
Defragmented is a lightning-fast cyberpunk action RPG with a pulsing synth soundtrack. Welcome to Entropolis – New World, Bad Blood.
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Thie Review Originally Appeared on IndieHangover.com on 2/29/16 - For the full review; http://www.indiehangover.com/review-defragmented-by-glass-knuckle-games/ When I first heard the announcement that Glass Knuckle Games, creators of the fabulous Thief Town (seriously, Thief Town comes in a VERY close second behind Knight Squad in my list of “Greatest Indie Party Games of all time”) were doing a Cyberpunk RPG. I was excited. It gets said a lot, but Cyberpunk is an often underrepresented genre in media and in gaming. I think that we could see Cyberpunk dethrone Steampunk from its places as the most popular geek sub-culture in the near future, but currently, seeing a good Cyberpunk game release is a relatively rare thing, particularly if you discount Shadowrun. Defragmeneted is here to help scratch that Cyberpunk itch. Defragmented knows what it is aiming for, and it hits the mark. It’s a fast paced, loot-based top down Run-and-Gun RPG, and while it is not without a few missteps, the mechanics are tight, and lend themselves to hours of mixing and matching guns and abilities, trying to nail down a combination of stats that’ll let you run and gun your way through the bright neon levels as long as your reflexes are fast enough. The RPG elements of Defragmented are well implemented, if basic. When you begin the game, you have the choice of one of three classes, and have two trees of abilities into which you pump skill points as you level up. My main play through was as an Ascendant, and all my abilities felt powerful, if situational. I was able to use Fracture, a short range psychic melee attack, Ascension, which was a sort of stacking damage buff earned through kills, and Intervention, a psychic shield that drained my energy over time. However, once I got a couple good guns in my loadout, I didn’t end up using my abilities all that often. They simply didn’t feel as important while I was toting around a shotgun that could obliterate anyone I pointed it in the direction of. This very well may be a case of mismatched play style and class though, so take this critique with a grain of cyber-salt. The best part of Defragmented’s gameplay however, is the random loot. Loot drops aren’t super common in the game, but happen often enough to keep you excited for the next one. Since weapon stats are randomized in both drops and at the in-game DEAL-EO shops, you’re on a constant hunt for a great new shotgun or SMG to use. And boy, is it a good feeling when you get a good gun. I almost think that gun power is tuned a little bit too high in Defragmented, as getting one legendary gun with the perfect stats can change the course of your gameplay. Yet, your so squishy to enemy attacks that I think this isn’t a substantial issue, and doesn’t break the game or your enjoyment of it. However, somewhat frustratingly and somewhat brilliantly, this sword cuts both ways in Defragmented. Enemies also have their weapon type and qualities randomized in each level. On your first attempt in a new level, you might go up against a standard rapid fire turret, only for it to become an epic shotgun turret death-machine in the next run. This can feel a bit unfair at times, creating situations in certain levels where you don’t really have a chance, but I like it. It keeps you on your toes, forces you to pay attention, and helps levels remain fresh when playing them over and over again. Which you will do. Because you will die. A lot. Defragmented is a tough game, and after the first couple introductory levels there is a MASSIVE ramp up in difficulty (the game actually warns you about this, which I laughed at like a fool the first time I saw the PSA). I like this kind of challenge, but I’m sure there are many gamers that will find this a bit too harsh. And that’s okay; different strokes for different folks! In regards to the look and feel of the game, Defragmented NAILS the cyberpunk aesthetic when you are inside the levels. Each level is a mix of bright neon lights, angular lines, and cold futuristic hallways. The pulsing synth soundtrack is one of the best electronic game soundtracks I’ve ever heard, and perfectly sets the stage for running and gunning in the Cyberpunk world that Glass Knuckle Games has created. I could go on, but I really don’t think I have to: the aesthetic of Defragmented’s levels speaks for itself. However, in between these levels of run-and-gun madness are short narrative sequences. These felt very jarring to me from an artistic standpoint. I liked the story of Defragmented, which was full of conspiracy and terrorism, and a wonderfully imaginative cyber death cult,but the art style used in these scenes is vastly different from the art style you see when you are inside the gameplay levels. Inside these levels, there is a Tron feel to everything; bright neon lights, lots of angles, and low poly models. However, in these narrative sequences, the art style is done in a much more classically animated style; bright primary colors, crisp lines and plenty of detail. Both, individually, are done very well. However, side-by-side, they are so radically different that it takes me out of my immersion in the cyberpunk world of Defragmented. When all is said and done, I’d recommend Defragmented to anyone looking for a fast paced, if at times punishing, game. Any fan of the Cyberpunk genre should certainly check the game out, if at a bare minimum for the soundtrack, and the few very minor missteps in design don’t in any way effect your enjoyment of the story, or of the absolutely fantastic gameplay. Glass Knuckle has delivered a very solid loot based RPG that promises hours of enjoyment and a great deal of replayability.
