
Relive the original MacVenture Series version of Déjà Vu! Play through the Mac and Apple IIGS versions and discover a classic detective mystery adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My favorite death in this game is a tossup between the sewer alligator or the hooker that shoots you and leaves you on the ground where you literally cringe to death knowing you are going to be found without a fresh change of socks and underwear.
In a way, it’s shame that this hasn’t been remade like Shadowgate. On the other hand, I don’t know if a remake would make Deja Vu good. This doesn’t hold up at all and I’d only recommend it as an antique experience for those interested in old adventure games.
見事なミステリーノワールゲーム。コンソール版より断然いい。
[h1][b]Not Recommended[/b][/h1]
Це класичний представник жанру point-and-click, який, на жаль, сильно застарів. Атмосфера нуарного детективу могла б бути цікавою, але через незручне управління та архаїчні механіки гра більше дратує. Сюжет має потенціал, але його подача залишає бажати кращого. Головоломки часом нелогічні, а навігація настільки незграбна, що проходження перетворюється на боротьбу з інтерфейсом і без гайду наврядче впораєшся. Оцінка: 4/10 — гра цікава хіба що з історичної точки зору, але отримати від неї задоволення сьогодні складно.
Has a really fun old-school adventure game feel, with bizarrely hilarious consequences for trying stupid things. Just my style.
There is an awful lot of text that you can choose to read colored or black and white. These options are useless because I don't get the point of this.
No sound or music, waste of money
A very limited and simple quasi-real life simulator that has troll gameplay which makes you die unpredictably just because the game wanted you to die because of a particular choice you made, so, while playing this game, make your peace with death and prepare to die, LOL. At least the game has a great sense of witty, sarcastic and dark humour and a sense of showing the rope about life 101 to help players free from their own naivety and ignorance. It's very admirable that, as an adventure game, players ain't tasked with most of the adventure games' usual boring errand-runner tasks that require them to solve a moon logic puzzle. What this game mostly ask from you is finding a key to open particular doors. As simple as it may sounds, the actual complexity of the game is figuring out who you are, what happened to you, where to go and how you can make things right for you. Only cons of gameplay for me is; you have only one solution for every problem which means, you can only do what the game lets you to do to advance in the game: For example, you have to find a key for every door that the game ask you to unlock but you have to break one particular door to get inside because the developers chose the easy way. For example, It would be great if we could just break the glass to enter one particular room but unfortunately the game only allows you to unlock the door with its key. The game only realistic about death, LOL. Nonetheless, this game was satisfying for me considering its pros and cons ratio and how much it cost. Lastly, I wanted to thank developers for giving me private investigator diploma as a reward for beating the game, I'll definitely add it to my CV as my greatest success in life after managing to born, LMAO.
https://youtu.be/5rfKRrIwwa4Remembered as a foundational Noir style adventure game there is greatness to the style and setting. Functionally the game suffers from decades since release making it at best a nostalgia piece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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