
Trapped in a hallucinatory, liminal-space style underground passageway, explore and unravel the endless "dead-end" paths to find a way forward. "Dead Path is a short ambient horror puzzle game that references Exit 8, but with a completely different core mechanic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, I'm surprised. My expectations were very low, as there is unfortunately a lot of garbage in this genre. But also according to the reviews, the game is only supposed to be very short and costs 3 euros. "DEAD END" is not bad. The concept is not exactly the same as in The Exit 8 or similar games of this genre. It's a liminal-space game, but it's not about finding anomalies to get further. It's more about the atmosphere and the way the game wants to trick you. I can't say much more about it without spoiling anything. It's definitely an interesting take on the liminal-space genre. Admittedly, 3€ for about 15 minutes of gameplay might be too much. But I think, the reinterpretation and the realization are quite successful and anyone who has the money to spare and is interested in it, should take a look.
Finished in 8 minutes. That was an expensive 8 minute adventure..
This game is very straight forward.
[h1]切记回头即是死路[/h1] 《Dead End》是一款恐怖解谜游戏。但游戏在解谜方面的内容其实并没有很多,这点还是比较遗憾的。游戏缺乏教程并没有告诉玩家该如何通关,玩家需要自己摸索去找寻通关的办法,当然找到之后通关就相对简单很多了。在游戏的过程中,玩家会遇到很多的幻象,这些幻象都会危及玩家自身,有一些只单纯的对玩家进行恐吓,但也有一部分会对玩家进行伤害时,玩家的角色死亡,游戏整体还是比较有意思的,而且成就的获得也相对简单。 [h1]来点碎碎念[/h1] 我通关这款游戏花了12分钟,这期间主要就是了解这款游戏究竟应该怎么玩,剩下的时间基本上是放在去寻找不同的幻象上了,游戏对于幻象的描绘还是很不错的,而且虽然吓人,但是也不至于特别离谱,基本上都处于我能接受的范畴内。不过因为游戏没有教程,在开始游玩的前一段时间内基本是处于比较迷茫的状态,但是等你搞清楚游戏的玩法之后,这款游戏又会变得异常的简单,毫无难度可言。真正的乐趣只有那些幻象了,不过因为没有具体成就,我也不清楚我最后是否全部找全了,但感觉应该差不多吧。 [h1]总结[/h1] 游戏虽然没有中文,但因为没有什么文本,也没有教程,所以有没有中文其实差别不大,整体游玩的感觉还是相当不错的,是一款比较不错的小游戏,如果不是特别害怕恐怖游戏的朋友可以尝试一下。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Finished in 8 minutes. The game consists entirely of just walking forward. Not really very good or inventive.
Boring and repetitive game that does not explain it's only game mechanic.
简短的氛围恐怖步行模拟器,一路往前走,不要回头不然又要重新开始。 中途有鬼手,电视机,铃声,还有吊死鬼等等出现,不过都是心里恐惧,大部分无视即可。 借鉴8号出番,不过本作要经过14番房间,流程很短的。 补充一点:14番没拿到钥匙是过不去的,钥匙在某番地面上有个照片,在油桶上面,这时候后退在油桶里找找就行。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
[quote] ★★★★★★★★用黑色译作背景※用文章谱写铭记☆☆☆☆☆☆☆☆ 「点击关注 [url=https://store.steampowered.com/curator/9619592-Blacklist_//]黑名单鉴赏家[/url]发现更多好游戏 ,点击加入[url=https://steamcommunity.com/groups/Blacklistgroup_/]黑名单[/url]」[/quote] 高度重复的场景,压抑阴森的氛围,以及突然出现的恐怖之物......这里不是后室(虽然感觉差不多),是phantom pixel制作的恐怖解密游戏《dead end》。 刚进游戏的玩家估计会迷糊一会。因为这款游戏并没有新手引导,映入玩家眼帘的只有一条堪称破败的走廊。随着一次次打开那扇隐藏在黑暗中的大门,玩家在相似的场景中循环,又在偶然中发现,这条走廊好像跟上次打开门时,有些不一样...... 这款游戏在各方面来说都很简单。简单的操作,简单的场景,甚至简单的机制。但这依然是一款独出心裁的恐怖游戏。开发者没有简单的使用jump scare来营造恐怖的氛围,而是轻易的抓住了人的心理盲点,让本来简短的流程在玩家手上延长,以此营造堪比后室的恐怖氛围。游戏的灵感来自于另一款解谜游戏,但是并没有单纯的进行模仿,而是通过弱化解密的要素,强调氛围的恐怖感,构成了这样一款短小精悍的氛围恐怖游戏。 游戏本体的流程并不长,但是发现通关的要素很重要。在此过程中,也会有不同的遭遇事件,让整个流程不至于单调。可以感受到制作者在这款简单的游戏中所下的心思。游戏的价格也不算贵(一杯奶茶钱),推荐热爱恐怖和解密游戏的玩家入手。
一款惊险刺激恐怖游戏,不同于《8番出口》的找不同,本作玩法简单,克服内心的恐惧,一直朝前走,不能回头, 途中会遇到各种奇奇怪怪的东西,突如其来的手,电视,镜子等等,氛围感拉满。游戏流程大概十几分钟,中途有部分很简单的解密,价格便宜,推荐打折入手。 问句多余的,为什么分辨率设置里有那么多相同选项。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
A simple horror game that can pretty much be summed up with one rule: never turn around. It's not groundbreaking, but it's not bad either, so the €3 price tag feels reasonable. If you're in the mood for a short and straightforward horror experience, this is a decent option to treat yourself to.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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