
Deity Quest is a light-hearted RPG where your goal is to convert followers and gain power to become the Overgod of Aberos. Use your divine magic to support your followers in fast-paced, strategic 6 vs. 6 battles, and compete with other deities in your quest to reach the top!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Deity Quest is a lighthearted RPG featuring a unique battle system which draws inspiration from monster tamer games like Pokemon but ultimately offers a fresh experience. The plot is strikingly simple but in a good sense: You play as a good/neutral/evil graduate from the Ethereal Academy and your role is to race your annoying rival - which you battle and banter back and forth with - in a quest to becoming the Overgod of Aberos. The story won't wow you, but its playful tone and amusing twists are enough to keep you engaged. The strongest point of Deity Quest is undeniably its battle system. While its foundations are familiar to everyone who has ever played a monster tamer RPG, it differs from other games of the genre in the sense that battles unfold in real time with all the monsters in your party fighting simultaneously up to 6 vs 6. Instead of controlling every move of your followers, you play the role of a god that watches over your party and intervenes in battles by means of divine spells such as meteor strikes, curses, restoration spells, abilities to change your monsters' position, and so on. You're also capable of quickly adjusting which set of skills you want a particular minion to use at any point, whether for strategic purposes or simply to save mana. Since each monster has different skills with individual casting ranges, it's your job to figure out the best possible combination of monster types and formations so that they can all synergize and be within range to attack. You also manage an extra 6 monster reserve which you shouldn't neglect because you'll need all the help you can get for the tougher quest zones. If you do your homework right, battles don't require a huge amount of input from you, but things do get hectic and intense when you're stuck inside a quest zone which does not allow you to leave until you complete it. Unfortunately, everything that's great about Deity Quest is in contrast to the mediocre world design which leaves a lot to be desired. The pixel art is very good, but the randomly-generated dungeon approach feels out of place in a game like this. Instead, I think the game would benefit more from a carefully designed world with more incentives to exploration like secret areas associated with unique monsters and loot. Apart from the quest areas which are generally quite challenging albeit slightly repetitive, there isn't much to do other than looking for gilded chests and farming experience. Then again, there are 128 unique followers available but the variety within a single zone might not be good enough to keep you excited about exploring. Fortunately you only have to go through a few of those bland areas in the beginning. Once you have a full party you can comfortably skip most of them and go straight to the quest zones. Still, I encourage you to have a look at all of the different areas in search for new followers, there's just no real incentive to completely clear them. But at least now you get a steam achievement for catching 'hem all. :p Another minor drawback is the interface. Overall, it's neat and intuitive but it feels like it was built with mobile platforms in mind. For a PC release you would expected more keyboard shortcuts. David Maletz has been super responsive to player feedback and as a result Deity Quest has seen major improvements since it was first released. There's a new in-game tutorial as well as a combat log to help you understand what's going on. TL;DR - Despite its flaws, Deity Quest is still a solid RPG that manages to be quite challenging and engaging. There isn't much of a plot, but if it sounds like something you'd enjoy, then I recommend you give it a try. It provides at least 10 hours of godly fun, and if you're the "gotta catch 'em all" kind of player then you're in for a treat, especially if you have a friend to battle and trade followers with. Also, kudos to Chase Bethea for the super soundtrack.
