
A minimalist puzzle game about life, death, and clones.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
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ミニマルデザインの倉庫番系アクションパズル。 残り手数制ではなく、死に覚え要素のあるステージが度々来るので 倉庫番ではなくアクションゲーとして見るのが適当。 操作は矢印キーでの移動、Rキーでのリトライ、 スペースキーでの分身作成だけ。 ゲーム中盤から使える分身ギミックが本作最大の特徴で 分身を使って2つのスイッチを同時に踏んで道を切り開いたり 分身を盾にしてレーザー地帯をくぐり抜けたりする展開は面白い。 クソガバ翻訳ながらも日本語対応。全実績解除まで2時間。 シンプルさを追求しつつも野暮ったさを感じさせないビジュアル、 プレイを飽きさせないギミックの数々、 程良い難易度とボリュームで、個人的には好みの作品だが クッソ強気な定価で大幅減点。このボリュームなら半額でも高い。 内容に関しての不満はないのでサムズダウンまではしないが 買うならセール時を推奨。
[b]deja vu[/b] is a short minimalist block pushing puzzler, mostly about clones and dying and trying again (and again and again). [b]50 levels[/b] unlocked one at a time, each with a name but no number, which is unfortunate. you're controlling a blue square ([b]sometimes two at the same time[/b], hate that) and the goal is to reach the yellow square on each single-screen level. gotta hold down switches by pushing stuff on them to keep doors open, other switches make wired blocks move on a fixed path and some doors are opened by a charged switch that needs multiple connected switches to be pushed, which are sometimes timed. and of course there are [b]deadly lasers[/b] (sometimes rotating for even more 'fun') that can be blocked, but some blocks also have a delay mechanism, so they'll redirect the beam in another direction after a few seconds. there is already [b]a lot of timing[/b] involved with these mechanics, but around level 20 (so after 10-15 minutes) [b]clones[/b] enter the picture. the big number in the corner shows how many you can create by pressing space, and they'll [b]do exactly the same thing you did until that point[/b], which is another mechanic I loathe. go to first button, wait a bit, go to second button, wait a bit, clone yourself, then go through both doors in a timely manner. clones can also follow orders given by pressing directions while being cloned. something I actually found interesting is [b]the use of corpses[/b], so to speak. stand on a button, get killed by a laser, clone yourself, the corpse will remain on the button, the door is still open, so you can leave the level. they can also be moved, very convenient. [b]controls aren't the best.[/b] no mouse at all, not even in the menu, and they're a bit floaty. the game is not tile-based, and while it's not necessary to be really precise about placement for the most part, there's some momentum, so it's possible and [b]way too easy to push a block in a corner[/b], then it's time to restart, [b]no undo or rewind[/b]. no timer either, but on the level select screen you can check your personal best. resolutions, windowed mode, vsync, colorblind and dark modes are available, you can even disable hints and the story (what story?), but the only audio setting is music on/off. can't turn off effects separately and no volume settings, which is not a dealbreaker, but should be a given even in a free game, let alone something that costs $10. while clearly not a game for me (level 48 was a huge pain), [b]the presentation is nice[/b], clean and simple graphics, good audio, the puzzles are mostly fine too for this kind of game, but the whole thing [b]only takes about an hour or so[/b]. it shouldn't cost more than 2 or 3 dollars, yet it goes for 10, which is simply insane. [b]wait for a deep sale if interested.[/b]
