。 从定价来看制作组还是对自己的游戏质量心里有数的,没有定太贵。没有玩过那两款参考来源的玩家,可以打折购入尝尝鲜。
Deliverance is awesome. Reign is boring.
Balance is garbage (In desperate need of some love). Game is still fun though, but it could be so much better.
В демо все легко и весело что бы купили игру классные карты и все такое. В игре непонятные механики добавление боссов в случае если вы играете в долгую с 40 хп на 3 м этаже . За что ??? 4 босса не хотите - 20 хп за раунд ага спс классная игра
1、游戏分为了拯救与统治两个部分,拯救模式中玩家可以选择成为各种职业的勇者,有点像爬塔类型的游戏,但是完全没有路线分支,一条路走到底,也没啥随机事件,就是一个一个房间杀上去,直到杀死魔王,而统治模式则是玩家去扮演魔王,选择6个种族中的其中一个来迎击人类勇者,这就很像怪物火车了。两种模式虽然截然不同但却在剧情上结合的很不错,缝的还行。 2、拯救模式的职业看起来很多,但是实际套路其实很少,除了德鲁伊和死亡骑士职业强度超模,魔剑士正常能玩,其余的职业真是垃圾,那天赋真的没眼看,而且爬塔难度极高,不符合常理,拯救模式居然只有魔剑士,死亡骑士,德鲁伊勉强有10%的通关率,其他角色通关居然是稀有成就,那个武僧居然才1.7%的通关率,太垃圾了。可想而知游戏的平衡性约等于没有,但是有个比较邪门的打发,如果只是为了通关,其实可以一路上把遇到的武器卡全收集了,卡组应该在50张以上,拿到那张重剑,根据武器卡的数量造成伤害,猛地不行,跟本不需要看你选的职业是什么,除了德鲁伊太bug随便赢之外,其他的几下就能把boss干废了。 3、但是拯救模式不存在费用这一说法,所有牌除了注明条件的,其他全部能打出去,所以升级的轻弓来几张然后稍微压缩下牌组就能随便无限了,也完全不需要看用的是什么职业,所以从这个角度来说,职业设计和卡牌配合是没有的,所有角色都除了那几张角色技能卡,其他东西都是共用的,过于偷懒导致的重复感,多玩几把就没意思了,反正解法就那几个。 4、拯救模式房间打完需要手动进入下一层,因此一些不取对象的卡可以提前使用,给角色有机会休整,而且角色的buff栏只有一个,增益减益共用一个互相覆盖,但是当局打完,不管是什么buff都会一直延续下去,直到被下一个buff覆盖,这就很难受了,对面又有很多上debuff和亡语的,没有办法净化或覆盖debuff的话,多打几个回复能给你憋出好几张毒,那就够你喝一壶了。 5、统治模式因为是纯抄的怪物火车,就没啥好说的了,种族和特性还有部分卡牌的过于相似,很快就上手了,但是种族等级居然和难度没关系就很搞人心态了,每打败一个boss加100经验,高难度和低难度都一样,就硬刷,我只能说牛皮。 6、我不明白拯救模式为什么没有倍速,打牌相当的慢,但是统治模式就有2倍速,这又是为什么啊,搞得我这种打通统治再回头玩拯救的,都要打瞌睡了,动作太慢了。 总的来说作为一款甜品级游戏,该有的都有了,关键是他还便宜啊!游戏内容完全对得起这个价格,非常的量大管饱了。
Tried the demo is good, you get 2 good CCG games for £6 so purchased it. Deliverance is very similar to Fate Hunters but costs less.
much content for little price. Makes fun - both games are cool. there is nothing very new innovativ - but all in all its good.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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