Deity Quest, by Fancy Fish Games, puts you in the shoes of a god fresh out of god school. Your first assignment is to reign over a world set for you. There's only one issue, you're the second best in your class, and the best wants to make your life a living hell by choosing the same world that you will be in. This of course sparks a competition between the two of you to see who is going to be the Overgod of this world. Graphically I believe that the developers were going for a nastalgia look. The art looks like it was from back in the days of pixel art. There are tons of different companions/enemies that you are going to do battle with, or convert to your side. So the sheer number of different characters is impressive. You'll also be treated with an overworld map that will show you the sections of the world that are currently open to exploring, collecting items, and of course converting enemies to your side. The music keeps with the old school theme and gives you that bit-beat to it that definitely feels like it belongs to an RPG, which of course this is basically a collect minions and level them up game, so that definitely fits the bill. So here's the deal, this game has to have been for a mobile or tablet platform first. It does not feel like it was meant for the PC. That's not to say that the game doesn't merit a look, but if you are going to play this game the PC version just feels off. Unfortunately that's the version that I got to review. The issue is that there is a lot of depth to this game, and the unfortunate thing is that there's a lot of trial and error to it. What makes it slightly exhausting is that because of the art theme you are not going to see much of anything. Your "army" or group of minions do not move when you move around in an area. That goes for enemies as well. It mind of reminds me of Final Fantasy Mystic Quest where all the enemies are placed permanently in a set location, and they will be there every time you come back, or until you defeat them in battle. Speaking of battle the system just doesn't work for me. It might just be me, but it is really odd to have a line of characters and have them literally facing opposition and only the character in the top right hand spot gets to attack. Yes I do know that there are ranged minions that can attack as well, but the fact of the matter is that most of the battles I've been a part of feel like 100% chance for victory, especially the important battles that you do against gods and other NPCs. The other thing is that when attacks are made the characters shift a couple pixels and then some pixel art flashes on the enemies. Even Final Fantasy, the original had a couple of extra positions for the characters to make them look like they are doing something like swinging a sword. Oh that's the other thing, once you enter into battle everything auto attacks, you do have the ability to attempt heal your companions or try to turn an enemy, but otherwise you just sit there and watch the whole thing play out. I just looked over at Fancy Fish's website and have discovered that this game is indeed in the GooglePlay store, so perhaps you might want to check out this game. However, for me I think that this experience is going to keep me from trying that other version. This feels like a prototype game that showed the ideas of what could be an interesting game, but with the sheer amount of characters, algorithms to remember to find the best match us, the lack of actual visual movement in the game, and the fact that the battle system just did not rub me the right way, I'm going to have to say that this is one game you should just allow to stay on the shelf. This game gets a 4.3 out of 10.
Deity Quest is a simple but solid recruit-followers-RPG that has a decent story and soundtrack. Battle system is automated and you just interject with spells and items to adjust the flow of battle. I don't know of many pokemon-styled games on PC, so I'm enjoying playing through this one. Deity Quest is feature complete, but a couple things I would've liked: * ~Expand the minimap to a full map~ (You just click on the minimap) * Be able to set follower abilities to the hot bar. * A visible scroll bar (if you click on the wrong area, it closes the window) * Some way to prevent me accidentally clicking after a battle to close the screen and then moving to another enemy group when I'm not ready. * Some way to manually control follower targets or abilities, though that may be a design decision. Choosing combat AI (like attack low hp, back line, etc.) would've been nice. * More keyboard shortcuts (1-8 on hot bar, m for map, etc.) * An even faster speed * More detailed info (Jester learns Song buff+debuff at lvl 5 and Invigorate buff at lvl 15, but Song seems to be better to use?) The ingame tutorial doesn't tell you much, so a guide I found helpful was at http://fancyfishgames.com/forums/discussion/60/deity-quest-starters-guide A couple basic tips: * Make sure your formation works. In the first forest area, I ended up having my Angel tank because it has tons of HP and then black widow in slot 2 set to only use Hold (costs no mana, range 2), and a couple centaurs in the back for extra dps. In the forest, there are a lot of melee that won't help you if they can't do anything. * Make sure to spend your spell points, and some skills have multiple ranks. Having level 2 heal available early on made life a lot easier. * Turn off all unnecessary skills. My centaur knight kept using Charge to replace my Angel which messed up my formation since he took slot 1 and was noticably weaker. There are also some mana consuming skills you might want to turn off, and you can also turn off basic attacks so they only use the desired skills. * Fountains have limited uses before they run out, and you probably want to find a fountain early on before you go attack too many enemy groups. * It seems like maps don't replenish after they're cleared, so make sure you don't kill off all encounter groups if you want to recruit more later (you don't need to grind that much XP anyways) * Yellow rare chests with better items are further off to the right (along with higher lvl encounters) so you'll want to spend the majority of your exploration there if you can handle it * If the area allows you to leave, you can leave/re-enter to replenish HP/MP instead of using items or fountains.