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
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so its like a rpg style version of Hotline Miami? i am not really into doing the details. it has a great soundtrack with synths. the way weapons are used feel a bit funny but other then that its alright.
Plays a lot like Hotline Miami, but with the addition of a very Borderlands-inspired skill, progression and loot system. Clear out rooms of enemies in fast paced combat then loot boxes to find a host of randomised weaponry. The cyberpunk theme is fun, with the story delivered in Visual Novel scenes between levels. The visual novel bits have a great art style, though maybe a little limited in character poses, and the story had me thoroughly engaged in this world and its characters by the end. It's all tied together with a fantastic soundtrack throughout. A few mechanics of the core gameplay loop perhaps don't stand up to extended play, you can learn ways to exploit mechanics of enemies and the world making the game artificially easier, but for a single play through it's perfectly enjoyable. There are three classes and a New Game+ mode for each though, if you need more. You can find my full first impressions here: http://steamcommunity.com/sharedfiles/filedetails/?id=624456277
Please read the full review on [url=http://feedmepixels.com/defragmented/] Feed Me Pixels [/url] Defragmented is a fast-paced, top-down twin-stick Post-Apocalyptical Cyberpunk RPG Shooter with upbeat electronic music and flashy neon graphics, a simple and short but fitting story, a system that allows the game’s replaybility to be tripled and a team invested in improving the already good game into a great game. The story starts with you being harassed by some thugs that are quickly dispatched by your first ally in the city, who waits no time to send you on a mission for her, setting you on a path to murder everyone in your way to destroy the government.
Heavily Hotline Miami-influenced top-down action with some RPG-elements. Gameplay is not that fast-paced and requieres thinking sometimes of how are you going to use your abilities and proceed the floor. Killer soundtrack and nice artwork. Visual novel storytelling might be appealling for some players, but most of time it's just unrequired. Negatives are a bit obscured interface and cryptic camera controls.
In its current state, this game is not worth the asking price of €15. Granted the music is absolutely awesome and the game has a nice atmosphere to it, but the so-so cutscenes and the horrible UI make it feel amateuristic at best. That's forgivable. But the major gripe I have with this is that the camera controls are awful - what could be a fast and frantic shootfest is severely hampered by the constant struggle with the camera view. I've only played this game for twenty minutes - as soon as I encoured more than two enemies in one room, I gave up. Obviously, this game is like a 3D version of Hotline Miami. But there's a good reason that the original is in 2D. I'm happy to see that the developer is working so hard on this game, crunching out patches every few days and replying to reviews and comments. My message to you is to keep up the good work, focusing on the camera and the UI. And in the mean time you may want to consider making this game Early Access or alternatively lowering the price whilst making it clear to everyone that it is still under development. I for one will be coming back to take a look every now and then.
Defragmented is a chill game if you're into the retro 80s scene (synthwave, retro games, etc). It's got a bit of a Hotline Miami thing going which I dig but I'm into the visual novel aspect as well. The difficulty spikes a bit but I chalk that up to being really bad at anything twin stick (you should see me in gauntlet.) but for people that are used to that kind of difficulty i think it will be fun but challenging. Definitely worth a look.
Seriously fun game! Seems most negative reviews are pre patch. Still not perfect (some spelling stuff and it would be nice to turn off the story segments all together for future play throughs) but certainly not deserving of "mixed" reviews. If you're on the fence, jump! Searching for the best gun and gear is a blast and the different classes are a nice touch. Wish I had bought it on Steam so my review would count. Give it a go, and let's pull this game up to the positive status it deservies!
[h1]Defragmented Offers a Rewarding Experience Despite Some Control Issues[/h1] Glass Knuckle Games showed serious insight into the cyberpunk genre with Defragmented, capturing some of the greatest aspects of the style with a fantastic soundtrack and bright visuals. I haven't been able to finish Defragmented's story, but what I saw was promising. I couldn't complete the game because of the game's tricky controls and difficulty. Of course, I wasn't able to finish Hotline Miami either, which was the game that seems to have inspired so much of Defragmented. Readers looking for a difficult topdown shooter that includes some of the best cyberpunk atmosphere, buy this. Those searching for a walk in the cyberpark, look elsewhere. [u]Pros[/u] - Excellent cutscenes that promise an interesting story. - An immersive 80s cyberpunk atmosphere. [u]Cons[/u] - Tricky camera controls make shooting enemies difficult. - Randomly generated loot felt like a weird choice for this kind of game. NOTE: I originally recieved this game for review on IndieGameMag. Check out the review I did there if you want more details on my thoughts. [url=http://indiegamemag.com/hands-on-with-80s-cyberpunk-shooter-defragmented/]IndieGameMag.com[/url] -
very long cutscenes where you have to read a comic book story that no one cares about only to play about 10 seconds of actual gameplay at a time. just get hotline miami.
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