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[h1]Deja Vu[/h1] [h1]Gameplay[/h1] Deja Vu is a singleplayer minimalist puzzle game that puts you in the shoes of a cube who has to get reunited with another cube in each stage. A very basic setting sets up a cute little puzzle game that is at once accessible and gives you enough of a challenge. The gameplay of Deja Vu is incredibly simple, you start off at a point, mainpulate a few cubes and reach your destination. A little later the game introduces all sorts of obstacles like lasers while also giving you the power to make your own clones. These clones mimic your own actions and gives the game a few tricks that it plays upon very intelligently. The clones can also die when they are hit by lasers and stuff but they turn into normal cubes that can be manipulated. The controls are simple and the game is easy to get into with its intuitive tutorial. There are also plenty of stages to be played and replayed and there is easy value for money here. Overall, Deja Vu is a solid puzzle title which uses its mechanics very cleverly and can satiate your puzzling thirst for the time being. [h1]Visuals[/h1] Very clean and crisp, Deja Vu features minimalist visuals so you will be seeing only a few colourful cubes, lines on a clean background and that is all it needs to visually grab you. It is soothing to the eyes and does a great job of hooking players in. The screen never gets crammed despite the number of obstacles and the game is all the better for it. [h1]Sound[/h1] Just like the visuals, the sound design of Deja Vu is also excellent with a relaxing soundtrack that lends to the game very well and helps in the overall atmosphere of the game. This is an earworm that will need some time to be tired of. [h1]Overall[/h1] Deja Vu is a cute puzzler with clean visuals and a great soundtrack. The gameplay is basic but the game provides enough of a challenge to keep going. For its price, Deja Vu is a very good game that should keep you hooked for a while. This Review was brought to you by [url=https://steamcommunity.com/groups/steadygiveaways]Steady Giveaways[/url] ''If you liked this review and you want to get in touch with us, mail to contact@dnbmedia.co to get your game reviewed or promoted''
。。。怎么说呢,Déjà Vu的流程是意外的短,我的通关时长不到一小时,很少玩游戏有种突然就没了的感觉。相比于传统的推箱子游戏,Déjà Vu更偏向于将各种游戏元素结合起来,是玩家体验一个更加有自由度的解密小游戏。 Déjà Vu是属于的思考难度相对简单的游戏,故事相对简短,操作界面也简洁明了,而且由于加入了对“物块”的物理效果,通关各个关卡的方式也有很多种,即使没玩过该类型游戏的玩家也可以从中获得快乐(我就是其中一员lol) 但游戏的缺点也相当明显。我一开始认为作者费尽心思一步步引出游戏玩法是为了后面极其复杂的综合性关卡而准备的,但事实证明,游戏制作者对其所衍生出来的游戏玩法设定多为浅尝则止。若是拥有更多综合性强的复合关卡,Déjà Vu的重玩价值将会直线上升。 另一点就是游戏不太美丽的价格(37的价位和该游戏的体量不是很符合,若是定价在 17 至 26 RMB会更让我接受,打折后也可以入手当作小清新的快餐) 总之,这确实是一个相当不错的小游戏,当作解腻的小零食还是不错的,推荐入手吧。 Anyway,The gameplay of "Déjà Vu" is unexpectedly short. I cleared the game in less than an hour. Rarely have I felt that a game ended so abruptly while playing. Compared with traditional box-pushing games, "Déjà Vu" tends to combine various game elements, allowing players to experience a more free puzzle mini-game. "Déjà Vu" is a game with relatively simple thinking difficulty. The story is relatively short, the operation interface is also simple and clear. Moreover, due to the addition of physical effects on the "blocks", there are many ways to clear each level. Even players who have never played this type of game can find pleasure in it (I'm one of them lol). However, the game also has quite obvious drawbacks. At first, I thought that the author took great pains to introduce the game mechanics step by step in preparation for extremely complex comprehensive levels later. But it turns out that the game developer only scratched the surface of the gameplay derived from it. If there were more comprehensive and complex levels, the replay value of "Déjà Vu" would skyrocket. Another point is the not-so-beautiful price of the game. (The price of 37 RMB doesn't quite match the scale of this game. If it were priced between 17 and 26 RMB, I would be more willing to accept it. After a discount, it can also be bought as a refreshing casual game.) All in all, this is indeed a rather good mini-game. It's quite nice as a light snack to relieve boredom. I recommend buying it.
Amazing mechanics. Simplicity and working to complete each level is very rewarding. This would be a speed-runner's dream. The gradual increase in complexity is very well-paced. It takes a very 'out-of-the-box' type mind and spatial awareness to evolve your approach to complete each stage. Love it, I can't wait to see more from this developer.