Don't call it Pokemon. DON'T.
Deity Quest had my interest for a couple of reasons: I love RPGs, strategy, any game that allows me to be a god-like figure, and any game that revolves around having minions that will fight for you. This game takes the latter point a step farther, where you do none of the fighting (with the exception of optional spells you can upgrade later on in the game, though most spells are supportive to your minions). I bought the game on sale, and expected a lengthy RPG given the larger playtimes posted on some of the reviews. If you keep the tutorial activated in the game and play it, you'll notice the game incorrectly tells you to "tap" the screen instead of click. This was the first time, for me, that I noticed the game was developed for phones. If you're like me and usually pass games up because of this, don't fret. I actually did beat the game, and I don't support phone games if I know beforehand that they were developed for them, particularly if they are badly ported to PC. Deity Quest loses points with me here. The game is not negatively affected by this mistake; the mouse works perfectly fine as you click and drag spells and options over to your minions. However, the fact that the game was not updated in the simplest of ways to ensure it was ready for a PC release can be insulting to consumers who support it on PC, as it feels as an afterthought. Deity Quest has a forgettable and light-hearted story, which serves, essentially, as a means to push you out on your way to the action. I was a little disappointed in the casual nature of the game; I'd been expecting a 30 hour or so playthrough based on the other reviews, and in truth, I beat the game in just 10 hours. Nonetheless, the gameplay during that time is pretty fantastic. There are bickering amongst gods, most of whom own and rule over sections of land that you must conquer over to defeat. Your goal changes over the course of the game, and you can get access to over 100 various creature types of various elements to control and switch in and out of the action at your will. Elemental play is very important here; using fire creatures against water creatures will get you demolished, and it's this type of emphasis that encourages you to try out multiple creatures in various situations to see what works. You will find that some creature types, although weaker appearing, can actually become almost overpowered (the goldfish and golden slime comes to mind). Your selected creatures will fight for you, and it's up to you to utilize spells or items to support them. You get access to healing, recharge mana, and boost stat spells (among others), while you can also upgrade elemental attack spells later on (though these never seemed to be worth it to me). The spell/item bar can become cluttered and odd to navigate. Given the frenetic nature of the gameplay, switching between the two available item bars and selecting spells by their image, not their title, can be confusing. Once you equip spells, hovering the mouse over the spell in the bar does not offer you its name, so be sure to keep in mind which spell is what, or else you can waste mana finding the correct one. In general, however, gameplay is fast and fun, and you can sit back and watch the action for the some battles, while having to stay on top of your spells for others. I had a lot of fun with Deity Quest, despite its disappointments and misgivings. I went into this expecting a lengthy and deep RPG, and did not get that. Deity Quest is a short, casual game that feels slightly off of the "RPG" title, but it is a lot of fun nonetheless. I think most people who enjoy strategy RPGs will still like this, because most of the foundation is there in the game, though it is casualized. If you are willing to overlook that, I'd recommend giving the game a try.
Deity Quest is a game that is simple in form and message. - which in no way hides the fact that the main inspiration for its creation was RPG productions created under the Pokémon banner. Anyway, very rightly - after all, there is nothing to be ashamed of. The simplicity of form in Deity Quest manifests itself primarily in the visual sphere, which is reminiscent of the graphic beginnings of the Final Fantasy or Dragon Quest series. As for the message, it can be summed up in the words: you too are a god. In the game of the Fancy Fish Games studio, however, our divinity will have to prove. Or rather, not us but those who want to believe in us.
When I first played this game over at another site, I had no experience at all with recruit/monster taming type rpgs so the learning curve was very high for me. But I stuck with it, and found the appeal of this well crafted game was huge. Talk about lots to do and lots to learn. As a freshly graduated lower god you are sent out to an area of three maze/dungeon like worlds to gather recruits, find treasures, and battle nonsters that you do not recruit until you are strong enough to challenge the "other" lower god who graduated with you for supremacy. Then the game moves to other areas, I suppose because I have spent hours and hours in the first world (including the other site) just learning the game and preparing for the showdown. (I tried the "showdown" battle just a couple of times with no success ---- much more to do). And the amazing thing is, I'm just motivated to keep trying. The game stays fresh, the levels are interesting, and the game mechanics, though tough to learn for me, are very well done. So I'm happy to keep playing and see what's next. I should add that there have been numerous improvements and upgrades to the Steam version from the older one I played at the other site. Great soundtrack, too! This is an excellent title that I believe will grow on you the nore you play (and learn), and is highly recommebded.
pretty good game but the art style still its a nice game
Bei Deity Quest handelt es sich um ein unbeschwertes, von Pokemon inspirertes RPG in dem wir einen ambitionierten jungen Gott spielen. Wir haben gerade erst unseren Abschluss an der Götterschule gemacht und sind auch nur der zweitbeste der Klasse geworden. Unser Ziel ist es jetzt der Übergott, der Eine Gott, der Welt Aberos zu werden. Aberos ist eine Welt mit vielen Göttern, der Status des Übergottes ist dabei der höchste. Damit sollen dann die anderen Göttchen nach unserer Pfeife tanzen. Wir sind aber nicht der einzige Absolvent der Götterschule und damit nicht allein mit dem Ziel Übergott von Aberos zu werden. Die Geschichte von Deity Quest bietet noch einige Wendungen die ich an dieser Stelle aber nicht Spoilern möchte. Zu Beginn des Spieles dürfen wir entscheiden ob wir eine Gottheit des Guten, des Neutralen oder des Bösen sind. Die Auswahl der Gesinnung hat großen Einfluss auf den Spielverlauf. Eine Gottheit des Guten hat in seinem Pantheon zum Beispiel Engel, Musen, Elfen, Magier und all die anderen Fantasy Vertreter einer Rechtschaffenen Gesinnung. Bei Bösen Göttern gibt es dann aber Zombies, Skelette, Dämonen und Anwälte die uns anbeten. Neutrale Götter stehen zwischen den Zaun und machen eben einfach ihr eigenes Ding. Nach der Wahl der Gesinnung dürfen wir uns dann unser erstes Pokemon von Professor Eich aussuchen. Halt, nein- Wir haben die Auswahl unseres ersten Monsters zu treffen. Monster sind unsere Kampfeinheiten und symbolisieren gleichzeitig unsere Gläubigen. Ich habe mich für den Erzengel entschieden da er hohe Angriffs- und Verteidigunswerte hat und damit ideal an der Front platziert ist. Im Spiel gibt es dann 128 verschiedene Monster die auch alle gesammelt und zu unseren Gläubigen Konvertiert werden können. Die beiden anderen nicht gewählten Monster können im späteren Verlauf auch noch ins Team genommen werden. Mit meinem Erzengel im Gepäck geht es nun also auf nach Aberos. Hier angekommen fordert uns unser Rivale heraus zuerst 4 Follower (Gläubige oder eben Monster) zu rekrutieren und uns dann zu Duellieren um herauszufinden wer der Stärkere ist und eher Anspruch auf den Titel des Übergottes hat. Also, auf geht es in das erste der vielen zufällig generieren Gebiete. Wie in Dungeon Crawler RPGs üblich wimmelt es hier von Monstern, Schätzen, Geheimnissen und ab und zu auch einem Rätsel. Gegnergruppen können wir vor dem Kampf sehen. Auch jeder Gegner der uns im Kampf ist, anders als in vielen RPGs, vorher schon zu sehen. Wir müssen also keine Angst davor haben