An enjoyable puzzle game. The minimalistic visuals work well and suit the game's design perfectly. It might feel a bit short for a $10 game, but it's definitely worth picking up when it's on sale.
It's not a bad game. I would not have liked to pay the full price for it though. on 80% sale it was well worth it. Do yourself a favor and enable the dark mode immediately.
Deja Vu does what all good puzzle games do: Introduce you gently to new concepts and then test your understanding of said concepts in subsequent puzzles. The overall story weaved through the game is an interesting one and kept me guessing and progressing. Overall, Deja Vu provides an enjoyable hour of steadily introduced concepts. I would have liked to see the concepts have more synergy and more maps that combined the different concepts in more mind bending ways, but Deja Vu is a competent game and I enjoyed my time with it.
[i][Key received from developer Eric Freeman][/i] Deja Vu is a short, sweet, and relaxed little puzzle title, centered on cloning yourself in a fairly atypical way. I won't explain the mechanic - I think you need to see it yourself - but it reminds me of [i]Super Time Force Ultra[/i] if you've played that before. In between puzzles, there are small bits of writing which explore some of the game's themes. It's a flawed game, lingering a bit long before introducing the central cloning mechanic and lacking in certain accessibility options such as a proper colorblind mode. The existing mode does differentiate between object types by adding glyphs onto the symbols, which may be enough for some players, but your mileage may vary. However, I do want to mention that the game rewards some out of the box thinking with some hidden achievements which I really liked. Just when I thought I had outsmarted the intention of the developers, the game said "nope, we thought of that too". When I told Eric about that as well, he said this: "That's actually the reason there's a much easier level after Crossroads that uses that mechanic, just in case the player beat the previous level without it I wanted them to know it existed. Pretty much every time I watch someone play that game they beat levels differently than I expected, hah." That the game factors for some of these unique solves is a testament to the level of care that seems to have been put in the game. And Eric has been very receptive to feedback as well, and it's been lovely to talk with him, provide feedback, and get insights into the development and design process. It's a really worthy debut title, and I think Eric and Danielle will be developers to watch.
Deja Vu is a calming, minimalistic puzzle game with some great twists. It starts with a basic tutorial that reinforces the basics of any puzzle game: Movement, Levers, Switches, Lasers, Blocks, etc. All of this is seamlessly integrated into different levels that reinforce each concept. As you get accustom to the flow, it introduces its three main mechanics one by one: 1. Time Clones: This is the core concept of the game and is well executed here. You are forced to imagine where your clones may go when doors open in a future that hasn't happened yet. 2. Spatial Clones: You can think of this as the perceived twin effect (whatever happens to one twin happens to the other). You have 2 blocks and you control both at the same time. Using walls to your advantage, you arrange your blocks to solve most of these puzzles. 3. Death: Death can sometimes be just fine. Upon death, the clone becomes gray and you can even drag your past lifeless block to its rightful resting place (usually a switch). As long as one of your clones reaches the finish line, you beat the level. The game gets really interesting once you have to combine these mechanics. When you time your clones just right, it feels quite gratifying. Imagine your original clone pulling a switch, letting your future clone through, waiting for your future clones to pull a switch, and then the original clone pushes against a door your future clone will open. These are the kinds of decisions you have to think about and they are delightful. A few times, I found myself overthinking solutions to a puzzle and then finding a much easier way to accomplish what I set out to do. This is exactly what I want from my puzzle games! Puzzle games are notoriously known for their lack of replay value. The one downside is it feels too short. I kept wanting more and more puzzles. I finished the game in about 2 hours. The average puzzles were solvable in at most 5 minutes. This is confusing because, later on in the game, you are introduced to a new mechanic: NPCs. This felt like it would be another section of the game that would incorporate the rest of the mechanics above. However, it turns out that is about where it ends. I was looking forward to adding that concept to my repertoire to solve more puzzles in more unique and interesting ways. Pros: Simple, Calming Interesting, Challenging, and Unique Solutions Yearning for More Cons: Short Cost
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