dass wir den Kampf mit einer Biene beginnen und es dann mit einer Biene, zwei Drachen und Saurons Schwiegermutter zu tun bekommen. Dies hilft auch sehr beim Umgehen unnötiger Kämpfe wenn man nur noch den letzten möglichen Follower auf der Karte sucht. Je weiter nach Rechts wir uns auf der Karte bewegen desto stärker werden auch die Gegnergruppen. So können wir nach unseren eigenen Regeln rekrutieren und trainieren. Ebenfalls gibt es irgendwann Schatzkisten (die bewacht werden) mit starken Waffen oder Attributs steigernden Gegenständen zu finden und plündern. Die Gebiete sind dabei auch immer riesengroß und prall gefüllt. Kernstück des Spieles sind die Kämpfe. In diesen haben wir selber nicht wirklich viel zu tun. Unsere Follower agieren selbständig, ebenso die Gegner. Unsere Aufgabe ist das strategische Platzieren unserer Follower und das Einteilen der Skills. Nebenbei dürfen wir Items verwenden, mit Zaubern eingreifen und Gegner konvertieren. Ich habe mir so schnell eine schlagkräftige Gruppe aus meinem Erzengel an der ersten Stelle, einen Debuff Follower auf Platz 2 und einer Horde Zentauren Fernkämpfer mit unterschiedlichen Waffen auf den restlichen Posten zusammen gestellt. In den Kämpfen hat man dann bis zu maximal 6 Follower gegen 6 Monster auf dem Schirm. Jeder Follower und jedes Monster hat eine Angriffsreichweite und diese Zahl signalisiert uns somit bis zu welcher Position er angreifen kann. Der Erzengel hat nur eine Reichweite von 1 und kann daher nur an erster Position angreifen und da dann auch nur den Gegner direkt vor ihm. Ein Magier aber zum Beispiel mit Reichweite 100 kann, solange er noch Mana hat, jeden Gegner im Kampf anvisieren. Egal wo er selbst oder der Gegner steht. Dies sorgt für sehr viel Tiefgang in den Kämpfen. Dazu kommen noch verschiedene Fähigkeiten welche die Reichweite ändern können oder andere spezielle Effekte wie Unsichtbarkeit oder Flug aktivieren, Gegner betäuben, Vergiften oder an die erste Stelle im Kampf ziehen damit unser Engel ihnen den Schädel einschlagen kann. Dies ist besonders effizient bei Magiern die einem ansonsten aus der letzten Reihe mit Area of Effect Angriffen auseinander nehmen. Rollenspiel-typisch sammeln wir EXP die dann in einem Level Up gipfeln. Unsere Follower steigen ebenso wie wir und erlernen neue Skills und bekommen erhöhte Attribute, wir dürfen mit gestiegenen Leveln Zauber wie Heilung oder Betäubung freischalten um in den Kämpfen effektiver eingreifen zu können. Optisch erinnert Deity Quest an vergangene Tage und verbrachte Sommer vor dem SNES oder dem Sega Genesis. Aus heutiger Sicht ist es nicht mehr schön zu nennen. Persönlich verfalle ich aber doch sehr gern in Nostalgie, auch beim Spielen neuer Spiele. Die Musik im Spiel ist sehr angenehm und untermalt auch die jeweiligen Situationen in denen wir uns befinden. Mit Deity Quest haben Fancy Fish Games ein sehr unterhaltsames RPG auf die Beine gestellt dass für etwa 10 Stunden blendend unterhalten kann. Ich hoffe sehr dass sich noch der ein oder andere diese Perle von Indie-RPG zulegen wird. Als ich Deity Quest bei Steam entdeckt hatte wuchs in mir sehr schnell der Wunsch es zu Spielen. Ich mag Rollenspiele, ich mag Grafik aus vergangenen Tagen und ich finde es sehr angenehm in den Kämpfen ein gerissener und doch fieser Gegner zu sein. Auch David Maletz ist ein sehr freundlicher und offener Mensch dem die Community und sein Spiel am Herzen liegen. Ich hoffe sehr dass sich Fancy Fish Games in Zukunft noch mit mehr Projekten einen Namen machen können. Ich möchte Deity Quest nicht mit Punkten werten aber schließe mit der Information dass aus einem geplanten Anspielen eine 3 Stunden Session geworden ist. Sehr Gut gemacht! https://www.youtube.com/playlist?list=PLJ3KRO22uT6_C2iyZwOmSyfF-D94JqSrr&action_edit=1
A straight from mobile port that's too bland on all fronts to be worth a damn.
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